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Copy file name to clipboardExpand all lines: RtxOptions.md
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@@ -175,6 +175,7 @@ This file is auto-generated by RTX Remix. To regenerate it, run Remix with `DXVK
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|rtx.dlfg.enable|bool|True|||Enables DLSS 3\.0 frame generation which generates interpolated frames to increase framerate at the cost of slightly more latency\.|
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|rtx.dlfg.enablePresentMetering|bool|True|||Use hardware present metering for DLSS 4\.0 frame generation instead of CPU pacing\.|
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|rtx.dlfg.maxInterpolatedFrames|int|2|1|6|For DLSS 4\.5 frame generation, controls the number of interpolated frames for each rendered frame\. Ignored for DLSS 3\.0\.|
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|rtx.dlss.preset|int|0|||Render preset for DLSS Super Resolution\. Default = 0 \(DLSS picks the best preset\), J = 10, K = 11, L = 12, M = 13\.|
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|rtx.dlssEnhancementDirectLightMaxValue|float|10|||The maximum strength of direct lighting enhancement\.|
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|rtx.dlssEnhancementDirectLightPower|float|0.7|||The overall strength of direct lighting enhancement\.|
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|rtx.dlssEnhancementIndirectLightMaxValue|float|1.5|||The maximum strength of indirect lighting enhancement\.|
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|rtx.rayreconstruction.enableDetailEnhancement|bool|True|||Enable detail enhancement filter to enhance normal map details\.<br>|
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|rtx.rayreconstruction.enableDisocclusionMaskBlur|bool|False|||Enables blurring of disocclusion mask to suppress instabilities due to abrupt mask value changes\.|
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|rtx.rayreconstruction.enableNRDForTraining|bool|False|||Enable NRD\. This option is only for training or debug purpose\.<br>|
|rtx.rayreconstruction.invalidateHistoryForAnimatedWater|bool|False|||Adds animated water surfaces to the disocclusion mask, making DLSS Ray Reconstruction discard their temporal history every frame\.<br>This suppresses ghosting from the water's per\-frame normal variation, but can introduce shimmering on objects seen through or near the water, so it is disabled by default\.<br>Enable it for content whose animated water ghosts noticeably\.|
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|rtx.rayreconstruction.model|int|1|||Ray reconstruction model to use\. 0: CNN, 1: Transformer \(higher quality\)\.|
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|rtx.rayreconstruction.particleBufferMode|int|1|||Use a separate particle buffer to handle particles\.<br>|
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|rtx.rayreconstruction.pathTracerPreset|int|1|||Path tracer preset to use when Ray Reconstruction is enabled\.|
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|rtx.rayreconstruction.preprocessSecondarySignal|bool|True|||Denoise secondary signal before passing to DLSS\-RR\. This option improves reflection on translucent objects\.<br>|
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|rtx.rayreconstruction.preserveSettingsInNativeMode|bool|False|||Preserve settings when switched to native mode, otherwise the default preset will be applied\.<br>|
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|rtx.rayreconstruction.preset|int|0|||Render preset for Ray Reconstruction\. Default = 0 \(DLSS picks the best preset\), D = 4, E = 5, F = 6\.|
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|rtx.rayreconstruction.upscalerRoughnessDemodulationMultiplier|float|0.15|||Multiplier of upscaler roughness demodulation to suppress noise\. Only used by DLSS\-RR\.|
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|rtx.rayreconstruction.upscalerRoughnessDemodulationOffset|float|1.5|||Strength of upscaler roughness demodulation\. Only used by DLSS\-RR\.|
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|rtx.rayreconstruction.useSpecularHitDistance|bool|True|||Use specular hit distance to reduce ghosting\.<br>|
{DxvkDLSS::DLSSPreset::Default, "Default", "Let DLSS pick the best preset per quality mode."},
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{DxvkDLSS::DLSSPreset::J, "J", "Similar to preset K, but may show slightly less ghosting at the cost of extra flickering. Preset K is generally recommended over J."},
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{DxvkDLSS::DLSSPreset::K, "K", "Transformer-based default for DLAA/Balanced/Quality modes. Best image quality at a higher performance cost."},
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{DxvkDLSS::DLSSPreset::L, "L", "Default for Ultra Performance mode."},
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{DxvkDLSS::DLSSPreset::M, "M", "Default for Performance mode."},
{DxvkRayReconstruction::RayReconstructionModel::Transformer, "Transformer", "Ensures highest image quality. Can be more expensive than CNN in terms of memory and performance."},
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{DxvkRayReconstruction::RayReconstructionModel::CNN, "CNN", "Ensures great image quality"},
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} });
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{ DxvkRayReconstruction::RayReconstructionPreset::Default, "Default", "Let DLSS pick the best preset per quality mode." },
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