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As it is now, hegemonies don't have much that makes them different from the other tiers, aside from allowing empire vassals.
h_china is involved in the Dynastic Cycle
h_roman_empire is involved in the content regarding restoring Rome (which isn't as prevalent here, and doesn't have a lot of content anyway)
The converter adds in a hegemony for the "Hellenistic Empire", and has the ability to make dynamic hegemonies from large Great Powers on conversion, so they would be more likely to appear in a converted save than vanilla CK3.
Since "hegemonies" are supposed to represent titles that have had a big influence over larger regions, one thing that comes to mind is replicating things like how Rome spread Latin throughout Europe, leading to the Romance languages
This could potentially be handled in two ways:
Random dynamic hybrid cultures
Dynamic hybrid cultures could be created randomly over time if a hegemony controls a region long enough. The cultures would hybridize the primary culture of the hegemony with the local cultures of the region creating "regional hybrid cultures" that have the heritage of the native culture but the language of the primary culture (like Gallo-Roman in Gaul, or Hispano-Roman in Iberia).
Using a Great Project for something like "Fostering Integration/Assimilation"
A Great Project could be started that, when completed, produces a hybrid culture with the heritage of the native culture and the language of the "hegemony" culture
With Great Projects also having things like Optional Contributions, this could maybe be expanded to allow things like native rulers in the region trying to hinder integration/assimilation, and helping it resulting in more land being converted on completion.
Things to consider:
It would likely be better to handle creating the dynamic cultures based off heritages alone, instead of checking regions on top of that.
In some cases, several heritages might need to be grouped together. For example, Iberia will likely have cultures with the Iberian and Iberian Celtic heritages, which historically ended up being grouped under "Hispano-Roman", so assimilating either of those heritages would result in the "Hispano-Roman" hybrid culture.
Hegemony titles may need a variable saved on them to indicate what their "preferred" culture is. This would likely determine what culture the native cultures would get mixed with.
Historically, the hegemonies being represented had some sort of "culture/heritage" that served as a foundation for what they represented/believed in, and the peoples they influenced began adopting that "culture/heritage" (i.e. The Roman Empire making their subjects more "Roman", the various Chinese states making their subjects more "Chinese", etc.)
Would this be the preferred way for hegemonies to gain more de jure land?
If we do it this way, we could make it so that de jure drift is disabled for hegemony titles and the only way they can expand is through something like the Great Project where they first need to assimilate the peoples there enough, then the Great Project can be used again to integrate the titles there to be under their hegemony.
If we do this, we could also try modifying the AI values so they prefer trying to integrate their territory before continuing to expand, so they don't start blobbing
(Originally discussed in #2784)
As it is now, hegemonies don't have much that makes them different from the other tiers, aside from allowing empire vassals.
h_chinais involved in the Dynastic Cycleh_roman_empireis involved in the content regarding restoring Rome (which isn't as prevalent here, and doesn't have a lot of content anyway)The converter adds in a hegemony for the "Hellenistic Empire", and has the ability to make dynamic hegemonies from large Great Powers on conversion, so they would be more likely to appear in a converted save than vanilla CK3.
Since "hegemonies" are supposed to represent titles that have had a big influence over larger regions, one thing that comes to mind is replicating things like how Rome spread Latin throughout Europe, leading to the Romance languages