-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathSurrenderTweaksSubModule.cs
More file actions
60 lines (51 loc) · 2.35 KB
/
Copy pathSurrenderTweaksSubModule.cs
File metadata and controls
60 lines (51 loc) · 2.35 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
using Bannerlord.UIExtenderEx;
using HarmonyLib;
using SandBox.View.Map;
using SurrenderTweaks.Behaviors;
using TaleWorlds.CampaignSystem;
using TaleWorlds.CampaignSystem.CampaignBehaviors;
using TaleWorlds.Core;
using TaleWorlds.MountAndBlade;
using TaleWorlds.ScreenSystem;
namespace SurrenderTweaks
{
// This mod enables surrender for lord parties and settlements. It also displays an enemy party or settlement's chance of surrender.
public class SurrenderTweaksSubModule : MBSubModuleBase
{
private Harmony _harmony;
protected override void OnSubModuleLoad()
{
UIExtender uiExtender = UIExtender.Create("SurrenderTweaks");
uiExtender.Register(typeof(SurrenderTweaksSubModule).Assembly);
uiExtender.Enable();
_harmony = new Harmony("mod.bannerlord.surrendertweaks");
_harmony.PatchAll();
}
protected override void OnGameStart(Game game, IGameStarter gameStarterObject)
{
if (game.GameType is Campaign)
{
CampaignGameStarter campaignGameStarter = (CampaignGameStarter)gameStarterObject;
campaignGameStarter.AddBehavior(new SurrenderCampaignBehavior());
campaignGameStarter.AddBehavior(new LordSurrenderCampaignBehavior());
campaignGameStarter.AddBehavior(new SettlementSurrenderCampaignBehavior());
ScreenManager.OnPushScreen += OnScreenManagerPushScreen;
_harmony.Patch(AccessTools.Method(typeof(EncounterGameMenuBehavior), "game_menu_town_town_besiege_on_condition"), postfix: new HarmonyMethod(AccessTools.Method(typeof(SettlementSurrenderCampaignBehavior), "Postfix")));
}
}
public override void OnGameEnd(Game game)
{
if (game.GameType is Campaign)
{
_harmony.Unpatch(AccessTools.Method(typeof(EncounterGameMenuBehavior), "game_menu_town_town_besiege_on_condition"), AccessTools.Method(typeof(SettlementSurrenderCampaignBehavior), "Postfix"));
}
}
public void OnScreenManagerPushScreen(ScreenBase pushedScreen)
{
if (pushedScreen is MapScreen mapScreen)
{
mapScreen.AddMapView<SurrenderTweaksView>();
}
}
}
}