Skip to content

Launch error S.T.A.L.K.E.R. Clear sky #2067

@Koshamur

Description

@Koshamur

Здравствуйте, разработчики. Недавно пришлось переустановить систему и решил завершить прохождение сталкер чистое небо.
Установив и скомпилировав я запуская игру и пока что всё нормально. Но нажав кнопку начать новую игру у меня вылетает игра с ошибкой

Image

~ Couldn't create surface from image: Parameter 'src' is invalid
OpenXRay Release build 9892, Mar 9 2026 (Linux 64-bit, shared)
Custom build from commit[] branch[dev]

command line -cs

  • CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSE41, SSE42, AVX, AVX2
  • CPU threads: 16

Starting INPUT device...
SOUND: OpenAL: enumerate devices...
Initializing File System...
$fs_root$ = /home/Koshamur/.local/share/GSC Game World/S.T.A.L.K.E.R. - Clear Sky/
using fs-ltx fsgame.ltx
SOUND: OpenAL: system default sound device name is Встроенное аудио Аналоговый стерео
SOUND: OpenAL: All available devices:

  1. Встроенное аудио Аналоговый стерео, Spec Version 1.1 (default) eax[0] efx[yes]
    FS: 14127 files cached 27 archives, 17Kb memory used.
    Init FileSystem 0.045372 sec
    -----loading \home\Koshamur.local\share\GSC Game World\S.T.A.L.K.E.R. - Clear Sky\gamedata\configs\system.ltx
    -----loading \home\Koshamur.local\share\GSC Game World\S.T.A.L.K.E.R. - Clear Sky\gamedata\configs\system.ltx
  • GPU vendor: [Intel] device: [Mesa Intel(R) Iris(R) Xe Graphics (ADL GT2)]
  • GPU OpenGL version: 4.6 (Core Profile) Mesa 25.3.3-1~mx25ahs
  • GPU OpenGL shading language version: 4.60
  • GPU OpenGL VTF units: [32] CTI units: [160]
    Available render modes[1]:
    renderer_r3
    Executing config-script "user.ltx"...
    ! Cannot open script file [user.ltx]
    Selected renderer: renderer_r3
    StringTable: loaded 24 files
    Initializing Engine...
    Executing config-script "\home\Koshamur.local\share\GSC Game World\S.T.A.L.K.E.R. - Clear Sky\gamedata\configs\default_controls.ltx"...
    [\home\Koshamur.local\share\GSC Game World\S.T.A.L.K.E.R. - Clear Sky\gamedata\configs\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    ! Cannot open script file [user.ltx]
    SOUND: Selected device is Встроенное аудио Аналоговый стерео
    Starting RENDER device...
  • GPU vendor: [Intel] device: [Mesa Intel(R) Iris(R) Xe Graphics (ADL GT2)]
  • GPU OpenGL version: 4.6 (Core Profile) Mesa 25.3.3-1~mx25ahs
  • GPU OpenGL shading language version: 4.60
  • GPU OpenGL VTF units: [32] CTI units: [160]
  • DVB created: 4096K
  • DIB created: 512K
    ! Version conflict in shader 'def_shaders\def_vertex'
    ! Version conflict in shader 'default'
    ! Version conflict in shader 'effects\lightplanes'
    ! Renderer doesn't support blender 'effects\shadow_world'
    ! Version conflict in shader 'models\lightplanes'
    ! Version conflict in shader 'models\model'
    ! Version conflict in shader 'models\model_aref'
    ! Version conflict in shader 'models\model_fur'
    ! Version conflict in shader 'models\pautina'
    ! Version conflict in shader 'models\selflight'
    ! Version conflict in shader 'models\selflight_det'
    ! Version conflict in shader 'models\selflightl'
    ! Version conflict in shader 'models\transparent'
    ! Version conflict in shader 'models\xanomaly'
    ! Version conflict in shader 'models\xdistort'
    ! Version conflict in shader 'models\xdistortcolor'
    ! Version conflict in shader 'models\xdistortcolorl'
    ! Version conflict in shader 'models\xdistortinv'
    ! Version conflict in shader 'models\xmonolith'
    ! Version conflict in shader 'models\xwindows'
    ! Version conflict in shader 'selflight'
    Processing 2367 .thm files in [$game_textures$]
    Load, texture descriptions loaded for 21 ms
  • HWDST/PCF supported and used
  • Script exporter has 251 nodes registered.
  • Loading script: _G.script
  • Loading script: class_registrator.script
  • Loading script: ui_main_menu.script
  • Loading script: sim_faction.script
  • Loading script: smart_terrain.script
  • Loading script: se_respawn.script
  • Loading script: ce_switcher.script
  • Loading script: se_switcher.script
  • Loading script: se_level_changer.script
  • Loading script: se_actor.script
  • Loading script: se_stalker.script
  • Loading script: se_car.script
  • Loading script: se_zones.script
  • Loading script: se_item.script
  • Loading script: se_smart_cover.script
  • Loading script: se_artefact.script
  • Loading script: se_monster.script
  • Loading script: game_registrator.script
    Starting engine...
    ~ load: Can't find sound 'characters_voice\scenario\video\intro_gsc'
    ~ load: Can't find sound 'characters_voice\scenario\video\intro_gsc_l'
    ~ load: Can't find sound 'characters_voice\scenario\video\intro_gsc_r'
    ~ load: Can't find sound 'characters_voice\scenario\video\ds_black'
    ~ load: Can't find sound 'characters_voice\scenario\video\ds_black_l'
    ~ load: Can't find sound 'characters_voice\scenario\video\ds_black_r'
    ! Invalid ogg-comment version, file: \home\Koshamur.local\share\GSC Game World\S.T.A.L.K.E.R. - Clear Sky\gamedata\sounds\characters_voice\scenario\video\ati.ogg
  • Loading script: xr_s.script
  • [ Linux ]: free[399860 K], reserved[143668 K], committed[15671692 K]
  • [ render ]: textures[1125 K]
  • [ x-ray ]: process heap[224 K]
  • [ x-ray ]: shared strings: memory[9282 K], count[29713]
  • [ x-ray ]: shared memory[0 K]
  • 0.0 : [ 4] $null
  • 0.0 : [ 3] $user$accum
  • 0.0 : [ 1] $user$accum_temp
  • 0.0 : [ 7] $user$albedo
  • 0.0 : [ 1] $user$base_0
  • 0.0 : [ 1] $user$base_depth
  • 0.0 : [ 5] $user$bloom1
  • 0.0 : [ 2] $user$bloom2
  • 0.0 : [ 2] $user$cmap0
  • 0.0 : [ 2] $user$cmap1
  • 0.0 : [ 2] $user$env_s0
  • 0.0 : [ 2] $user$env_s1
  • 0.0 : [ 1] $user$generic
  • 0.0 : [ 5] $user$generic0
  • 0.0 : [ 5] $user$generic1
  • 0.0 : [ 2] $user$generic2
  • 0.0 : [ 4] $user$jitter_0
  • 0.0 : [ 2] $user$jitter_1
  • 0.0 : [ 1] $user$jitter_2
  • 0.0 : [ 1] $user$jitter_3
  • 0.0 : [ 1] $user$jitter_4
  • 0.0 : [ 1] $user$jitter_mipped
  • 0.0 : [ 2] $user$lum_t64
  • 0.0 : [ 3] $user$lum_t8
  • 0.0 : [ 1] $user$luminance_0
  • 0.0 : [ 1] $user$luminance_1
  • 0.0 : [ 1] $user$luminance_2
  • 0.0 : [ 1] $user$luminance_3
  • 0.0 : [ 7] $user$material
  • 0.0 : [ 104] $user$position
  • 0.0 : [ 1] $user$sky0
  • 0.0 : [ 1] $user$sky1
  • 0.0 : [ 6] $user$smap_depth
  • 0.0 : [ 3] $user$smap_rain
  • 0.0 : [ 3] $user$smap_surf
  • 0.0 : [ 7] $user$tonemap
  • 0.0 : [ 2] $user$tonemap_src
  • 0.0 : [ 2] act\act_controller_hit1
  • 0.0 : [ 2] fx\fx_flare1
  • 0.0 : [ 1] fx\fx_flare2
  • 0.0 : [ 1] fx\fx_flare3
  • 0.0 : [ 2] fx\fx_gradient
  • 0.0 : [ 2] fx\fx_gradient1
  • 0.0 : [ 1] fx\fx_gradient_02
  • 0.0 : [ 1] fx\fx_lightning
  • 0.0 : [ 1] fx\fx_moon
  • 0.0 : [ 1] fx\fx_noise
  • 0.0 : [ 2] fx\fx_noise2
  • 0.0 : [ 1] fx\fx_rain
  • 0.0 : [ 1] fx\fx_rainsplash1
  • 0.0 : [ 2] fx\fx_sun
  • 0.0 : [ 1] fx\fx_sun_rise
  • 0.0 : [ 1] fx\fx_thunderbolts_gradient
  • 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
  • 0.0 : [ 2] fx\fx_volumefog1
  • 0.0 : [ 2] glow\glow_fire1
  • 0.0 : [ 2] glow\glow_orange
  • 0.0 : [ 2] glow\glow_orange2
  • 0.0 : [ 2] glow\glow_orange_bright
  • 0.0 : [ 2] glow\glow_white
  • 0.0 : [ 1] intro\ati
  • 0.0 : [ 1] intro\ds_logo
  • 0.0 : [ 3] lights\lights_spot01
  • 0.0 : [ 2] pfx\pfx_ani-explosion-02
  • 0.0 : [ 2] pfx\pfx_ani-explosion-02-b-a
  • 0.0 : [ 2] pfx\pfx_ani-explosion-02a
  • 0.0 : [ 2] pfx\pfx_ani-fire01
  • 0.0 : [ 2] pfx\pfx_ani-smoke-01
  • 0.0 : [ 2] pfx\pfx_anomaly_1
  • 0.0 : [ 2] pfx\pfx_anomaly_16
  • 0.0 : [ 2] pfx\pfx_anomaly_17
  • 0.0 : [ 2] pfx\pfx_anomaly_18
  • 0.0 : [ 2] pfx\pfx_anomaly_19
  • 0.0 : [ 2] pfx\pfx_anomaly_2
  • 0.0 : [ 2] pfx\pfx_anomaly_21
  • 0.0 : [ 2] pfx\pfx_anomaly_23
  • 0.0 : [ 2] pfx\pfx_anomaly_2_green
  • 0.0 : [ 2] pfx\pfx_anomaly_3
  • 0.0 : [ 2] pfx\pfx_anomaly_4
  • 0.0 : [ 2] pfx\pfx_anomaly_5
  • 0.0 : [ 2] pfx\pfx_anomaly_6
  • 0.0 : [ 2] pfx\pfx_anomaly_7
  • 0.0 : [ 2] pfx\pfx_anomaly_8
  • 0.0 : [ 2] pfx\pfx_anomaly_88
  • 0.0 : [ 2] pfx\pfx_bloodsplash1
  • 0.0 : [ 2] pfx\pfx_bloodsplash2
  • 0.0 : [ 2] pfx\pfx_blurry_cloud
  • 0.0 : [ 2] pfx\pfx_brick
  • 0.0 : [ 2] pfx\pfx_bubble
  • 0.0 : [ 2] pfx\pfx_bubble_1
  • 0.0 : [ 1] pfx\pfx_bubble_water
  • 0.0 : [ 2] pfx\pfx_concretedebris_01
  • 0.0 : [ 2] pfx\pfx_concretepuffs_01
  • 0.0 : [ 1] pfx\pfx_dist2
  • 0.0 : [ 1] pfx\pfx_dist2inv
  • 0.0 : [ 1] pfx\pfx_dist3
  • 0.0 : [ 1] pfx\pfx_dist4
  • 0.0 : [ 1] pfx\pfx_dist7
  • 0.0 : [ 1] pfx\pfx_dist8
  • 0.0 : [ 1] pfx\pfx_dist9
  • 0.0 : [ 1] pfx\pfx_dist_teleport
  • 0.0 : [ 1] pfx\pfx_distort_anomaly
  • 0.0 : [ 2] pfx\pfx_distortion
  • 0.0 : [ 2] pfx\pfx_explotions_2
  • 0.0 : [ 2] pfx\pfx_explotions_3
  • 0.0 : [ 2] pfx\pfx_explotions_4
  • 0.0 : [ 2] pfx\pfx_explotions_smoke
  • 0.0 : [ 2] pfx\pfx_flame
  • 0.0 : [ 2] pfx\pfx_flame_01
  • 0.0 : [ 2] pfx\pfx_flamefx_01
  • 0.0 : [ 2] pfx\pfx_flash_01
  • 0.0 : [ 2] pfx\pfx_flash_05
  • 0.0 : [ 2] pfx\pfx_flash_07
  • 0.0 : [ 2] pfx\pfx_gologramma
  • 0.0 : [ 2] pfx\pfx_leaves_01
  • 0.0 : [ 2] pfx\pfx_leaves_02
  • 0.0 : [ 2] pfx\pfx_light1
  • 0.0 : [ 2] pfx\pfx_light3
  • 0.0 : [ 2] pfx\pfx_light4
  • 0.0 : [ 1] pfx\pfx_lighting_stancia_01
  • 0.0 : [ 1] pfx\pfx_lighting_stancia_02
  • 0.0 : [ 2] pfx\pfx_lightning_01
  • 0.0 : [ 2] pfx\pfx_lightning_02
  • 0.0 : [ 2] pfx\pfx_ligth_6
  • 0.0 : [ 2] pfx\pfx_plasma
  • 0.0 : [ 2] pfx\pfx_shells1
  • 0.0 : [ 2] pfx\pfx_skinsplash1
  • 0.0 : [ 2] pfx\pfx_smoke_a
  • 0.0 : [ 2] pfx\pfx_smoke_b
  • 0.0 : [ 2] pfx\pfx_smokepuffs1
  • 0.0 : [ 2] pfx\pfx_smokepuffs2
  • 0.0 : [ 2] pfx\pfx_spark_01
  • 0.0 : [ 2] pfx\pfx_sparks
  • 0.0 : [ 2] pfx\pfx_specks
  • 0.0 : [ 2] pfx\pfx_specks_poison
  • 0.0 : [ 2] pfx\pfx_spikey_star
  • 0.0 : [ 2] pfx\pfx_splash3
  • 0.0 : [ 2] pfx\pfx_splash_01
  • 0.0 : [ 2] pfx\pfx_splash_02
  • 0.0 : [ 2] pfx\pfx_step_blood
  • 0.0 : [ 2] pfx\pfx_stonedebris1
  • 0.0 : [ 3] pfx\pfx_stonedebris2
  • 0.0 : [ 2] pfx\pfx_synus
  • 0.0 : [ 2] pfx\pfx_teleport
  • 0.0 : [ 2] pfx\pfx_test_textures
  • 0.0 : [ 2] pfx\pfx_vehglassdebris_01
  • 0.0 : [ 2] pfx\pfx_vehmetaldebris_01
  • 0.0 : [ 2] pfx\pfx_water_wave
  • 0.0 : [ 2] pfx\pfx_woodchips1
  • 0.0 : [ 2] pfx\pfx_woodchips3
  • 0.0 : [ 2] prop\prop_fake_bed_fireplace
  • 0.0 : [ 2] prop\prop_provod_02
  • 0.0 : [ 5] sky\sky_12_vibros_cube
  • 0.0 : [ 5] sky\sky_12_vibros_cube#small
  • 0.0 : [ 24] sky\sky_13_cube
  • 0.0 : [ 24] sky\sky_13_cube#small
  • 0.0 : [ 16] sky\sky_13_cube_night
  • 0.0 : [ 16] sky\sky_13_cube_night#small
  • 0.0 : [ 12] sky\sky_13_vibros_cube
  • 0.0 : [ 12] sky\sky_13_vibros_cube#small
  • 0.0 : [ 10] sky\sky_14_cube
  • 0.0 : [ 10] sky\sky_14_cube#small
  • 0.0 : [ 4] sky\sky_17_clouds_cube
  • 0.0 : [ 4] sky\sky_17_clouds_cube#small
  • 0.0 : [ 4] sky\sky_17_cube
  • 0.0 : [ 4] sky\sky_17_cube#small
  • 0.0 : [ 8] sky\sky_18_cube
  • 0.0 : [ 8] sky\sky_18_cube#small
  • 0.0 : [ 11] sky\sky_19_cube
  • 0.0 : [ 11] sky\sky_19_cube#small
  • 0.0 : [ 4] sky\sky_1_clouds_cube
  • 0.0 : [ 4] sky\sky_1_clouds_cube#small
  • 0.0 : [ 4] sky\sky_20_clouds_cube
  • 0.0 : [ 4] sky\sky_20_clouds_cube#small
  • 0.0 : [ 4] sky\sky_20_cube
  • 0.0 : [ 4] sky\sky_20_cube#small
  • 0.0 : [ 4] sky\sky_2_clouds_cube
  • 0.0 : [ 4] sky\sky_2_clouds_cube#small
  • 0.0 : [ 4] sky\sky_2_cube
  • 0.0 : [ 4] sky\sky_2_cube#small
  • 0.0 : [ 12] sky\sky_3_cube
  • 0.0 : [ 12] sky\sky_3_cube#small
  • 0.0 : [ 3] sky\sky_4_cube
  • 0.0 : [ 3] sky\sky_4_cube#small
  • 0.0 : [ 30] sky\sky_5_cube
  • 0.0 : [ 30] sky\sky_5_cube#small
  • 0.0 : [ 7] sky\sky_6_cube
  • 0.0 : [ 7] sky\sky_6_cube#small
  • 0.0 : [ 13] sky\sky_7_cube
  • 0.0 : [ 13] sky\sky_7_cube#small
  • 0.0 : [ 8] sky\sky_8_cube
  • 0.0 : [ 8] sky\sky_8_cube#small
  • 0.0 : [ 47] sky\sky_9_cube
  • 0.0 : [ 47] sky\sky_9_cube#small
  • 0.0 : [ 234] sky\sky_oblaka
  • 0.0 : [ 1] ui\ui_common
  • 0.0 : [ 1] ui\ui_font_arial_14_1600
  • 0.0 : [ 1] ui\ui_font_console_02
  • 0.0 : [ 1] ui\ui_font_graff_32_1600
  • 0.0 : [ 1] ui\ui_font_graff_50_1600
  • 0.0 : [ 1] ui\ui_font_hud_01
  • 0.0 : [ 1] ui\ui_font_hud_02
  • 0.0 : [ 1] ui\ui_font_letter_16_1600
  • 0.0 : [ 1] ui\ui_font_letter_18_1600
  • 0.0 : [ 1] ui\ui_font_letter_25_1600
  • 0.0 : [ 1] ui\ui_load
  • 0.0 : [ 1] water\water_SBumpVolume
  • 0.0 : [ 1] water\water_flowing_nmap
  • 0.0 : [ 1] water\water_normal
  • 0.0 : [ 1] wm\wm_blood_1
  • 0.0 : [ 1] wm\wm_blood_1_1
  • 0.0 : [ 1] wm\wm_blood_1_2
  • 0.0 : [ 1] wm\wm_blood_1_3
  • 0.0 : [ 1] wm\wm_blood_drop_4
  • 0.0 : [ 1] wm\wm_bullet_asfalt_1
  • 0.0 : [ 1] wm\wm_bullet_asfalt_2
  • 0.0 : [ 1] wm\wm_bullet_asfalt_3
  • 0.0 : [ 1] wm\wm_bullet_brick_1
  • 0.0 : [ 1] wm\wm_bullet_brick_2
  • 0.0 : [ 1] wm\wm_bullet_concrete
  • 0.0 : [ 1] wm\wm_bullet_concrete_1
  • 0.0 : [ 1] wm\wm_bullet_concrete_2
  • 0.0 : [ 1] wm\wm_bullet_concrete_4
  • 0.0 : [ 1] wm\wm_bullet_concrete_5
  • 0.0 : [ 1] wm\wm_bullet_concrete_6
  • 0.0 : [ 1] wm\wm_bullet_concrete_7
  • 0.0 : [ 1] wm\wm_bullet_glass01
  • 0.0 : [ 1] wm\wm_bullet_glass02
  • 0.0 : [ 1] wm\wm_bullet_glass03
  • 0.0 : [ 1] wm\wm_bullet_glass04
  • 0.0 : [ 1] wm\wm_bullet_ground
  • 0.0 : [ 1] wm\wm_bullet_ground_1
  • 0.0 : [ 1] wm\wm_bullet_ground_2
  • 0.0 : [ 1] wm\wm_bullet_metall_thik
  • 0.0 : [ 1] wm\wm_bullet_metall_thik_1
  • 0.0 : [ 1] wm\wm_bullet_metall_thik_2
  • 0.0 : [ 1] wm\wm_bullet_metall_thik_3
  • 0.0 : [ 1] wm\wm_bullet_metall_thin
  • 0.0 : [ 1] wm\wm_bullet_metall_thin_1
  • 0.0 : [ 1] wm\wm_bullet_metall_thin_2
  • 0.0 : [ 1] wm\wm_bullet_metall_thin_3
  • 0.0 : [ 1] wm\wm_bullet_metall_thin_4
  • 0.0 : [ 1] wm\wm_bullet_wood
  • 0.0 : [ 1] wm\wm_bullet_wood_1
  • 0.0 : [ 1] wm\wm_bullet_wood_2
  • 0.0 : [ 1] wm\wm_bullet_wood_3
  • 0.0 : [ 1] wm\wm_bullet_wood_4
  • 0.0 : [ 1] wm\wm_bullet_wood_5
  • 0.0 : [ 1] wm\wm_bullet_wood_6
  • 0.0 : [ 1] wm\wm_bullet_wood_7
  • 0.0 : [ 1] wm\wm_bullet_wood_8
  • 0.0 : [ 1] wm\wm_bullet_wood_9
  • 0.0 : [ 1] wm\wm_knife_dead
  • 0.0 : [ 1] wm\wm_knife_horiz
  • 0.0 : [ 1] wm\wm_knife_horiz_blood
  • 0.0 : [ 1] wm\wm_knife_horiz_blood1
  • 0.0 : [ 1] wm\wm_knife_horiz_metal
  • 0.0 : [ 1] wm\wm_knife_horiz_ston
  • 0.0 : [ 1] wm\wm_knife_wood
  • 0.0 : [ 1] wm\wm_knife_wood1
  • 0.0 : [ 1] wm\wm_knife_wood2
  • 0.0 : [ 1] intro\intro_back
  • 8.0 : [ 1] ui\ui_magnifier2
  • 8.2 : [ 1] ui\ui_ani_cursor
  • 127.9 : [ 1] ui\ui_font_graff_19_1600
  • 127.9 : [ 1] ui\ui_font_graff_22_1600
  • 255.8 : [ 1] ui\ui_ingame2_back_add2_w
  • 255.8 : [ 1] ui\ui_mainmenu2
  • 256.0 : [ 1] ui\ui_mm2_pautina
  • 1024.0 : [ 1] ui\ui_mm2_back_video
  • 1125.0 : [ 1] intro\intro_gsc
  • phase time: 0 ms
  • phase cmem: 239 K
    Loading objects...
    Loading models...
    Loading textures...
  • [prefetch] time: 49 ms
  • [prefetch] memory: 13 Kb
  • phase time: 51 ms
  • phase cmem: 255 K
  • Loading script: _G.script
  • Loading script: class_registrator.script
  • Loading script: ui_main_menu.script
  • Loading script: sim_faction.script
  • Loading script: smart_terrain.script
  • Loading script: se_respawn.script
  • Loading script: ce_switcher.script
  • Loading script: se_switcher.script
  • Loading script: se_level_changer.script
  • Loading script: se_actor.script
  • Loading script: se_stalker.script
  • Loading script: se_car.script
  • Loading script: se_zones.script
  • Loading script: se_item.script
  • Loading script: se_smart_cover.script
  • Loading script: se_artefact.script
  • Loading script: se_monster.script
  • Loading script: game_registrator.script
  • Loading script: smart_names.script
  • Loading script: task_manager.script
  • Loading script: treasure_manager.script
  • Loading script: utils.script
  • Loading script: xr_logic.script
  • Loading script: db.script
  • Loading script: actor_proxy.script
  • Loading script: sound_theme.script
    ! [LUA][ERROR] ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda
    ! [LUA] ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda
    ! [LUA] ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda
    ! [LUA] 0 : [C ] error_log
    ! [LUA] 1 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(974) : abort(971)
    ! [LUA] 2 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(364) : function <...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script:326>
    ! [LUA] 3 : [C ] actor_sound
    ! [LUA] 4 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(774) : load_sound(751)
    ! [LUA] 5 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(1148) : function <...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script:1077>
    ! [LUA] 0 : [C ] error_log
    ! [LUA] ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda
    ! [LUA] 0 : [C ] error_log
    ! [LUA] 1 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(974) : abort(971)
    ! [LUA] 2 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(364) : function <...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script:326>
    ! [LUA] 3 : [C ] actor_sound
    ! [LUA] 4 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(774) : load_sound(751)
    ! [LUA] 5 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(1148) : function <...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script:1077>
    ! [LUA] 1 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(974) : abort(971)
    ! [LUA] ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda
    ! [LUA] 0 : [C ] error_log
    ! [LUA] 1 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(974) : abort(971)
    ! [LUA] 2 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(364) : function <...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script:326>
    ! [LUA] 3 : [C ] actor_sound
    ! [LUA] 4 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(774) : load_sound(751)
    ! [LUA] 5 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(1148) : function <...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script:1077>
    ! [LUA] 2 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(364) : function <...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script:326>
    ! [LUA] ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda
    ! [LUA] 0 : [C ] error_log
    ! [LUA] 1 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(974) : abort(971)
    ! [LUA] 2 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(364) : function <...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script:326>
    ! [LUA] 3 : [C ] actor_sound
    ! [LUA] 4 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(774) : load_sound(751)
    ! [LUA] 5 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(1148) : function <...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script:1077>
    ! [LUA] 3 : [C ] actor_sound
    ! [LUA] ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda
    ! [LUA] 0 : [C ] error_log
    ! [LUA] 1 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(974) : abort(971)
    ! [LUA] 2 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(364) : function <...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script:326>
    ! [LUA] 3 : [C ] actor_sound
    ! [LUA] 4 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(774) : load_sound(751)
    ! [LUA] 5 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(1148) : function <...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script:1077>
    ! [LUA] 4 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(774) : load_sound(751)
    ! [LUA] ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda
    ! [LUA] 0 : [C ] error_log
    ! [LUA] 1 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(974) : abort(971)
    ! [LUA] 2 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(364) : function <...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script:326>
    ! [LUA] 3 : [C ] actor_sound
    ! [LUA] 4 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(774) : load_sound(751)
    ! [LUA] 5 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(1148) : function <...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script:1077>
    ! [LUA] 5 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(1148) : function <...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script:1077>
    ! [LUA] ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda
    ! [LUA] 0 : [C ] error_log
    ! [LUA] 1 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(974) : abort(971)
    ! [LUA] 2 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(364) : function <...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script:326>
    ! [LUA] 3 : [C ] actor_sound
    ! [LUA] 4 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(774) : load_sound(751)
    ! [LUA] 5 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(1148) : function <...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script:1077>

FATAL ERROR

[error] Expression : 0
[error] Function : ErrorLog
[error] File : /home/Koshamur/xray-16/src/xrScriptEngine/ScriptEngineScript.cpp
[error] Line : 35
[error] Description : ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda

stack trace:

ErrorLog(char const*)
luabind::detail::function_object_impl<void ()(char const), luabind::meta::type_list<void, char const*>, luabind::meta::type_list<> >::entry_point(lua_State*)
/lib/xrLuaJIT.so(+0xaa25) [0x7f83c24e3a25]
luabind::detail::class_rep::constructor_dispatcher(lua_State*)
/lib/xrLuaJIT.so(+0xaa25) [0x7f83c24e3a25]
/lib/xrLuaJIT.so(lua_pcall+0xbf) [0x7f83c25022af]
luabind::detail::pcall(lua_State*, int, int)
CALifeSimulator::CALifeSimulator(IPureServer*, shared_str*)
game_sv_Single::Create(shared_str&)
xrServer::Connect(shared_str&, GameDescriptionData&)
CLevel::net_start2()
CRenderDevice::BeforeFrame()
CRenderDevice::ProcessFrame()
CApplication::Run()
xr_3da(+0x24d9) [0x564f797ff4d9]
xr_3da(main+0x8e) [0x564f797ff20e]
/lib/x86_64-linux-gnu/libc.so.6(+0x29ca8) [0x7f83c1c34ca8]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7f83c1c34d65]
xr_3da(+0x23a1) [0x564f797ff3a1]

[1]+ Остановлен xr_3da -cs

Выше вывод из терминала. В логах было такое сообщение.
~ Couldn't create surface from image: Parameter 'src' is invalid
OpenXRay Release build 9892, Mar 9 2026 (Linux 64-bit, shared)
Custom build from commit[] branch[dev]

command line -cs

  • CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSE41, SSE42, AVX, AVX2
  • CPU threads: 16

Starting INPUT device...
SOUND: OpenAL: enumerate devices...
Initializing File System...
$fs_root$ = /home/Koshamur/.local/share/GSC Game World/S.T.A.L.K.E.R. - Clear Sky/
using fs-ltx fsgame.ltx
SOUND: OpenAL: system default sound device name is Встроенное аудио Аналоговый стерео
SOUND: OpenAL: All available devices:

  1. Встроенное аудио Аналоговый стерео, Spec Version 1.1 (default) eax[0] efx[yes]
    FS: 14127 files cached 27 archives, 17Kb memory used.
    Init FileSystem 0.045372 sec
    -----loading \home\Koshamur.local\share\GSC Game World\S.T.A.L.K.E.R. - Clear Sky\gamedata\configs\system.ltx
    -----loading \home\Koshamur.local\share\GSC Game World\S.T.A.L.K.E.R. - Clear Sky\gamedata\configs\system.ltx
  • GPU vendor: [Intel] device: [Mesa Intel(R) Iris(R) Xe Graphics (ADL GT2)]
  • GPU OpenGL version: 4.6 (Core Profile) Mesa 25.3.3-1~mx25ahs
  • GPU OpenGL shading language version: 4.60
  • GPU OpenGL VTF units: [32] CTI units: [160]
    Available render modes[1]:
    renderer_r3
    Executing config-script "user.ltx"...
    ! Cannot open script file [user.ltx]
    Selected renderer: renderer_r3
    StringTable: loaded 24 files
    Initializing Engine...
    Executing config-script "\home\Koshamur.local\share\GSC Game World\S.T.A.L.K.E.R. - Clear Sky\gamedata\configs\default_controls.ltx"...
    [\home\Koshamur.local\share\GSC Game World\S.T.A.L.K.E.R. - Clear Sky\gamedata\configs\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    ! Cannot open script file [user.ltx]
    SOUND: Selected device is Встроенное аудио Аналоговый стерео
    Starting RENDER device...
  • GPU vendor: [Intel] device: [Mesa Intel(R) Iris(R) Xe Graphics (ADL GT2)]
  • GPU OpenGL version: 4.6 (Core Profile) Mesa 25.3.3-1~mx25ahs
  • GPU OpenGL shading language version: 4.60
  • GPU OpenGL VTF units: [32] CTI units: [160]
  • DVB created: 4096K
  • DIB created: 512K
    ! Version conflict in shader 'def_shaders\def_vertex'
    ! Version conflict in shader 'default'
    ! Version conflict in shader 'effects\lightplanes'
    ! Renderer doesn't support blender 'effects\shadow_world'
    ! Version conflict in shader 'models\lightplanes'
    ! Version conflict in shader 'models\model'
    ! Version conflict in shader 'models\model_aref'
    ! Version conflict in shader 'models\model_fur'
    ! Version conflict in shader 'models\pautina'
    ! Version conflict in shader 'models\selflight'
    ! Version conflict in shader 'models\selflight_det'
    ! Version conflict in shader 'models\selflightl'
    ! Version conflict in shader 'models\transparent'
    ! Version conflict in shader 'models\xanomaly'
    ! Version conflict in shader 'models\xdistort'
    ! Version conflict in shader 'models\xdistortcolor'
    ! Version conflict in shader 'models\xdistortcolorl'
    ! Version conflict in shader 'models\xdistortinv'
    ! Version conflict in shader 'models\xmonolith'
    ! Version conflict in shader 'models\xwindows'
    ! Version conflict in shader 'selflight'
    Processing 2367 .thm files in [$game_textures$]
    Load, texture descriptions loaded for 21 ms
  • HWDST/PCF supported and used
  • Script exporter has 251 nodes registered.
  • Loading script: _G.script
  • Loading script: class_registrator.script
  • Loading script: ui_main_menu.script
  • Loading script: sim_faction.script
  • Loading script: smart_terrain.script
  • Loading script: se_respawn.script
  • Loading script: ce_switcher.script
  • Loading script: se_switcher.script
  • Loading script: se_level_changer.script
  • Loading script: se_actor.script
  • Loading script: se_stalker.script
  • Loading script: se_car.script
  • Loading script: se_zones.script
  • Loading script: se_item.script
  • Loading script: se_smart_cover.script
  • Loading script: se_artefact.script
  • Loading script: se_monster.script
  • Loading script: game_registrator.script
    Starting engine...
    ~ load: Can't find sound 'characters_voice\scenario\video\intro_gsc'
    ~ load: Can't find sound 'characters_voice\scenario\video\intro_gsc_l'
    ~ load: Can't find sound 'characters_voice\scenario\video\intro_gsc_r'
    ~ load: Can't find sound 'characters_voice\scenario\video\ds_black'
    ~ load: Can't find sound 'characters_voice\scenario\video\ds_black_l'
    ~ load: Can't find sound 'characters_voice\scenario\video\ds_black_r'
    ! Invalid ogg-comment version, file: \home\Koshamur.local\share\GSC Game World\S.T.A.L.K.E.R. - Clear Sky\gamedata\sounds\characters_voice\scenario\video\ati.ogg
  • Loading script: xr_s.script
  • [ Linux ]: free[399860 K], reserved[143668 K], committed[15671692 K]
  • [ render ]: textures[1125 K]
  • [ x-ray ]: process heap[224 K]
  • [ x-ray ]: shared strings: memory[9282 K], count[29713]
  • [ x-ray ]: shared memory[0 K]
  • 0.0 : [ 4] $null
  • 0.0 : [ 3] $user$accum
  • 0.0 : [ 1] $user$accum_temp
  • 0.0 : [ 7] $user$albedo
  • 0.0 : [ 1] $user$base_0
  • 0.0 : [ 1] $user$base_depth
  • 0.0 : [ 5] $user$bloom1
  • 0.0 : [ 2] $user$bloom2
  • 0.0 : [ 2] $user$cmap0
  • 0.0 : [ 2] $user$cmap1
  • 0.0 : [ 2] $user$env_s0
  • 0.0 : [ 2] $user$env_s1
  • 0.0 : [ 1] $user$generic
  • 0.0 : [ 5] $user$generic0
  • 0.0 : [ 5] $user$generic1
  • 0.0 : [ 2] $user$generic2
  • 0.0 : [ 4] $user$jitter_0
  • 0.0 : [ 2] $user$jitter_1
  • 0.0 : [ 1] $user$jitter_2
  • 0.0 : [ 1] $user$jitter_3
  • 0.0 : [ 1] $user$jitter_4
  • 0.0 : [ 1] $user$jitter_mipped
  • 0.0 : [ 2] $user$lum_t64
  • 0.0 : [ 3] $user$lum_t8
  • 0.0 : [ 1] $user$luminance_0
  • 0.0 : [ 1] $user$luminance_1
  • 0.0 : [ 1] $user$luminance_2
  • 0.0 : [ 1] $user$luminance_3
  • 0.0 : [ 7] $user$material
  • 0.0 : [ 104] $user$position
  • 0.0 : [ 1] $user$sky0
  • 0.0 : [ 1] $user$sky1
  • 0.0 : [ 6] $user$smap_depth
  • 0.0 : [ 3] $user$smap_rain
  • 0.0 : [ 3] $user$smap_surf
  • 0.0 : [ 7] $user$tonemap
  • 0.0 : [ 2] $user$tonemap_src
  • 0.0 : [ 2] act\act_controller_hit1
  • 0.0 : [ 2] fx\fx_flare1
  • 0.0 : [ 1] fx\fx_flare2
  • 0.0 : [ 1] fx\fx_flare3
  • 0.0 : [ 2] fx\fx_gradient
  • 0.0 : [ 2] fx\fx_gradient1
  • 0.0 : [ 1] fx\fx_gradient_02
  • 0.0 : [ 1] fx\fx_lightning
  • 0.0 : [ 1] fx\fx_moon
  • 0.0 : [ 1] fx\fx_noise
  • 0.0 : [ 2] fx\fx_noise2
  • 0.0 : [ 1] fx\fx_rain
  • 0.0 : [ 1] fx\fx_rainsplash1
  • 0.0 : [ 2] fx\fx_sun
  • 0.0 : [ 1] fx\fx_sun_rise
  • 0.0 : [ 1] fx\fx_thunderbolts_gradient
  • 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
  • 0.0 : [ 2] fx\fx_volumefog1
  • 0.0 : [ 2] glow\glow_fire1
  • 0.0 : [ 2] glow\glow_orange
  • 0.0 : [ 2] glow\glow_orange2
  • 0.0 : [ 2] glow\glow_orange_bright
  • 0.0 : [ 2] glow\glow_white
  • 0.0 : [ 1] intro\ati
  • 0.0 : [ 1] intro\ds_logo
  • 0.0 : [ 3] lights\lights_spot01
  • 0.0 : [ 2] pfx\pfx_ani-explosion-02
  • 0.0 : [ 2] pfx\pfx_ani-explosion-02-b-a
  • 0.0 : [ 2] pfx\pfx_ani-explosion-02a
  • 0.0 : [ 2] pfx\pfx_ani-fire01
  • 0.0 : [ 2] pfx\pfx_ani-smoke-01
  • 0.0 : [ 2] pfx\pfx_anomaly_1
  • 0.0 : [ 2] pfx\pfx_anomaly_16
  • 0.0 : [ 2] pfx\pfx_anomaly_17
  • 0.0 : [ 2] pfx\pfx_anomaly_18
  • 0.0 : [ 2] pfx\pfx_anomaly_19
  • 0.0 : [ 2] pfx\pfx_anomaly_2
  • 0.0 : [ 2] pfx\pfx_anomaly_21
  • 0.0 : [ 2] pfx\pfx_anomaly_23
  • 0.0 : [ 2] pfx\pfx_anomaly_2_green
  • 0.0 : [ 2] pfx\pfx_anomaly_3
  • 0.0 : [ 2] pfx\pfx_anomaly_4
  • 0.0 : [ 2] pfx\pfx_anomaly_5
  • 0.0 : [ 2] pfx\pfx_anomaly_6
  • 0.0 : [ 2] pfx\pfx_anomaly_7
  • 0.0 : [ 2] pfx\pfx_anomaly_8
  • 0.0 : [ 2] pfx\pfx_anomaly_88
  • 0.0 : [ 2] pfx\pfx_bloodsplash1
  • 0.0 : [ 2] pfx\pfx_bloodsplash2
  • 0.0 : [ 2] pfx\pfx_blurry_cloud
  • 0.0 : [ 2] pfx\pfx_brick
  • 0.0 : [ 2] pfx\pfx_bubble
  • 0.0 : [ 2] pfx\pfx_bubble_1
  • 0.0 : [ 1] pfx\pfx_bubble_water
  • 0.0 : [ 2] pfx\pfx_concretedebris_01
  • 0.0 : [ 2] pfx\pfx_concretepuffs_01
  • 0.0 : [ 1] pfx\pfx_dist2
  • 0.0 : [ 1] pfx\pfx_dist2inv
  • 0.0 : [ 1] pfx\pfx_dist3
  • 0.0 : [ 1] pfx\pfx_dist4
  • 0.0 : [ 1] pfx\pfx_dist7
  • 0.0 : [ 1] pfx\pfx_dist8
  • 0.0 : [ 1] pfx\pfx_dist9
  • 0.0 : [ 1] pfx\pfx_dist_teleport
  • 0.0 : [ 1] pfx\pfx_distort_anomaly
  • 0.0 : [ 2] pfx\pfx_distortion
  • 0.0 : [ 2] pfx\pfx_explotions_2
  • 0.0 : [ 2] pfx\pfx_explotions_3
  • 0.0 : [ 2] pfx\pfx_explotions_4
  • 0.0 : [ 2] pfx\pfx_explotions_smoke
  • 0.0 : [ 2] pfx\pfx_flame
  • 0.0 : [ 2] pfx\pfx_flame_01
  • 0.0 : [ 2] pfx\pfx_flamefx_01
  • 0.0 : [ 2] pfx\pfx_flash_01
  • 0.0 : [ 2] pfx\pfx_flash_05
  • 0.0 : [ 2] pfx\pfx_flash_07
  • 0.0 : [ 2] pfx\pfx_gologramma
  • 0.0 : [ 2] pfx\pfx_leaves_01
  • 0.0 : [ 2] pfx\pfx_leaves_02
  • 0.0 : [ 2] pfx\pfx_light1
  • 0.0 : [ 2] pfx\pfx_light3
  • 0.0 : [ 2] pfx\pfx_light4
  • 0.0 : [ 1] pfx\pfx_lighting_stancia_01
  • 0.0 : [ 1] pfx\pfx_lighting_stancia_02
  • 0.0 : [ 2] pfx\pfx_lightning_01
  • 0.0 : [ 2] pfx\pfx_lightning_02
  • 0.0 : [ 2] pfx\pfx_ligth_6
  • 0.0 : [ 2] pfx\pfx_plasma
  • 0.0 : [ 2] pfx\pfx_shells1
  • 0.0 : [ 2] pfx\pfx_skinsplash1
  • 0.0 : [ 2] pfx\pfx_smoke_a
  • 0.0 : [ 2] pfx\pfx_smoke_b
  • 0.0 : [ 2] pfx\pfx_smokepuffs1
  • 0.0 : [ 2] pfx\pfx_smokepuffs2
  • 0.0 : [ 2] pfx\pfx_spark_01
  • 0.0 : [ 2] pfx\pfx_sparks
  • 0.0 : [ 2] pfx\pfx_specks
  • 0.0 : [ 2] pfx\pfx_specks_poison
  • 0.0 : [ 2] pfx\pfx_spikey_star
  • 0.0 : [ 2] pfx\pfx_splash3
  • 0.0 : [ 2] pfx\pfx_splash_01
  • 0.0 : [ 2] pfx\pfx_splash_02
  • 0.0 : [ 2] pfx\pfx_step_blood
  • 0.0 : [ 2] pfx\pfx_stonedebris1
  • 0.0 : [ 3] pfx\pfx_stonedebris2
  • 0.0 : [ 2] pfx\pfx_synus
  • 0.0 : [ 2] pfx\pfx_teleport
  • 0.0 : [ 2] pfx\pfx_test_textures
  • 0.0 : [ 2] pfx\pfx_vehglassdebris_01
  • 0.0 : [ 2] pfx\pfx_vehmetaldebris_01
  • 0.0 : [ 2] pfx\pfx_water_wave
  • 0.0 : [ 2] pfx\pfx_woodchips1
  • 0.0 : [ 2] pfx\pfx_woodchips3
  • 0.0 : [ 2] prop\prop_fake_bed_fireplace
  • 0.0 : [ 2] prop\prop_provod_02
  • 0.0 : [ 5] sky\sky_12_vibros_cube
  • 0.0 : [ 5] sky\sky_12_vibros_cube#small
  • 0.0 : [ 24] sky\sky_13_cube
  • 0.0 : [ 24] sky\sky_13_cube#small
  • 0.0 : [ 16] sky\sky_13_cube_night
  • 0.0 : [ 16] sky\sky_13_cube_night#small
  • 0.0 : [ 12] sky\sky_13_vibros_cube
  • 0.0 : [ 12] sky\sky_13_vibros_cube#small
  • 0.0 : [ 10] sky\sky_14_cube
  • 0.0 : [ 10] sky\sky_14_cube#small
  • 0.0 : [ 4] sky\sky_17_clouds_cube
  • 0.0 : [ 4] sky\sky_17_clouds_cube#small
  • 0.0 : [ 4] sky\sky_17_cube
  • 0.0 : [ 4] sky\sky_17_cube#small
  • 0.0 : [ 8] sky\sky_18_cube
  • 0.0 : [ 8] sky\sky_18_cube#small
  • 0.0 : [ 11] sky\sky_19_cube
  • 0.0 : [ 11] sky\sky_19_cube#small
  • 0.0 : [ 4] sky\sky_1_clouds_cube
  • 0.0 : [ 4] sky\sky_1_clouds_cube#small
  • 0.0 : [ 4] sky\sky_20_clouds_cube
  • 0.0 : [ 4] sky\sky_20_clouds_cube#small
  • 0.0 : [ 4] sky\sky_20_cube
  • 0.0 : [ 4] sky\sky_20_cube#small
  • 0.0 : [ 4] sky\sky_2_clouds_cube
  • 0.0 : [ 4] sky\sky_2_clouds_cube#small
  • 0.0 : [ 4] sky\sky_2_cube
  • 0.0 : [ 4] sky\sky_2_cube#small
  • 0.0 : [ 12] sky\sky_3_cube
  • 0.0 : [ 12] sky\sky_3_cube#small
  • 0.0 : [ 3] sky\sky_4_cube
  • 0.0 : [ 3] sky\sky_4_cube#small
  • 0.0 : [ 30] sky\sky_5_cube
  • 0.0 : [ 30] sky\sky_5_cube#small
  • 0.0 : [ 7] sky\sky_6_cube
  • 0.0 : [ 7] sky\sky_6_cube#small
  • 0.0 : [ 13] sky\sky_7_cube
  • 0.0 : [ 13] sky\sky_7_cube#small
  • 0.0 : [ 8] sky\sky_8_cube
  • 0.0 : [ 8] sky\sky_8_cube#small
  • 0.0 : [ 47] sky\sky_9_cube
  • 0.0 : [ 47] sky\sky_9_cube#small
  • 0.0 : [ 234] sky\sky_oblaka
  • 0.0 : [ 1] ui\ui_common
  • 0.0 : [ 1] ui\ui_font_arial_14_1600
  • 0.0 : [ 1] ui\ui_font_console_02
  • 0.0 : [ 1] ui\ui_font_graff_32_1600
  • 0.0 : [ 1] ui\ui_font_graff_50_1600
  • 0.0 : [ 1] ui\ui_font_hud_01
  • 0.0 : [ 1] ui\ui_font_hud_02
  • 0.0 : [ 1] ui\ui_font_letter_16_1600
  • 0.0 : [ 1] ui\ui_font_letter_18_1600
  • 0.0 : [ 1] ui\ui_font_letter_25_1600
  • 0.0 : [ 1] ui\ui_load
  • 0.0 : [ 1] water\water_SBumpVolume
  • 0.0 : [ 1] water\water_flowing_nmap
  • 0.0 : [ 1] water\water_normal
  • 0.0 : [ 1] wm\wm_blood_1
  • 0.0 : [ 1] wm\wm_blood_1_1
  • 0.0 : [ 1] wm\wm_blood_1_2
  • 0.0 : [ 1] wm\wm_blood_1_3
  • 0.0 : [ 1] wm\wm_blood_drop_4
  • 0.0 : [ 1] wm\wm_bullet_asfalt_1
  • 0.0 : [ 1] wm\wm_bullet_asfalt_2
  • 0.0 : [ 1] wm\wm_bullet_asfalt_3
  • 0.0 : [ 1] wm\wm_bullet_brick_1
  • 0.0 : [ 1] wm\wm_bullet_brick_2
  • 0.0 : [ 1] wm\wm_bullet_concrete
  • 0.0 : [ 1] wm\wm_bullet_concrete_1
  • 0.0 : [ 1] wm\wm_bullet_concrete_2
  • 0.0 : [ 1] wm\wm_bullet_concrete_4
  • 0.0 : [ 1] wm\wm_bullet_concrete_5
  • 0.0 : [ 1] wm\wm_bullet_concrete_6
  • 0.0 : [ 1] wm\wm_bullet_concrete_7
  • 0.0 : [ 1] wm\wm_bullet_glass01
  • 0.0 : [ 1] wm\wm_bullet_glass02
  • 0.0 : [ 1] wm\wm_bullet_glass03
  • 0.0 : [ 1] wm\wm_bullet_glass04
  • 0.0 : [ 1] wm\wm_bullet_ground
  • 0.0 : [ 1] wm\wm_bullet_ground_1
  • 0.0 : [ 1] wm\wm_bullet_ground_2
  • 0.0 : [ 1] wm\wm_bullet_metall_thik
  • 0.0 : [ 1] wm\wm_bullet_metall_thik_1
  • 0.0 : [ 1] wm\wm_bullet_metall_thik_2
  • 0.0 : [ 1] wm\wm_bullet_metall_thik_3
  • 0.0 : [ 1] wm\wm_bullet_metall_thin
  • 0.0 : [ 1] wm\wm_bullet_metall_thin_1
  • 0.0 : [ 1] wm\wm_bullet_metall_thin_2
  • 0.0 : [ 1] wm\wm_bullet_metall_thin_3
  • 0.0 : [ 1] wm\wm_bullet_metall_thin_4
  • 0.0 : [ 1] wm\wm_bullet_wood
  • 0.0 : [ 1] wm\wm_bullet_wood_1
  • 0.0 : [ 1] wm\wm_bullet_wood_2
  • 0.0 : [ 1] wm\wm_bullet_wood_3
  • 0.0 : [ 1] wm\wm_bullet_wood_4
  • 0.0 : [ 1] wm\wm_bullet_wood_5
  • 0.0 : [ 1] wm\wm_bullet_wood_6
  • 0.0 : [ 1] wm\wm_bullet_wood_7
  • 0.0 : [ 1] wm\wm_bullet_wood_8
  • 0.0 : [ 1] wm\wm_bullet_wood_9
  • 0.0 : [ 1] wm\wm_knife_dead
  • 0.0 : [ 1] wm\wm_knife_horiz
  • 0.0 : [ 1] wm\wm_knife_horiz_blood
  • 0.0 : [ 1] wm\wm_knife_horiz_blood1
  • 0.0 : [ 1] wm\wm_knife_horiz_metal
  • 0.0 : [ 1] wm\wm_knife_horiz_ston
  • 0.0 : [ 1] wm\wm_knife_wood
  • 0.0 : [ 1] wm\wm_knife_wood1
  • 0.0 : [ 1] wm\wm_knife_wood2
  • 0.0 : [ 1] intro\intro_back
  • 8.0 : [ 1] ui\ui_magnifier2
  • 8.2 : [ 1] ui\ui_ani_cursor
  • 127.9 : [ 1] ui\ui_font_graff_19_1600
  • 127.9 : [ 1] ui\ui_font_graff_22_1600
  • 255.8 : [ 1] ui\ui_ingame2_back_add2_w
  • 255.8 : [ 1] ui\ui_mainmenu2
  • 256.0 : [ 1] ui\ui_mm2_pautina
  • 1024.0 : [ 1] ui\ui_mm2_back_video
  • 1125.0 : [ 1] intro\intro_gsc
  • phase time: 0 ms
  • phase cmem: 239 K
    Loading objects...
    Loading models...
    Loading textures...
  • [prefetch] time: 49 ms
  • [prefetch] memory: 13 Kb
  • phase time: 51 ms
  • phase cmem: 255 K
  • Loading script: _G.script
  • Loading script: class_registrator.script
  • Loading script: ui_main_menu.script
  • Loading script: sim_faction.script
  • Loading script: smart_terrain.script
  • Loading script: se_respawn.script
  • Loading script: ce_switcher.script
  • Loading script: se_switcher.script
  • Loading script: se_level_changer.script
  • Loading script: se_actor.script
  • Loading script: se_stalker.script
  • Loading script: se_car.script
  • Loading script: se_zones.script
  • Loading script: se_item.script
  • Loading script: se_smart_cover.script
  • Loading script: se_artefact.script
  • Loading script: se_monster.script
  • Loading script: game_registrator.script
  • Loading script: smart_names.script
  • Loading script: task_manager.script
  • Loading script: treasure_manager.script
  • Loading script: utils.script
  • Loading script: xr_logic.script
  • Loading script: db.script
  • Loading script: actor_proxy.script
  • Loading script: sound_theme.script
    ! [LUA][ERROR] ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda
    ! [LUA] ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda
    ! [LUA] ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda
    ! [LUA] 0 : [C ] error_log
    ! [LUA] 1 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(974) : abort(971)
    ! [LUA] 2 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(364) : function <...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script:326>
    ! [LUA] 3 : [C ] actor_sound
    ! [LUA] 4 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(774) : load_sound(751)
    ! [LUA] 5 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(1148) : function <...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script:1077>
    ! [LUA] 0 : [C ] error_log
    ! [LUA] ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda
    ! [LUA] 0 : [C ] error_log
    ! [LUA] 1 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(974) : abort(971)
    ! [LUA] 2 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(364) : function <...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script:326>
    ! [LUA] 3 : [C ] actor_sound
    ! [LUA] 4 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(774) : load_sound(751)
    ! [LUA] 5 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(1148) : function <...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script:1077>
    ! [LUA] 1 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(974) : abort(971)
    ! [LUA] ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda
    ! [LUA] 0 : [C ] error_log
    ! [LUA] 1 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(974) : abort(971)
    ! [LUA] 2 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(364) : function <...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script:326>
    ! [LUA] 3 : [C ] actor_sound
    ! [LUA] 4 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(774) : load_sound(751)
    ! [LUA] 5 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(1148) : function <...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script:1077>
    ! [LUA] 2 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(364) : function <...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script:326>
    ! [LUA] ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda
    ! [LUA] 0 : [C ] error_log
    ! [LUA] 1 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(974) : abort(971)
    ! [LUA] 2 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(364) : function <...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script:326>
    ! [LUA] 3 : [C ] actor_sound
    ! [LUA] 4 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(774) : load_sound(751)
    ! [LUA] 5 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(1148) : function <...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script:1077>
    ! [LUA] 3 : [C ] actor_sound
    ! [LUA] ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda
    ! [LUA] 0 : [C ] error_log
    ! [LUA] 1 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(974) : abort(971)
    ! [LUA] 2 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(364) : function <...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script:326>
    ! [LUA] 3 : [C ] actor_sound
    ! [LUA] 4 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(774) : load_sound(751)
    ! [LUA] 5 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(1148) : function <...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script:1077>
    ! [LUA] 4 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(774) : load_sound(751)
    ! [LUA] ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda
    ! [LUA] 0 : [C ] error_log
    ! [LUA] 1 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(974) : abort(971)
    ! [LUA] 2 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(364) : function <...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script:326>
    ! [LUA] 3 : [C ] actor_sound
    ! [LUA] 4 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(774) : load_sound(751)
    ! [LUA] 5 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(1148) : function <...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script:1077>
    ! [LUA] 5 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(1148) : function <...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script:1077>
    ! [LUA] ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda
    ! [LUA] 0 : [C ] error_log
    ! [LUA] 1 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(974) : abort(971)
    ! [LUA] 2 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(364) : function <...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script:326>
    ! [LUA] 3 : [C ] actor_sound
    ! [LUA] 4 : [Lua] ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script(774) : load_sound(751)
    ! [LUA] 5 : [Lua] ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script(1148) : function <...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script:1077>

FATAL ERROR

[error] Expression : 0
[error] Function : ErrorLog
[error] File : /home/Koshamur/xray-16/src/xrScriptEngine/ScriptEngineScript.cpp
[error] Line : 35
[error] Description : ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda

stack trace:

ErrorLog(char const*)
luabind::detail::function_object_impl<void ()(char const), luabind::meta::type_list<void, char const*>, luabind::meta::type_list<> >::entry_point(lua_State*)
/lib/xrLuaJIT.so(+0xaa25) [0x7f83c24e3a25]
luabind::detail::class_rep::constructor_dispatcher(lua_State*)
/lib/xrLuaJIT.so(+0xaa25) [0x7f83c24e3a25]
/lib/xrLuaJIT.so(lua_pcall+0xbf) [0x7f83c25022af]
luabind::detail::pcall(lua_State*, int, int)
CALifeSimulator::CALifeSimulator(IPureServer*, shared_str*)
game_sv_Single::Create(shared_str&)
xrServer::Connect(shared_str&, GameDescriptionData&)
CLevel::net_start2()
CRenderDevice::BeforeFrame()
CRenderDevice::ProcessFrame()
CApplication::Run()
xr_3da(+0x24d9) [0x564f797ff4d9]
xr_3da(main+0x8e) [0x564f797ff20e]
/lib/x86_64-linux-gnu/libc.so.6(+0x29ca8) [0x7f83c1c34ca8]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7f83c1c34d65]
xr_3da(+0x23a1) [0x564f797ff3a1]

Порядок действий при установке таков:

  1. git clone https://github.com/OpenXRay/xray-16.git --recurse-submodules
  2. cd xray-16 && mkdir bin && cd bin
  3. cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr -DCMAKE_INSTALL_LIBDIR=lib -DCMAKE_INSTALL_BINDIR=games
  4. make -j$(nproc)
  5. sudo make install

Файлы resources. themes. patches. localization. mp лежат в папке.
файл fsgame.ltx не изменял

ОС MX Linux 25.1 systemd

Подскажите, пожалуйста, в чём проблема и как её решить.
Сборка не портативная. Все файлы лежат в ~/.local/share/GSC Game World/S.T.A.L.K.E.R. - Чистое небо

Metadata

Metadata

Assignees

No one assigned

    Labels

    BugThe issue in the run-time.

    Type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions