Namespace: SpawnDev.SpawnJS.JSObjects
Source: JSObjects/FileSystemSyncReadWriteOptions.cs
MDN Reference: FileSystemSyncReadWriteOptions on MDN
https://developer.mozilla.org/en-US/docs/Web/API/FileSystemSyncAccessHandle/read#options
| Property | Type | Access | Description |
|---|---|---|---|
FileSystemSyncReadWriteOptions |
class |
get | https://developer.mozilla.org/en-US/docs/Web/API/FileSystemSyncAccessHandle/read#options |
SpawnDev.SpawnJS Mapping Note: The JavaScript examples below show the standard Web API usage. In SpawnDev.SpawnJS, the same API is available with C# conventions:
- Properties and methods use PascalCase (e.g.,
readyStatebecomesReadyState)- Events use ActionEvent with
+=/-=(e.g.,addEventListener("click", fn)becomesOnClick += handler)- Async methods return
Task<T>instead ofPromise<T>- Objects should be disposed with
usingstatements- Access via
JS.Get<FileSystemSyncReadWriteOptions>(...)or constructornew FileSystemSyncReadWriteOptions(...)
onmessage = async (e) => {
// Retrieve message sent to work from main script
const message = e.data;
// Get handle to draft file
const root = await navigator.storage.getDirectory();
const draftHandle = await root.getFileHandle("draft.txt", { create: true });
// Get sync access handle
const accessHandle = await draftHandle.createSyncAccessHandle();
// Get size of the file.
const fileSize = accessHandle.getSize();
// Read file content to a buffer.
const buffer = new DataView(new ArrayBuffer(fileSize));
const readBuffer = accessHandle.read(buffer, { at: 0 });
// Write the message to the end of the file.
const encoder = new TextEncoder();
const encodedMessage = encoder.encode(message);
const writeBuffer = accessHandle.write(encodedMessage, { at: readBuffer });
// Persist changes to disk.
accessHandle.flush();
// Always close FileSystemSyncAccessHandle if done.
accessHandle.close();
};