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29 lines (23 loc) · 895 Bytes
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global using BTD_Mod_Helper.Extensions;
using MelonLoader;
using BTD_Mod_Helper;
using MarbleMonkey;
using Il2CppAssets.Scripts.Data.Behaviors.Projectiles;
using Il2CppAssets.Scripts.Simulation.Bloons;
using BTD_Mod_Helper.Api.ModOptions;
[assembly: MelonInfo(typeof(MarbleMonkey.MarbleMonkey), ModHelperData.Name, ModHelperData.Version, ModHelperData.RepoOwner)]
[assembly: MelonGame("Ninja Kiwi", "BloonsTD6")]
namespace MarbleMonkey;
public class MarbleMonkey : BloonsTD6Mod
{
public override void OnApplicationStart()
{
ModHelper.Msg<MarbleMonkey>("MarbleMonkey loaded!");
}
public static readonly ModSettingBool ParagonInsane = new ModSettingBool(false)
{
displayName = "ParagonInsane",
description = "If enabled, the Marble Monkey Paragon will be able to stun BADS instead of just everything else",
requiresRestart = true
};
}