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115 lines (92 loc) · 1.36 KB
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# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Linker files
*.ilk
# Debugger Files
*.pdb
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
# debug information files
*.dwo
# CMake generated files
CMakeLists.txt.user
CMakeCache.txt
CMakeFiles
CMakeScripts
Testing
Makefile
cmake_install.cmake
install_manifest.txt
compile_commands.json
CTestTestfile.cmake
_deps
CMakeUserPresets.json
# Extras
.vscode/
build/
imgui.ini
# nix build output folder
result
.direnv
# build directories
cmake-build-*/
build/
out/
bin/
# imgui saved state
imgui.ini
# Since ".obj" are ignored by default, we force them to be added
!assets/models/**/*.obj
# Visual Studio specific files
CMakeSettings.json
.vs/
# Clion specific files
.idea/
# Visual Studio Code specific files
.vscode/*
!.vscode/c_cpp_properties.json
# Screenshots
screenshots/
# errors folder form comparing
errors/
# dont ignore imgcmp
!scripts/imgcmp-bin/imgcmp-win.exe
!scripts/imgcmp-bin/imgcmp-linux
scripts/imgcmp
scripts/imgcmp.exe
# Cache files
.cache/
vendor/assimp
vendor/bullet3
vendor/glfw
vendor/openal-soft
assets/models/monkey.obj
assets/models/plane.obj
assets/models/cube.obj
assets/blends
assets/gltf/bullet
assets/drone
assets/monster
docker/