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[Suggestion] trapped chest variant or functionality #905

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@AdriCJordan

I've been playin on version 1.20.1, mod version 1.3.36.1133 so forgive me if this has already been suggested or added but I couldn't find any mention.

It's a very simple feature. While it may have very little application, detecting when a chest is open or not can't be done in any other way.
While maybe adding a trapped variant to every single chest may be too much, maybe just adding an option or an upgrade for it would be enough.

If you're looking for applications, other than traps, Using redstone to stop items from being piped out while you're interacting with the chest is an application that can currently not be performed in any way.

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