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Copy pathconfig.yml
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25 lines (25 loc) · 799 Bytes
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#Define either 'true' or 'false' for each of these settings - they specify by what means the player can die and receive their bound items back.
#If you can't work out what they mean, go ingame and type /bind deaths.
circumstances:
BLOCK_EXPLOSION: true
CONTACT: true
CUSTOM: true
DROWNING: true
ENTITY_ATTACK: true
ENTITY_EXPLOSION: true
FALL: true
FIRE: true
FIRE_TICK: true
LAVA: true
LIGHTNING: true
MAGIC: true
POISON: true
PROJECTILE: true
STARVATION: true
SUFFOCATION: true
SUICIDE: true
VOID: true
#Define the number of maximum types of individual items one player can bind.
maxAmountOfBinds: 2
#Define how much of each individual bound item will be received once the player dies and respawns.
maxAmountOfSavedItems: 64