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DevelopmentImage_Character_02

Cel Shade Lit

A custom made Unity URP cel shader that supports multiple lights and shadows.

For implementation details see YouTube video.

Future Plans

The cel shader in its current state is beautiful, but basic. Below are a few things planned for future releases:

  • Normal maps
  • Baked lighting
  • Baked shadows
  • Packaging of Rim Shading variables into the Smoothness Map
  • Better handling of attenuations
  • and much more