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83 lines (66 loc) · 4.02 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net10.0-android;net10.0-ios</TargetFrameworks>
<TargetFrameworks Condition="$([MSBuild]::IsOSPlatform('windows'))">$(TargetFrameworks);net10.0-windows10.0.19041.0</TargetFrameworks>
<!-- Note for MacCatalyst:
The default runtime is maccatalyst-x64, except in Release config, in which case the default is maccatalyst-x64;maccatalyst-arm64.
When specifying both architectures, use the plural <RuntimeIdentifiers> instead of the singular <RuntimeIdentifier>.
The Mac App Store will NOT accept apps with ONLY maccatalyst-arm64 indicated;
either BOTH runtimes must be indicated or ONLY macatalyst-x64. -->
<!-- For example: <RuntimeIdentifiers>maccatalyst-x64;maccatalyst-arm64</RuntimeIdentifiers> -->
<OutputType>Exe</OutputType>
<RootNamespace>ToyPadMaui</RootNamespace>
<AssemblyName>LEGOPATCHER</AssemblyName>
<UseMaui>true</UseMaui>
<SingleProject>true</SingleProject>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<!-- XAML inflator: usar XamlC (compilado, default estable). SourceGen es
experimental en .NET 10 y provocaba fail-fast (0xC0000409) al arrancar
en Windows. Dejar el default evita ese crash. -->
<!-- Display name -->
<ApplicationTitle>LEGOPATCHER</ApplicationTitle>
<!-- App Identifier -->
<ApplicationId>com.radiantdelux.legopatcher</ApplicationId>
<!-- Versions -->
<ApplicationDisplayVersion>1.0</ApplicationDisplayVersion>
<ApplicationVersion>1</ApplicationVersion>
<!-- To develop, package, and publish an app to the Microsoft Store, see: https://aka.ms/MauiTemplateUnpackaged -->
<WindowsPackageType>None</WindowsPackageType>
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'ios'">15.0</SupportedOSPlatformVersion>
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'maccatalyst'">15.0</SupportedOSPlatformVersion>
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'android'">21.0</SupportedOSPlatformVersion>
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'windows'">10.0.17763.0</SupportedOSPlatformVersion>
<TargetPlatformMinVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'windows'">10.0.17763.0</TargetPlatformMinVersion>
</PropertyGroup>
<ItemGroup>
<!-- App Icon -->
<!-- Android: adaptive icon (logo foreground over solid background, scaled
so it isn't clipped/blank). -->
<MauiIcon Condition="$(TargetFramework.Contains('-android'))"
Include="Resources\AppIcon\appicon.png"
ForegroundFile="Resources\AppIcon\appicon.png"
Color="#0e0d12"
ForegroundScale="0.62" />
<!-- iOS/Windows: single flattened icon. Using a ForegroundFile equal to
Include makes iOS draw the image twice (base + overlay), so here we
pass only the image + background color. -->
<MauiIcon Condition="!$(TargetFramework.Contains('-android'))"
Include="Resources\AppIcon\appicon.png"
Color="#0e0d12" />
<!-- Splash Screen -->
<MauiSplashScreen Include="Resources\Splash\splash.svg" Color="#512BD4" BaseSize="128,128" />
<!-- Images -->
<MauiImage Include="Resources\Images\*" />
<MauiImage Update="Resources\Images\dotnet_bot.png" Resize="True" BaseSize="300,185" />
<!-- Custom Fonts -->
<MauiFont Include="Resources\Fonts\*" />
<!-- Raw Assets (also remove the "Resources\Raw" prefix) -->
<MauiAsset Include="Resources\Raw\**" LogicalName="%(RecursiveDir)%(Filename)%(Extension)" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Maui.Controls" Version="$(MauiVersion)" />
<PackageReference Include="Microsoft.Extensions.Logging.Debug" Version="10.0.0" />
<PackageReference Include="FluentFTP" Version="52.1.0" />
</ItemGroup>
</Project>