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Copy pathDX11 Framework.vcxproj.filters
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Copy pathDX11 Framework.vcxproj.filters
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117 lines (117 loc) · 4 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns:atg="http://atg.xbox.com" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Resource Files">
<UniqueIdentifier>{8e114980-c1a3-4ada-ad7c-83caadf5daeb}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
</Filter>
<Filter Include="Shaders">
<UniqueIdentifier>{2c3d4c8c-5d1a-459a-a05a-a4e4b608a44e}</UniqueIdentifier>
<Extensions>fx;fxh;hlsl</Extensions>
</Filter>
<Filter Include="Resource Files\Textures">
<UniqueIdentifier>{84a4d56f-682d-4b12-a7c9-064cc08bce09}</UniqueIdentifier>
</Filter>
<Filter Include="Loaders">
<UniqueIdentifier>{42eda990-9bba-4565-b080-1e7db2da4d10}</UniqueIdentifier>
</Filter>
<Filter Include="PhysicsModels">
<UniqueIdentifier>{fb787040-0df8-4fa0-94c1-bf9376f67ab2}</UniqueIdentifier>
</Filter>
<Filter Include="Colliders">
<UniqueIdentifier>{44c860e3-a87f-4892-814c-2b0c186fa281}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Application.h" />
<ClInclude Include="GameObject.h" />
<ClInclude Include="Camera.h" />
<ClInclude Include="Structures.h" />
<ClInclude Include="Loaders\DDSTextureLoader.h">
<Filter>Loaders</Filter>
</ClInclude>
<ClInclude Include="Loaders\OBJLoader.h">
<Filter>Loaders</Filter>
</ClInclude>
<ClInclude Include="Vector3.h" />
<ClInclude Include="Transform.h" />
<ClInclude Include="Appearance.h" />
<ClInclude Include="Timer.h" />
<ClInclude Include="Debug.h" />
<ClInclude Include="PhysicsModel.h" />
<ClInclude Include="Collider.h" />
<ClInclude Include="RigidBodyModel.h">
<Filter>PhysicsModels</Filter>
</ClInclude>
<ClInclude Include="SphereCollider.h">
<Filter>Colliders</Filter>
</ClInclude>
<ClInclude Include="PlaneCollider.h">
<Filter>Colliders</Filter>
</ClInclude>
<ClInclude Include="PhysColliderSys.h" />
<ClInclude Include="ParticleModel.h">
<Filter>PhysicsModels</Filter>
</ClInclude>
<ClInclude Include="AABBCollider.h">
<Filter>Colliders</Filter>
</ClInclude>
<ClInclude Include="Quaternion.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Application.cpp" />
<ClCompile Include="GameObject.cpp" />
<ClCompile Include="Camera.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="Loaders\DDSTextureLoader.cpp">
<Filter>Loaders</Filter>
</ClCompile>
<ClCompile Include="Loaders\OBJLoader.cpp">
<Filter>Loaders</Filter>
</ClCompile>
<ClCompile Include="Transform.cpp" />
<ClCompile Include="Appearance.cpp" />
<ClCompile Include="Timer.cpp" />
<ClCompile Include="PhysicsModel.cpp" />
<ClCompile Include="Collider.cpp" />
<ClCompile Include="RigidBodyModel.cpp">
<Filter>PhysicsModels</Filter>
</ClCompile>
<ClCompile Include="SphereCollider.cpp">
<Filter>Colliders</Filter>
</ClCompile>
<ClCompile Include="PlaneCollider.cpp">
<Filter>Colliders</Filter>
</ClCompile>
<ClCompile Include="PhysColliderSys.cpp" />
<ClCompile Include="ParticleModel.cpp">
<Filter>PhysicsModels</Filter>
</ClCompile>
<ClCompile Include="AABBCollider.cpp">
<Filter>Colliders</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<CLInclude Include="resource.h">
<Filter>Resource Files</Filter>
</CLInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="DX11 Framework.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<FxCompile Include="DX11 Framework.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
</ItemGroup>
<ItemGroup>
<Image Include="Assets\Textures\floor.dds">
<Filter>Resource Files\Textures</Filter>
</Image>
<Image Include="Assets\Textures\stone.dds">
<Filter>Resource Files\Textures</Filter>
</Image>
</ItemGroup>
</Project>