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| 1 | +import { Test, TestingModule } from '@nestjs/testing'; |
| 2 | +import { getRepositoryToken } from '@nestjs/typeorm'; |
| 3 | +import { DataSource } from 'typeorm'; |
| 4 | +import { GamesService } from './games.service'; |
| 5 | +import { Game, GameStatus } from './entities/game.entity'; |
| 6 | +import { Player } from './entities/player.entity'; |
| 7 | + |
| 8 | +describe('GamesService', () => { |
| 9 | + let service: GamesService; |
| 10 | + let mockManager: Record<string, jest.Mock>; |
| 11 | + |
| 12 | + const mockGame: Partial<Game> = { |
| 13 | + id: '550e8400-e29b-41d4-a716-446655440000', |
| 14 | + status: GameStatus.PENDING, |
| 15 | + number_of_players: 4, |
| 16 | + players: [], |
| 17 | + game_settings: { |
| 18 | + starting_cash: 1500, |
| 19 | + randomize_turn_order: false, |
| 20 | + }, |
| 21 | + }; |
| 22 | + |
| 23 | + const mockPlayer: Partial<Player> = { |
| 24 | + id: '660e8400-e29b-41d4-a716-446655440001', |
| 25 | + game_id: mockGame.id!, |
| 26 | + user_id: '770e8400-e29b-41d4-a716-446655440002', |
| 27 | + balance: 1500, |
| 28 | + turn_order: 1, |
| 29 | + }; |
| 30 | + |
| 31 | + beforeEach(async () => { |
| 32 | + mockManager = { |
| 33 | + findOne: jest.fn(), |
| 34 | + create: jest.fn(), |
| 35 | + save: jest.fn(), |
| 36 | + }; |
| 37 | + |
| 38 | + const module: TestingModule = await Test.createTestingModule({ |
| 39 | + providers: [ |
| 40 | + GamesService, |
| 41 | + { |
| 42 | + provide: getRepositoryToken(Game), |
| 43 | + useValue: {}, |
| 44 | + }, |
| 45 | + { |
| 46 | + provide: getRepositoryToken(Player), |
| 47 | + useValue: {}, |
| 48 | + }, |
| 49 | + { |
| 50 | + provide: DataSource, |
| 51 | + useValue: { |
| 52 | + transaction: jest.fn((cb: (manager: typeof mockManager) => Promise<unknown>) => |
| 53 | + cb(mockManager), |
| 54 | + ), |
| 55 | + }, |
| 56 | + }, |
| 57 | + ], |
| 58 | + }).compile(); |
| 59 | + |
| 60 | + service = module.get<GamesService>(GamesService); |
| 61 | + }); |
| 62 | + |
| 63 | + it('should be defined', () => { |
| 64 | + expect(service).toBeDefined(); |
| 65 | + }); |
| 66 | + |
| 67 | + describe('joinGame', () => { |
| 68 | + it('should successfully join a pending game', async () => { |
| 69 | + mockManager.findOne |
| 70 | + .mockResolvedValueOnce(mockGame) |
| 71 | + .mockResolvedValueOnce(null); |
| 72 | + mockManager.create.mockReturnValue(mockPlayer); |
| 73 | + mockManager.save.mockResolvedValue(mockPlayer); |
| 74 | + |
| 75 | + const result = await service.joinGame(mockGame.id!, mockPlayer.user_id!); |
| 76 | + |
| 77 | + expect(result).toEqual(mockPlayer); |
| 78 | + expect(mockManager.findOne).toHaveBeenCalledWith(Game, { |
| 79 | + where: { id: mockGame.id }, |
| 80 | + relations: ['players'], |
| 81 | + lock: { mode: 'pessimistic_write' }, |
| 82 | + }); |
| 83 | + expect(mockManager.create).toHaveBeenCalledWith(Player, { |
| 84 | + game_id: mockGame.id, |
| 85 | + user_id: mockPlayer.user_id, |
| 86 | + balance: mockGame.game_settings!.starting_cash, |
| 87 | + turn_order: 1, |
| 88 | + }); |
| 89 | + expect(mockManager.save).toHaveBeenCalledWith(Player, mockPlayer); |
| 90 | + }); |
| 91 | + |
| 92 | + it('should assign sequential turn_order when randomize_turn_order is false', async () => { |
| 93 | + const gameWith2Players = { |
| 94 | + ...mockGame, |
| 95 | + players: [{ id: 'p1' }, { id: 'p2' }], |
| 96 | + }; |
| 97 | + mockManager.findOne |
| 98 | + .mockResolvedValueOnce(gameWith2Players) |
| 99 | + .mockResolvedValueOnce(null); |
| 100 | + mockManager.create.mockReturnValue(mockPlayer); |
| 101 | + mockManager.save.mockResolvedValue(mockPlayer); |
| 102 | + |
| 103 | + await service.joinGame(mockGame.id!, mockPlayer.user_id!); |
| 104 | + |
| 105 | + expect(mockManager.create).toHaveBeenCalledWith( |
| 106 | + Player, |
| 107 | + expect.objectContaining({ turn_order: 3 }), |
| 108 | + ); |
| 109 | + }); |
| 110 | + |
| 111 | + it('should assign random turn_order when randomize_turn_order is true', async () => { |
| 112 | + const randomizedGame = { |
| 113 | + ...mockGame, |
| 114 | + game_settings: { starting_cash: 1500, randomize_turn_order: true }, |
| 115 | + }; |
| 116 | + mockManager.findOne |
| 117 | + .mockResolvedValueOnce(randomizedGame) |
| 118 | + .mockResolvedValueOnce(null); |
| 119 | + mockManager.create.mockReturnValue(mockPlayer); |
| 120 | + mockManager.save.mockResolvedValue(mockPlayer); |
| 121 | + |
| 122 | + await service.joinGame(mockGame.id!, mockPlayer.user_id!); |
| 123 | + |
| 124 | + const createCall = mockManager.create.mock.calls[0][1]; |
| 125 | + expect(createCall.turn_order).toBeGreaterThanOrEqual(0); |
| 126 | + expect(createCall.turn_order).toBeLessThan(1000); |
| 127 | + }); |
| 128 | + |
| 129 | + it('should use starting_cash from game_settings as player balance', async () => { |
| 130 | + const customCashGame = { |
| 131 | + ...mockGame, |
| 132 | + game_settings: { starting_cash: 3000, randomize_turn_order: false }, |
| 133 | + }; |
| 134 | + mockManager.findOne |
| 135 | + .mockResolvedValueOnce(customCashGame) |
| 136 | + .mockResolvedValueOnce(null); |
| 137 | + mockManager.create.mockReturnValue(mockPlayer); |
| 138 | + mockManager.save.mockResolvedValue(mockPlayer); |
| 139 | + |
| 140 | + await service.joinGame(mockGame.id!, mockPlayer.user_id!); |
| 141 | + |
| 142 | + expect(mockManager.create).toHaveBeenCalledWith( |
| 143 | + Player, |
| 144 | + expect.objectContaining({ balance: 3000 }), |
| 145 | + ); |
| 146 | + }); |
| 147 | + |
| 148 | + it('should throw NotFoundException when game does not exist', async () => { |
| 149 | + mockManager.findOne.mockResolvedValueOnce(null); |
| 150 | + |
| 151 | + await expect(service.joinGame('nonexistent-id', mockPlayer.user_id!)) |
| 152 | + .rejects.toThrow('Game not found'); |
| 153 | + }); |
| 154 | + |
| 155 | + it('should throw BadRequestException when game is not PENDING', async () => { |
| 156 | + const inProgressGame = { ...mockGame, status: GameStatus.IN_PROGRESS }; |
| 157 | + mockManager.findOne.mockResolvedValueOnce(inProgressGame); |
| 158 | + |
| 159 | + await expect(service.joinGame(mockGame.id!, mockPlayer.user_id!)) |
| 160 | + .rejects.toThrow('Game is not in PENDING status'); |
| 161 | + }); |
| 162 | + |
| 163 | + it('should throw BadRequestException when game is full', async () => { |
| 164 | + const fullGame = { |
| 165 | + ...mockGame, |
| 166 | + number_of_players: 2, |
| 167 | + players: [{ id: 'p1' }, { id: 'p2' }], |
| 168 | + }; |
| 169 | + mockManager.findOne.mockResolvedValueOnce(fullGame); |
| 170 | + |
| 171 | + await expect(service.joinGame(mockGame.id!, mockPlayer.user_id!)) |
| 172 | + .rejects.toThrow('Game is full'); |
| 173 | + }); |
| 174 | + |
| 175 | + it('should throw BadRequestException when player already joined', async () => { |
| 176 | + mockManager.findOne |
| 177 | + .mockResolvedValueOnce(mockGame) |
| 178 | + .mockResolvedValueOnce({ id: 'existing-player' }); |
| 179 | + |
| 180 | + await expect(service.joinGame(mockGame.id!, mockPlayer.user_id!)) |
| 181 | + .rejects.toThrow('Player already joined this game'); |
| 182 | + }); |
| 183 | + }); |
| 184 | +}); |
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