Replies: 1 comment
-
|
Labeling this as implemented because of #453 |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Yo, I've been using Pixelorama for Starbound sprite modding for a bit now.
It's amazing to doing edits to on that game since Pixelorama is built for such a purpose; it is far more streamlined than anything I've used.
However, for modding purposes, there is a feature I would like to see that doesn't seem to be currently existing.
Feature Idea
Currently, you can import existing sprite-sheets by giving the frame parameters.
It would be nice to be have the option to import sprite-sheets as a new layer in an existing project, though.
Why?
I sometimes go use other editing programs to do things, y'see, and switching back-and-forth for specific tools can be difficult without this.
It also means that someone who was using an old sprite / image editor can import all their assets separately into Pixelorama, rather import one of the assets once then having to make a new layer and import each frame manually.
Starbound can have from 56 to 128 frames of animation at times, which makes the former, manual version a lengthy process which I will be doing shortly.
Can it be used elsewhere?
It is useful to import multiple spritesheets that utilise the same frame dimensions; I could have the base, clothe-less sprites of a humanoid, then import the sprite sheet of existing clothes knowing that they are aligned perfectly over the humanoid and work off that for modding - this is where it would see most of the uses in terms of modding for quite a few games, I'd say.
It'd also see use in just making variants of clothing over a base sprite, really - that's where this feature would shine most too, thinking about it.
Thanks for reading.
Beta Was this translation helpful? Give feedback.
All reactions