|
| 1 | +# Raids – Player Guide |
| 2 | + |
| 3 | +Raids are a quick, for fun PvP mini-event that lets one party attack a town for a wager |
| 4 | +It's like a a 10-minute deathmatch (land) or ship battle (naval) |
| 5 | + |
| 6 | +## How to Start a Raid |
| 7 | + |
| 8 | +1. You must be in a party (`/party invite <name>` to form one) |
| 9 | +2. The party leader uses: |
| 10 | + `/raid <town name> <wager>` |
| 11 | + Example: `/raid Rome 25000` |
| 12 | +3. You cannot be within the claim of the town you are trying to raid |
| 13 | + |
| 14 | +### Requirements & Limits |
| 15 | + |
| 16 | +- At least 50 % of the defending town’s residents must be online |
| 17 | +- The wager cannot exceed 10 % of the defending town’s current balance |
| 18 | +- A town can only be raided once every 24 hours |
| 19 | +- Only one raid can be active on a town at a time |
| 20 | + |
| 21 | +### Land Raid (default) |
| 22 | + |
| 23 | +- A beacon spawns in a random direction in the wilderness surrounding the defending town |
| 24 | +- A glowing beacon (red for attackers, green for defenders) appears above the banner so everyone can find it instantly |
| 25 | +- Attackers and Defenders get glowing (see through wall) potion effect applied for the duration of the raid |
| 26 | +- Kills only count if both players are within the kill radius of the banner (default 16 blocks) |
| 27 | +- Most player kills after 10 minutes wins |
| 28 | + |
| 29 | +### Naval Raid (automatic) |
| 30 | + |
| 31 | +- If the defending town owns or borders ocean chunks then the raid becomes naval. |
| 32 | +- No beacon, no kill counter |
| 33 | +- Damage dealt to ships is tracked instead |
| 34 | +- Attackers win if they deal at least 1 more damage to defending ships than the defenders do to attacking ships |
| 35 | +- If the defending town has no ships within their town claim when the raid starts then attackers instantly win |
| 36 | + |
| 37 | +### Visuals & Feedback |
| 38 | + |
| 39 | +- All participants (attackers + defenders) glow during the entire raid. |
| 40 | +- Fireworks explode at the banner on every kill (red = attacker kill, green = defender kill). |
| 41 | +- Every minute every participant receives a private message: |
| 42 | + `RAID AttackTown vs DefenseTown | Time left: 1m 42s | Attacker Kills: 5 | Defender Kills: 3` |
| 43 | + (or damage dealt numbers for naval raids) |
| 44 | + |
| 45 | +### Winning & Rewards |
| 46 | + |
| 47 | +- Winner’s town receives the full wager. |
| 48 | +- Loser’s town loses the wager. |
| 49 | +- The final result is announced globally: |
| 50 | + `AttackTown won the raid and received $50,000!` |
| 51 | + |
| 52 | +### Summary Table |
| 53 | + |
| 54 | +| Feature | Land Raid | Naval Raid | |
| 55 | +|--------------------------|-----------------------|----------------------------| |
| 56 | +| Trigger | Default | Town borders ocean | |
| 57 | +| Objective | Most player kills | Deal more ship damage | |
| 58 | +| Banner & Beacon | Yes (with fake beacon)| No | |
| 59 | +| Kill radius | 16 | N/A | |
| 60 | +| Win condition | Higher kill count | Damage dealt difference | |
| 61 | +| Instant win | — | No ships in defender claim| |
0 commit comments