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src/SUMMARY.md

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- [Towny](./guides/towny.md)
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- [Towny Resources](./guides/towny_resources.md)
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- [Towny Waypoints](./guides/towny_waypoints.md)
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- [Towny Waypoints](./guides/raids.md)
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- [War](./guides/war/war.md)
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- [Starting a Siege](./guides/war/starting_a_siege.md)
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- [Siege Camps](./guides/war/siege_camps.md)

src/guides/raids.md

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# Raids – Player Guide
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Raids are a quick, for fun PvP mini-event that lets one party attack a town for a wager
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It's like a a 10-minute deathmatch (land) or ship battle (naval)
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## How to Start a Raid
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1. You must be in a party (`/party invite <name>` to form one)
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2. The party leader uses:
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`/raid <town name> <wager>`
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Example: `/raid Rome 25000`
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3. You cannot be within the claim of the town you are trying to raid
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### Requirements & Limits
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- At least 50 % of the defending town’s residents must be online
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- The wager cannot exceed 10 % of the defending town’s current balance
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- A town can only be raided once every 24 hours
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- Only one raid can be active on a town at a time
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### Land Raid (default)
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- A beacon spawns in a random direction in the wilderness surrounding the defending town
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- A glowing beacon (red for attackers, green for defenders) appears above the banner so everyone can find it instantly
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- Attackers and Defenders get glowing (see through wall) potion effect applied for the duration of the raid
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- Kills only count if both players are within the kill radius of the banner (default 16 blocks)
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- Most player kills after 10 minutes wins
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### Naval Raid (automatic)
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- If the defending town owns or borders ocean chunks then the raid becomes naval.
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- No beacon, no kill counter
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- Damage dealt to ships is tracked instead
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- Attackers win if they deal at least 1 more damage to defending ships than the defenders do to attacking ships
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- If the defending town has no ships within their town claim when the raid starts then attackers instantly win
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### Visuals & Feedback
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- All participants (attackers + defenders) glow during the entire raid.
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- Fireworks explode at the banner on every kill (red = attacker kill, green = defender kill).
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- Every minute every participant receives a private message:
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`RAID AttackTown vs DefenseTown | Time left: 1m 42s | Attacker Kills: 5 | Defender Kills: 3`
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(or damage dealt numbers for naval raids)
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### Winning & Rewards
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- Winner’s town receives the full wager.
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- Loser’s town loses the wager.
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- The final result is announced globally:
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`AttackTown won the raid and received $50,000!`
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### Summary Table
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| Feature | Land Raid | Naval Raid |
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|--------------------------|-----------------------|----------------------------|
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| Trigger | Default | Town borders ocean |
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| Objective | Most player kills | Deal more ship damage |
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| Banner & Beacon | Yes (with fake beacon)| No |
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| Kill radius | 16 | N/A |
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| Win condition | Higher kill count | Damage dealt difference |
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| Instant win || No ships in defender claim|

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