What is "Include Blended Images" meant for? #1291
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I have been trying to separate the pxo saving/loading logic to make a godot addon to save and load .pxo files as godot resources (which will also be used for a pixelorama's fork btw), but I dont really understand what the "Include Blended Images" check box is meant for, (PS: DrawingAlgos Singleton use is commented for previously said reestructuration purposes) |
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This option, when enabled, stores the final blended images of each frame in the pxo files. If it is disabled, only the image data of each cel is stored and are not blended, meaning that layer blend modes and layer effects are not applied to them. It is basically meant for easily importing pxo files by third-party software or addons. https://www.oramainteractive.com/Pixelorama-Docs/concepts/project#include-blended-images |
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This option, when enabled, stores the final blended images of each frame in the pxo files. If it is disabled, only the image data of each cel is stored and are not blended, meaning that layer blend modes and layer effects are not applied to them. It is basically meant for easily importing pxo files by third-party software or addons. https://www.oramainteractive.com/Pixelorama-Docs/concepts/project#include-blended-images