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[Bug]: welds aren't rigid #795

Description

@The4codeblocks

Is there an existing issue for this?

  • I have searched the existing issues

Summary

when a significant force (like rocket thrust) is applied to a single part of a welded complex, the part that takes the force appears to have its weld bend, with the other parts catching up

Where did you encounter the bug?

Client

What platform(s) does this happen on?

Linux, Not sure

Polytoria version / commit

2.0.16

Godot and .NET versions

No response

System details

No response

Build configuration

Official downloaded build

Steps to reproduce

  1. create 2 adjacent welded parts
  2. impose a continuous force to one of them away from the other
    -> notice the discrepancy

Expected behavior

the welded complex moves as a single unit

Actual behavior

the loadbearer moves as usual while other parts lag behind

Logs / console output


Screenshots, video, sample project, or world file

No response

Reproducibility

Always

Additional details

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    kind:bugSomething is not working as expected

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