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GLTF export does not export all textures in the material, and no baked data #13

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@DCjr-Infy

I am selecting a proper game object in Unity for export. The GLTF zip only contains the normal map texture along with the mesh and .bin file. The normal map texture appears as a pink image. Not as a usual purple normal map. Also, I expected my baked game object to include the baked look of the asset. I mean, its in Unity, I bake my scene, and select a game object to export as GLTF and expected to see the lightmap in the GLTF version. Is this supported?

Im trying to use GLTF objects from Unity for Babylon.js scenes.

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