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pipedream.pov
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168 lines (153 loc) · 3.46 KB
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// The PipeDream from BM 2010
//
// Pipes are 4 feet per square / 1.22 m --> define this to be 1
// pipe diameter 1.66 inches/ 4.2cm --> this is 0.034
#include "colors.inc"
#include "metals.inc"
#include "glass.inc"
#include "stones1.inc"
camera {
angle 70
location <-3,-3.2,1>
look_at <0,0,2>
sky <0,0,1>
}
plane {
<0,0,1>,0
texture {T_Grnt15a}
}
// The vertical beams
#declare X = 0;
#while(X <= 5)
#declare Y = 0;
#while(Y <= 5)
#declare Z=5;
#if ((X =2) | (X=3))
#declare Z=Z-1;
#end
#if ((Y =2) | (Y=3))
#declare Z=Z-1;
#end
cylinder {
<X,Y,0>,
<X,Y,Z>,
0.034
texture {
T_Chrome_3B
}
}
#declare Y = Y+1;
#end
#declare X = X+1;
#end
// Lower Full Horizontal Beams
#declare X = 0;
#while(X <= 5)
#declare Z = 0.5;
#while(Z <= 2.5)
cylinder {
<X,0,Z>,
<X,5,Z>,
0.034
texture {
T_Chrome_3B
}
}
#declare Z = Z+1;
#end
#declare X = X+1;
#end
// Lower Split Horizontal Beams
#declare X = 0;
#while(X <= 5)
#declare Z = 3.5;
#while(Z <= 4.5)
#declare TMP = Z;
#if ((X=2) | (X=3))
#declare TMP=Z+1;
#end
#if (TMP < 5.5)
cylinder {
<X,0,Z>,
<X,5.5-TMP,Z>,
0.034
texture {
T_Chrome_3B
}
}
cylinder {
<X,5,Z>,
<X,TMP-0.5,Z>,
0.034
texture {
T_Chrome_3B
}
}
#end
#declare Z = Z+1;
#end
#declare X = X+1;
#end
// Higher Full Horizontal Beams
#declare Y = 0;
#while(Y <= 5)
#declare Z = 1;
#while(Z <= 3)
cylinder {
<0,Y,Z>,
<5,Y,Z>,
0.034
texture {
T_Chrome_3B
}
}
#declare Z = Z+1;
#end
#declare Y = Y+1;
#end
// Higher Split Horizontal Beams
#declare Y = 0;
#while(Y <= 5)
#declare Z = 4;
#while(Z <= 5)
#declare TMP = Z;
#if ((Y=2) | (Y=3))
#declare TMP=Z+1;
#end
#if (TMP < 6)
cylinder {
<0,Y,Z>,
<6-TMP,Y,Z>,
0.034
texture {
T_Chrome_3B
}
}
cylinder {
<5,Y,Z>,
<TMP-1,Y,Z>,
0.034
texture {
T_Chrome_3B
}
}
#end
#declare Z = Z+1;
#end
#declare Y = Y+1;
#end
#declare lantern = sphere {<0,0,0>,0.06 texture {T_Glass3}}
// Lights on the ground, outside the structure
//light_source { <-1, -1, 0> color White fade_distance 5 fade_power 1 looks_like {lantern}}
//light_source { <6, -1, 0> color White fade_distance 5 fade_power 1 looks_like {lantern}}
//light_source { <6, 6, 0> color White fade_distance 5 fade_power 1 looks_like {lantern}}
//light_source { <-1, 6, 0> color White fade_distance 5 fade_power 1 looks_like {lantern}}
// Lights in the towers
light_source { <0.5, 0.5, 5> color White fade_distance 3 fade_power 2 looks_like {lantern}}
light_source { <4.5, 0.5, 5> color White fade_distance 3 fade_power 2 looks_like {lantern}}
light_source { <4.5, 4.5, 5> color White fade_distance 3 fade_power 2 looks_like {lantern}}
light_source { <0.5, 4.5, 5> color White fade_distance 2 fade_power 2 looks_like {lantern}}
//light_source { <2.5, 2.5, 5.5> color White fade_distance 15 fade_power 1 looks_like {lantern}}
//light_source { <4.5, 1.5, 5.5> color White fade_distance 15 fade_power 1 looks_like {lantern}}
//light_source { <3.5, 2.5, 5.5> color White fade_distance 15 fade_power 1 looks_like {lantern}}
//light_source { <-3, -3, 1.2> color White fade_distance 15 fade_power 1 }