Is there an existing issue for this?
Summary
when a significant force (like rocket thrust) is applied to a single part of a welded complex, the part that takes the force appears to have its weld bend, with the other parts catching up
Where did you encounter the bug?
Client
What platform(s) does this happen on?
Linux, Not sure
Polytoria version / commit
2.0.16
Godot and .NET versions
No response
System details
No response
Build configuration
Official downloaded build
Steps to reproduce
- create 2 adjacent welded parts
- impose a continuous force to one of them away from the other
-> notice the discrepancy
Expected behavior
the welded complex moves as a single unit
Actual behavior
the loadbearer moves as usual while other parts lag behind
Logs / console output
Screenshots, video, sample project, or world file
No response
Reproducibility
Always
Additional details
No response
Is there an existing issue for this?
Summary
when a significant force (like rocket thrust) is applied to a single part of a welded complex, the part that takes the force appears to have its weld bend, with the other parts catching up
Where did you encounter the bug?
Client
What platform(s) does this happen on?
Linux, Not sure
Polytoria version / commit
2.0.16
Godot and .NET versions
No response
System details
No response
Build configuration
Official downloaded build
Steps to reproduce
-> notice the discrepancy
Expected behavior
the welded complex moves as a single unit
Actual behavior
the loadbearer moves as usual while other parts lag behind
Logs / console output
Screenshots, video, sample project, or world file
No response
Reproducibility
Always
Additional details
No response