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asteroid.py
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31 lines (24 loc) · 1019 Bytes
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import pygame
from random import *
from circleshape import CircleShape
from constants import ASTEROID_MIN_RADIUS
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
self.color = (255, 255, 255)
def draw(self, screen):
pygame.draw.circle(screen, self.color, (self.position.x, self.position.y), self.radius)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
random_angle = uniform(20, 50)
vector1 = self.velocity.rotate(random_angle)
vector2 = self.velocity.rotate(-random_angle)
self.radius = self.radius - ASTEROID_MIN_RADIUS
new_asteroid1 = Asteroid(self.position.x, self.position.y, self.radius)
new_asteroid2 = Asteroid(self.position.x, self.position.y, self.radius)
new_asteroid1.velocity = vector1 * 1.2
new_asteroid2.velocity = vector2 * 1.2