https://github.com/NVIDIAGameWorks/RTXGI/blob/main/samples/pathtracer/pathtracer.hlsl#L201
When SHADOW_RAY_IN_RIS is enabled, lights passing CastShaow should not be skipped as their contribution is greater so should be resampled from them, isn't it?
https://github.com/NVIDIAGameWorks/RTXGI/blob/main/samples/pathtracer/pathtracer.hlsl#L201
When
SHADOW_RAY_IN_RISis enabled, lights passing CastShaow should not be skipped as their contribution is greater so should be resampled from them, isn't it?