I've been having a major issue recently on Windows 11 where, at complete random and only sometimes, the frame limiter will break and the game goes at 200fps+, as if you're fast forwarding during spectating.
During the course of a match, this will turn the connection into a choppy, one sided rollback mess like it's Street Fighter V for whoever received the bug - and getting a hit doesn't even fully stabilize it. The game will ultra fast-forward whenever the game is not held in sync, such as round win animations and victory quote screens. (This does not fix itself in between rounds, but could potentially be related to issue #12 ?)
The only way I've found to actually fix this is to close the game entirely and rehost... but this is no guarantee of anything and really only delays the inevitable, since it's very capable of happening over and over again until you randomly get a connection that doesn't shatter itself. This is extremely untenable for online
This seems to be mainly a Windows 11 problem, as Windows 10 users are not reporting this. Being the person who hosted also doesn't seem to remedy this, and it can also happen offline. Using the experimental settings to enable/disable the frame limiter also doesn't help, it's random.
Please look into this as soon as you can, and thanks for all the work you do! (If you need further details, I'm in bluecord as DMF|Mitz [mitzutsune].)
- CCCaster version 3.1006 (latest).
I've been having a major issue recently on Windows 11 where, at complete random and only sometimes, the frame limiter will break and the game goes at 200fps+, as if you're fast forwarding during spectating.
During the course of a match, this will turn the connection into a choppy, one sided rollback mess like it's Street Fighter V for whoever received the bug - and getting a hit doesn't even fully stabilize it. The game will ultra fast-forward whenever the game is not held in sync, such as round win animations and victory quote screens. (This does not fix itself in between rounds, but could potentially be related to issue #12 ?)
The only way I've found to actually fix this is to close the game entirely and rehost... but this is no guarantee of anything and really only delays the inevitable, since it's very capable of happening over and over again until you randomly get a connection that doesn't shatter itself. This is extremely untenable for online
This seems to be mainly a Windows 11 problem, as Windows 10 users are not reporting this. Being the person who hosted also doesn't seem to remedy this, and it can also happen offline. Using the experimental settings to enable/disable the frame limiter also doesn't help, it's random.
Please look into this as soon as you can, and thanks for all the work you do! (If you need further details, I'm in bluecord as DMF|Mitz [mitzutsune].)