Hello,Ovilia,actually,your document is very useful,for beginner at least.as you said in your document,there are some parts whitch are different from the newest three.js.for example,when I use 'THREE.ImageUtils.loadTexture',it doesn't work,it reminds me to use 'THREE.TextureLoader' instead,however when I use 'THREE.TextureLoader' ,it reminds me that THREE.Material: 'map' parameter is undefined. I checked out in the three.js file,I don't understand the source code.Therefore ,I want to know if there is some way that could avoid the situation like this.
Hello,Ovilia,actually,your document is very useful,for beginner at least.as you said in your document,there are some parts whitch are different from the newest three.js.for example,when I use 'THREE.ImageUtils.loadTexture',it doesn't work,it reminds me to use 'THREE.TextureLoader' instead,however when I use 'THREE.TextureLoader' ,it reminds me that THREE.Material: 'map' parameter is undefined. I checked out in the three.js file,I don't understand the source code.Therefore ,I want to know if there is some way that could avoid the situation like this.