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Copy pathcomp.py
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61 lines (45 loc) · 1.87 KB
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from comp_backend import *
import pathlib
CLFLAGS="/favor:AMD64 /FS /Zi /DEBUG /arch:AVX2 /MD /EHsc /std:c++17"
LINKFLAGS="/DEBUG"
BUILD_DIR = "build"
BIN_DIR = "bin"
CLFLAGS_DBG = "-g -Og -O0 -march=native -std=c++17"
LINKFLAGS_DBG = "-g -Og -O0 -march=native"
BUILD_DIR_DBG = "build-gcc"
BIN_DIR_DBG = "bin-gcc"
WEB_BUILD_DIR = "build-web"
WEB_BIN_DIR = "bin-web"
WORKDIR = pathlib.Path(__file__).parent.resolve()
add_backend("Msvc", "Msvc", BUILD_DIR, BIN_DIR, WORKDIR, CLFLAGS, LINKFLAGS)
add_backend("Mingw", "Mingw", BUILD_DIR_DBG, BIN_DIR_DBG, WORKDIR, CLFLAGS_DBG, LINKFLAGS_DBG)
#add_backend("Emcc", "Emcc", WEB_BUILD_DIR, WEB_BIN_DIR, WORKDIR, "", "")
set_backend("Msvc")
def main():
sdl3 = find_package("SDL3")
sdl3_image = find_package("SDL3_image")
sdl3_ttf = find_package("SDL3_ttf")
packages = [sdl3, sdl3_image, sdl3_ttf]
engine_dir = WORKDIR / "src" / "engine"
engine_src = [engine_dir / "engine.cpp",
engine_dir / "game.cpp",
engine_dir / "input.cpp",
engine_dir / "random.cpp",
engine_dir / "texture.cpp",
engine_dir / "ui.cpp",
engine_dir / "menu.cpp",
engine_dir / "events.cpp"]
src = ["src/main.cpp", "src/game.cpp", "src/editbox.cpp",
"src/editlines.cpp", "src/maze.cpp", "src/language.cpp",
"src/parser.cpp", "src/slime.cpp", "src/equipment.cpp",
"src/parse.cpp", "src/player.cpp", "src/utils.cpp"]
with Context(namespace="engine"):
engine = [Object(p.with_suffix(".obj").name, p,
packages=packages)
for p in engine_src]
CopyToBin(*sdl3.dlls, *sdl3_image.dlls, *sdl3_ttf.dlls)
exe = Executable("main.exe", *src, *engine,
packages=packages)
build(__file__)
if __name__ == "__main__":
main()