lq 0.09-beta sound issue? #852
Replies: 4 comments 2 replies
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Hi @lavenderdotpet, I cannot reproduce it myself on Windows 10 in MSVC Debug playing a little bit with LibreQuake, still the patch is valid memory-access wise. Following my findings and suggestions there : sezero/quakespasm#140 (comment) To sum up : the way we try to detect a "looping" pattern use a So, unless there is a magical option to generate a WAV "bare" there is nothing you can do... The fault is with QSs and descendants which use a very inadequate way to detect "looping", so hardening our code is the real solution. |
Right :) It seems simpler that the modern Maybe we could log that with a |
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Some more info if it helps. The filename in librequake is The crash occurred immediately on launching the game before reaching the menu. I'm using Xcode on an M2 Mac. I don't have my PC with me atm, but if you have recent-ish MSVC maybe you can verify with AddressSanitizer? |
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Usually https://learn.microsoft.com/en-us/windows-hardware/drivers/devtest/application-verifier also works very well to spot memory corruption |
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@thomashope @vsonnier what was the sound is it happening just on launching the game
i haven’t run into this issue and i would like to figure out if its something we can fix on our side
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