Skip to content

Prevent GUI paints from blocking proxy activity and vice-versa #22

Description

@SaladDais

Right now all code other than the mitmproxy wrapper runs in the same process and thread. This leads to issues where GUI paints can block proxy activity and vice-versa, mostly noticeable when a lot of messages are being logged at once.

On the one hand I don't normally notice the perf hit, and having everything on one thread allows writing relatively simple GUI code for addons without needing to use signals / slots (like the blueish object list.) On the other hand, a few people have told me that they disable the message log for perf reasons.

In the short term, it'd make sense to batch up additions to the message log list and only try to draw every 0.1 seconds, like we did before.

Longer-term, I'll have to come up with cross-thread implementations of the AddonManager.UI APIs using signals and slots, and figure out how to run UIs like the blueish object list in the UI thread.

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions