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Merge pull request #20 from Mvndi/fix/missing-info
Fix/missing info
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src/guides/combat.md

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@@ -18,6 +18,7 @@ Mvndicraft's combat is very much different than that of vanilla Minecraft. There
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* [Attack Modes](#attack-modes)
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* [Attack Range](#attack-range)
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* [Attack Speed](#attack-speed)
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* [Blocking Attacks](#blocking-attacks)
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* [Damage Types](#damage-types)
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* [Attack Weight and Deflection Level](#attack-weight-and-deflection-level)
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* [Poise](#poise)
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Stamina is activated in combat. It is the orange bar above the hunger meter.
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The player starts with 20 Stamina, and each point increases their stamina by 0.6 points up to a maximum of 80 Stamina at 99 Endurance.
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The player starts with 20 Stamina, and each point increases their Stamina by 0.6 points up to a maximum of 80 Stamina at 99 Endurance.
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The following actions consume stamina:
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* Melee attacks
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* The player's [attack cooldown](https://minecraft.wiki/w/Melee_attack#Attack_cooldown) affects how much stamina is consumed.
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* Ranged weapon attacks (i.e, Short Bow and Longbow)
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* How long the player pulls charges a ranged weapon can affect how much stamina is consumed.
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* How long the player draws a ranged weapon affects how much stamina is consumed.
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* Weapons like crossbows and firearms do not consume stamina.
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* Throwing weapons
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* The player's [attack cooldown](https://minecraft.wiki/w/Melee_attack#Attack_cooldown) affects how much stamina is consumed.
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* How long the player charges the thrown weapon affects how much stamina is consumed.
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* Blocking an attack
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* Sprinting
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* Sprint jumping
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Melee attacks can be anywhere from slow but heavy hitting to fast lower damage. The attack speed of a weapon is the time it takes for the player's attack cooldown to completely reset. Attacking when the attack cooldown has not finished will result in reduced damage and stamina cost.
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## Blocking Attacks
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The player can block incoming attacks with shields. Projectiles like the Ballista Bolt or Bullet cannot be blocked.
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The stamina has three main stats
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* Deflection Level ([See Attack Weight and Defletion Level](#attack-weight-and-deflection-level))
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* **Stability**
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* Determines how much stamina is comsumed by blocking an attack.
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* Example: If the incoming attack consumed 2 stamina for the attacker and the shield has a stability of 50%, then the player blocking the attack will only consume 1 stamina.
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* **Damage Reduction**
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* Determines how much damage is reduced by when blocking an attack.
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* Example: A shield with a damage reduction of 93% means the player will only take 7% of incoming damage.
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## Damage Types
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There are four main damage types.

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