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Copy pathgamecredits.cpp
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61 lines (49 loc) · 1.21 KB
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#include "gamecredits.h"
#include "buttonwidget.h"
#include "gametitle.h"
#include "gamebuino_fix.h"
#include <cassert>
namespace {
const char* BACK_TEXT = "BACK";
ButtonWidget::Parameters widgetParameters = {
{ 65, 47 },
{ 48, 52 },
ButtonWidget::BLINK_MENU,
BACK_TEXT
};
}
GameCredits::GameCredits()
: backToTitleDisplay(new ButtonWidget(widgetParameters))
{
}
void GameCredits::update()
{
if (gb.buttons.pressed(BUTTON_A) || gb.buttons.pressed(BUTTON_MENU)) {
back_to_title();
}
gb.display.setColor(Color::white);
gb.display.setFontSize(1);
gb.display.setCursor(0, 10);
gb.display.println(" GRAPHICS & DESIGN");
gb.display.println(" S.GLAIZE");
gb.display.println(" O.GLAIZE");
gb.display.println();
gb.display.println(" CODE");
gb.display.println(" S.GLAIZE");
backToTitleDisplay->update();
backToTitleDisplay->display();
}
void GameCredits::back_to_title()
{
next_state = true;
}
bool GameCredits::finished()
{
return next_state;
}
std::unique_ptr<GameState> GameCredits::new_state()
{
assert(finished());
next_state = false;
return std::unique_ptr<GameState>(new GameTitle());
}