Phase 1 of the ARGUS deliverable per Project Description.pdf: a custom
Godot-based simulation used to train and validate the sensor-fusion and
interception algorithms.
- Install Godot 4.3+ (Standard, not the .NET build).
Godot → Import→ selectsimulation/project.godot.- Press F5 (or the Play button). Main scene is
scenes/main.tscn.
| PDF requirement | Implementation |
|---|---|
| Stratospheric solar glider, 60–90 kft loiter, multi-day endurance | argus_drone.gd — constant-rate loiter at mid-band altitude; cruise speed = 28 m/s |
| Hypersonic cruise missile target | hcm_target.gd — Mach ~5 cruise with vertical band 18–25 km |
| Adversary evasion heuristics: randomized glide maneuvers, erratic altitude changes | _step_evasion() re-rolls lateral g-bias and altitude target on a randomized cadence |
| RF blackout from plasma sheathing | plasma_blackout flag engaged on speed × maneuver-load; HUD warns; fusion adds an IR+acoustic confirmation bonus during blackout |
| Multi-modal sensors (IR, EO camera, air pressure / acoustic) | sensor_swir.gd, sensor_eo.gd, sensor_infrasound.gd |
| Tiered detection / power-gated fusion: infrasound → SWIR → satellite uplink only on confirmed threats | power_manager.gd — IDLE → DETECT → TRACK → ENGAGE state machine with hysteresis; draw_w shown live |
| Sensor fusion AI estimating target state without exact coordinates | sensor_fusion.gd — inverse-variance circular bearing fusion + range-from-modality + EMA tracker. Reads only sensor outputs, never the truth state |
| Cost feasibility from COTS sensors / passive platform | Reflected in modeled per-sensor power budget; ENGAGE-only uplink |
| Clean cool UI | hud.gd — code-drawn mission HUD with tacmap, sensor stack, tier banner, blackout warning |
- R — respawn HCM with new random heading / altitude profile
- T — toggle the truth marker (red sphere) for ground-truth comparison
- C — cycle camera (orbit / chase ARGUS / chase HCM)
simulation/
├── project.godot
├── icon.svg
├── scenes/main.tscn
└── scripts/
├── sim_constants.gd # world units, alt bands, tier thresholds
├── sim_controller.gd # orchestrates sensors, fusion, power each tick
├── argus_drone.gd # passive solar-glider loiter
├── hcm_target.gd # hypersonic adversary + evasion + plasma model
├── sensor_infrasound.gd # always-on tripwire (long range, low SNR)
├── sensor_swir.gd # IR thermal-verification (mid power)
├── sensor_eo.gd # EO camera (high fidelity, short range)
├── sensor_fusion.gd # multi-modal estimator
├── power_manager.gd # tiered power-gated state machine
├── orbit_camera.gd # cinematic camera
└── hud.gd # mission-control overlay
The estimator surface is the seam where the Phase-3 trained policy will plug
in: today it's an analytic inverse-variance fuser; the same update()
signature can be backed by a neural model trained on simulation rollouts.