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433 lines (400 loc) · 11.1 KB
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package tun
import (
"os"
"sync/atomic"
"time"
"unsafe"
"github.com/sagernet/sing-tun/internal/afd"
"github.com/sagernet/sing/common/buf"
E "github.com/sagernet/sing/common/exceptions"
N "github.com/sagernet/sing/common/network"
"golang.org/x/sys/windows"
)
const goEngineInlineTransmit = false
const (
goCompletionKeyTun uintptr = iota + 1
goCompletionKeyWake
goCompletionKeySocket
)
const goAFDReadEvents = afd.POLL_RECEIVE | afd.POLL_DISCONNECT | afd.POLL_ABORT | afd.POLL_LOCAL_CLOSE | afd.POLL_CONNECT_FAIL
type goWindowsIO struct {
stack *Go
tun *NativeTun
iocp windows.Handle
afd *afd.Device
waitPacket *afd.WaitCompletionPacket
waitArmed bool
bridgeArm windows.Handle
bridgeClose windows.Handle
bridgeDone chan struct{}
entries map[*goAFDEntry]struct{}
completions [goSocketEventBatch + 2]afd.OverlappedEntry
receiveBuffers []*buf.Buffer
readWaitOptions N.ReadWaitOptions
// wintun's read-wait event is auto-reset and only set by the driver when it appends to
// the ring; WintunReceivePacket neither re-signals nor resets it (wintun api/session.c:
// CreateEventW(&SecurityAttributes, FALSE, FALSE, NULL)).
ringDrained bool
droppedEngineFrames goDropCounter
closing atomic.Bool
droppedDataFrames goDropCounter
}
func newGoPlatformQueues(stack *Go) ([]goPlatformIO, error) {
return []goPlatformIO{&goWindowsIO{stack: stack}}, nil
}
func (o *goWindowsIO) start() error {
nativeTun, isNative := o.stack.tun.(*NativeTun)
if !isNative {
return E.New("go: unsupported TUN implementation")
}
o.tun = nativeTun
iocp, err := windows.CreateIoCompletionPort(windows.InvalidHandle, 0, 0, 1)
if err != nil {
return E.Cause(err, "go: create completion port")
}
o.iocp = iocp
device, err := afd.Open(iocp, "sing-tun")
if err != nil {
windows.CloseHandle(iocp)
return E.Cause(err, "go: open afd device")
}
o.afd = device
if afd.WaitCompletionPacketSupported() {
waitPacket, packetErr := afd.NewWaitCompletionPacket()
if packetErr != nil {
device.Close()
windows.CloseHandle(iocp)
return E.Cause(packetErr, "go: create wait completion packet")
}
o.waitPacket = waitPacket
} else {
armEvent, eventErr := windows.CreateEvent(nil, 0, 0, nil)
if eventErr != nil {
device.Close()
windows.CloseHandle(iocp)
return E.Cause(eventErr, "go: create read wait event")
}
closeEvent, eventErr := windows.CreateEvent(nil, 1, 0, nil)
if eventErr != nil {
windows.CloseHandle(armEvent)
device.Close()
windows.CloseHandle(iocp)
return E.Cause(eventErr, "go: create read wait close event")
}
o.bridgeArm = armEvent
o.bridgeClose = closeEvent
o.bridgeDone = make(chan struct{})
go o.bridgeReadWait()
}
o.entries = make(map[*goAFDEntry]struct{})
o.ringDrained = true
return nil
}
func (o *goWindowsIO) bridgeReadWait() {
defer close(o.bridgeDone)
armHandles := []windows.Handle{o.bridgeArm, o.bridgeClose}
readHandles := []windows.Handle{o.tun.readWaitHandle(), o.bridgeClose}
for {
signaled, err := windows.WaitForMultipleObjects(armHandles, false, windows.INFINITE)
if err != nil || signaled != windows.WAIT_OBJECT_0 {
return
}
signaled, err = windows.WaitForMultipleObjects(readHandles, false, windows.INFINITE)
if err != nil || signaled != windows.WAIT_OBJECT_0 {
return
}
windows.PostQueuedCompletionStatus(o.iocp, 0, goCompletionKeyTun, nil)
}
}
func (o *goWindowsIO) armReadWait() (bool, error) {
if o.waitArmed {
return false, nil
}
o.waitArmed = true
if o.waitPacket == nil {
windows.SetEvent(o.bridgeArm)
return false, nil
}
alreadySignaled, err := o.waitPacket.Associate(o.iocp, o.tun.readWaitHandle(), goCompletionKeyTun)
if err != nil {
o.waitArmed = false
return false, E.Cause(err, "go: associate wintun read event")
}
if alreadySignaled {
o.waitArmed = false
return true, nil
}
return false, nil
}
func (o *goWindowsIO) wait(timeout time.Duration, events []goSocketEvent) (bool, int, error) {
tunReadable := !o.ringDrained
if o.ringDrained {
signaled, err := o.armReadWait()
if err != nil {
return false, 0, err
}
if signaled {
tunReadable = true
o.waitPacket.Cancel()
}
}
var waitMillis uint32
if tunReadable || timeout == 0 {
waitMillis = 0
} else if timeout < 0 {
waitMillis = windows.INFINITE
} else {
waitMillis = uint32((timeout + time.Millisecond - 1) / time.Millisecond)
}
var removed uint32
errno := afd.GetQueuedCompletionStatusEx(o.iocp, &o.completions[0], uint32(len(o.completions)), &removed, waitMillis, false)
if errno != 0 {
if errno == windows.WAIT_TIMEOUT {
return tunReadable, 0, nil
}
return false, 0, E.Cause(errno, "go: wait for completion")
}
socketCount := 0
for index := range removed {
completion := &o.completions[index]
switch completion.CompletionKey {
case goCompletionKeyTun:
o.waitArmed = false
tunReadable = true
case goCompletionKeyWake:
default:
entry := (*goAFDEntry)(unsafe.Pointer(completion.Overlapped))
entry.armed = false
if entry.cancelled {
o.releaseEntry(entry)
continue
}
var pollEvents uint32
if entry.pollInfo.NumberOfHandles > 0 {
pollEvents = entry.pollInfo.Handles[0].Events
}
if uint32(entry.ioStatusBlock.Status) != afd.STATUS_CANCELLED && socketCount < len(events) {
readable := pollEvents&goAFDReadEvents != 0 || entry.ioStatusBlock.Status != 0
writable := pollEvents&afd.POLL_SEND != 0
if readable || writable {
events[socketCount] = goSocketEvent{token: entry.token, readable: readable, writable: writable}
socketCount++
}
}
if entry.interest != 0 {
armErr := o.armEntry(entry)
if armErr != nil && socketCount < len(events) {
events[socketCount] = goSocketEvent{token: entry.token, readable: true}
socketCount++
}
}
}
}
return tunReadable, socketCount, nil
}
func (o *goWindowsIO) armEntry(entry *goAFDEntry) error {
var pollEvents uint32
if entry.interest&goInterestRead != 0 {
pollEvents |= goAFDReadEvents
}
if entry.interest&goInterestWrite != 0 {
pollEvents |= afd.POLL_SEND
}
err := o.afd.Poll(entry.baseHandle, pollEvents, &entry.ioStatusBlock, &entry.pollInfo)
if err != nil {
return err
}
entry.armed = true
return nil
}
func (o *goWindowsIO) registerSocket(socket *goSocket, token uint32, interest uint8) error {
baseHandle, err := afd.BaseSocket(socket.handle)
if err != nil {
return E.Cause(err, "go: query base socket")
}
entry := &goAFDEntry{baseHandle: baseHandle, token: token, interest: interest}
entry.pinner.Pin(entry)
if o.entries == nil {
o.entries = make(map[*goAFDEntry]struct{})
}
o.entries[entry] = struct{}{}
socket.entry = entry
if interest == 0 {
return nil
}
err = o.armEntry(entry)
if err != nil {
o.releaseEntry(entry)
socket.entry = nil
return E.Cause(err, "go: poll socket")
}
return nil
}
func (o *goWindowsIO) releaseEntry(entry *goAFDEntry) {
delete(o.entries, entry)
entry.pinner.Unpin()
}
func (o *goWindowsIO) updateSocket(socket *goSocket, interest uint8) error {
entry := socket.entry
if entry == nil || entry.interest == interest {
return nil
}
entry.interest = interest
if entry.armed {
return o.afd.Cancel(&entry.ioStatusBlock)
}
if interest == 0 {
return nil
}
err := o.armEntry(entry)
if err != nil {
return E.Cause(err, "go: poll socket")
}
return nil
}
func (o *goWindowsIO) unregisterSocket(socket *goSocket) {
entry := socket.entry
if entry == nil {
return
}
socket.entry = nil
entry.interest = 0
entry.cancelled = true
if !entry.armed {
o.releaseEntry(entry)
return
}
o.afd.Cancel(&entry.ioStatusBlock)
}
func (o *goWindowsIO) readBurst(frames []goFrame, options N.ReadWaitOptions) (int, bool, error) {
if o.receiveBuffers == nil || o.readWaitOptions != options {
o.releaseReadBuffers()
if o.receiveBuffers == nil {
o.receiveBuffers = make([]*buf.Buffer, goReadBatch)
}
o.readWaitOptions = options
}
limit := min(len(frames), len(o.receiveBuffers))
count := 0
for count < limit {
buffer := o.receiveBuffers[count]
if buffer == nil {
buffer = options.NewBufferSize(o.stack.mtu)
o.receiveBuffers[count] = buffer
}
buffer.Reset()
buffer.Resize(options.FrontHeadroom, 0)
buffer.Reserve(options.RearHeadroom)
n, err := o.tun.receiveInto(buffer.FreeBytes())
if err != nil {
return 0, false, err
}
if n == 0 {
o.ringDrained = true
return count, true, nil
}
buffer.Truncate(n)
options.PostReturn(buffer)
frames[count] = goFrame{buffer: buffer}
count++
}
o.ringDrained = false
return count, false, nil
}
func goFatalReadError(err error) bool {
return true
}
func (o *goWindowsIO) releaseReadBuffers() {
buf.ReleaseMulti(o.receiveBuffers)
clear(o.receiveBuffers)
}
func (o *goWindowsIO) writePacketBatch(frames []goUDPFrame) error {
var writeError error
var segments [2][]byte
for index := range frames {
frame := &frames[index]
segments[0] = frame.header[:frame.length]
segments[1] = frame.payload
err := o.writeFrame(segments[:], frame.meta)
if err != nil {
writeError = E.Errors(writeError, err)
}
}
return writeError
}
func (o *goWindowsIO) writeFrame(frame [][]byte, meta ForwardFrameMeta) error {
err := o.transmitFrame(frame)
if err == windows.ERROR_BUFFER_OVERFLOW {
o.droppedEngineFrames.record(o.stack.logger, "engine frames")
return errGoFrameDropped
}
return err
}
func (o *goWindowsIO) writePacket(packet []byte, meta ForwardFrameMeta) error {
frame := [1][]byte{packet}
return o.writeFrame(frame[:], meta)
}
func (o *goWindowsIO) writeData(frame [][]byte, meta ForwardFrameMeta) error {
backoff := goTransmitBackoffMin
waited := time.Duration(0)
for {
err := o.transmitFrame(frame)
if err != windows.ERROR_BUFFER_OVERFLOW {
return err
}
if o.closing.Load() {
return os.ErrClosed
}
if waited >= goTransmitBackoffBudget {
o.droppedDataFrames.record(o.stack.logger, "data frames")
return errGoFrameDropped
}
time.Sleep(backoff)
waited += backoff
backoff = min(backoff*2, goTransmitBackoffMax)
}
}
func (o *goWindowsIO) transmitFrame(frame [][]byte) error {
err := o.tun.transmitGather(frame)
if err == nil || err == windows.ERROR_BUFFER_OVERFLOW || err == os.ErrClosed {
return err
}
return E.Cause(err, "go: wintun send")
}
func (o *goWindowsIO) transmitPrefix() int {
return 0
}
func (o *goWindowsIO) transmitChecksumOffload() bool {
return false
}
func (o *goWindowsIO) transmitSegmentOffload() bool {
return false
}
func (o *goWindowsIO) armTransmitWritable() (bool, error) {
return false, nil
}
func (o *goWindowsIO) takeTransmitWritable() bool {
return false
}
func (o *goWindowsIO) wake() {
_ = windows.PostQueuedCompletionStatus(o.iocp, 0, goCompletionKeyWake, nil)
}
func (o *goWindowsIO) close() error {
o.closing.Store(true)
var err error
if o.waitPacket != nil {
err = E.Errors(o.waitPacket.Cancel(), o.waitPacket.Close())
} else {
windows.SetEvent(o.bridgeClose)
<-o.bridgeDone
err = E.Errors(windows.CloseHandle(o.bridgeArm), windows.CloseHandle(o.bridgeClose))
}
err = E.Errors(err, o.afd.Close(), windows.CloseHandle(o.iocp))
for entry := range o.entries {
entry.pinner.Unpin()
}
clear(o.entries)
return err
}
func (o *goWindowsIO) flush() {
}