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Copy pathgameover.cpp
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71 lines (56 loc) · 1.2 KB
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#include "gameover.h"
#include "buttonwidget.h"
#include "data_icons.h"
#include "gameovertitle.h"
#include "gametitle.h"
#include "gamebuino_fix.h"
#include <cassert>
#include <vector>
namespace {
const uint8_t VALUE_FOR_BLINK = 10;
const char* PLAY_AGAIN_TEXT = "PLAY AGAIN";
ButtonWidget::Parameters widgetParameters = {
{ 60, 30 },
{ 5, 35 },
ButtonWidget::BLINK_A,
PLAY_AGAIN_TEXT
};
}
GameOver::GameOver(Score score)
: score(score)
, buttonWidget(new ButtonWidget(widgetParameters))
, title(new GameOverTitle())
{
}
void GameOver::update()
{
if (finished()) {
return;
}
title->update();
title->display();
score.display();
if (timeBeforeRetry > 0) {
timeBeforeRetry -= 1;
} else {
buttonWidget->update();
buttonWidget->display();
if (gb.buttons.pressed(BUTTON_A)) {
play_again();
}
}
}
void GameOver::play_again()
{
restartGame = true;
}
bool GameOver::finished()
{
return restartGame;
}
std::unique_ptr<GameState> GameOver::new_state()
{
assert(restartGame);
restartGame = false;
return std::unique_ptr<GameState>(new GameTitle());
}