I've noticed that the newly added volumetricRadianceScale float in remixapi_LightInfoSphereEXT (did not test other types) does not make it into the runtime as something within the serialization code fails?
pSphere holds the proper volumetric scalar value 10.0f that was used when creating the light in game: (had to use external tools to read the memory)


and this is the data after serialization that is being send to the server: (obj argument in send_data)

and what is being read by the runtime:

Noteworthy:
I've noticed that the newly added
volumetricRadianceScalefloat inremixapi_LightInfoSphereEXT(did not test other types) does not make it into the runtime as something within the serialization code fails?pSphereholds the proper volumetric scalar value10.0fthat was used when creating the light in game: (had to use external tools to read the memory)and this is the data after serialization that is being send to the server: (obj argument in send_data)

and what is being read by the runtime:

Noteworthy: