Commit 9725e35
committed
Fix multiple memory issues. Meshes with enabled shadow mapping are invisible.
- Fix use-after-free when an Camera object is selected, then the editor is closed
- Fix heap-buffer-overrun inside ForwardRenderer by updating owner references of RenderingManager by using an custom move ctor
- Properly set vertex topology in ForwardRenderer + ShadowMapRenderer
- Fix memory leak in RenderingManager::Execute (the meshpart list wasn't cleared each draw cycle)
- Constant buffer mem copy corectness
- Fix memcpy failed assert when selecting an object: The matrix structure is optimised out of the pixel shader
- Fixed the wireframe selection effect being hiddern by swapping the drawing order of the mesh and wireframe1 parent cf4090d commit 9725e35
12 files changed
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File tree
- 3DRadSpace
- 3DRadSpace_Editor_WindowsDX11/Frontend/Windows
- Engine3DRadSpace
- Games
- Graphics
- DirectX11
- Rendering
- Objects
- Gizmos
- Impl
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