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Copy pathsolver.py
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209 lines (193 loc) · 8.54 KB
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'''
from blocks import *
from copy import deepcopy
import time
def place_block(board_matrix: list[list[int]], block_id: int, block_matrix: list[list[int]], start_row: int, start_col: int) -> int:
cpy = deepcopy(board_matrix)
try:
for row in range(len(block_matrix)):
for col in range(len(block_matrix[0])):
if board_matrix[start_row + row][start_col + col] != 1:
if block_matrix[row][col] != 0:
print("Bruh?")
print("Trying to place at", (start_row, start_col))
print("Block matrix orientation is:")
print_matrix(block_matrix)
board_matrix = cpy
print("Actual matrix is:")
print_matrix(board_matrix)
return 0
if block_matrix[row][col] == 1:
board_matrix[start_row + row][start_col + col] = block_id
return 1
except IndexError:
print("Index error!!!!")
print("Trying to place at", (start_row, start_col))
print("Block matrix orientation is:")
print_matrix(block_matrix)
board_matrix = cpy
print("Actual matrix is:")
print_matrix(board_matrix)
return 0
def check_full(board_matrix: list[list[int]]):
for row in board_matrix:
for ele in row:
if ele == 1:
return -1
return 1
def reset_board(board_matrix: list[list[int]]):
for i in range(len(board_matrix)):
for j in range(len(board_matrix[0])):
if board_matrix[i][j] >= 2:
board_matrix[i][j] = 1
def remove_block(board_matrix: list[list[int]], block: Block):
print("removing the block ", block.id)
print("Block matrix is:")
print_matrix(block.matrix)
print("Before:")
print_matrix(board_matrix)
for i in range(len(board_matrix)):
for j in range(len(board_matrix[0])):
if board_matrix[i][j] == block.id:
board_matrix[i][j] = 1
print("After:")
print_matrix(board_matrix)
def solve_board_bruteforce(board_matrix: list[list[int]], blocks: list[Block]):
m_rows = len(board_matrix)
m_cols = len(board_matrix[0])
block1, block2, block3, block4 = blocks
for i1 in range(m_rows):
for j1 in range(m_cols):
reset_board(board_matrix)
for orientation1 in block1.get_all_block_orientations():
remove_block(board_matrix, block1)
status1 = place_block(board_matrix, block1.id, orientation1, i1, j1)
if not status1:
continue
print("First block", block1.id, "placed at", (i1, j1))
print_matrix(orientation1)
print("Now matrix is:")
print_matrix(board_matrix)
for i2 in range(m_rows):
for j2 in range(m_cols):
for orientation2 in block2.get_all_block_orientations():
remove_block(board_matrix, block2)
status2 = place_block(board_matrix, block2.id, orientation2, i2, j2)
if not status2:
continue
print("Second block", block2.id, "placed at", (i2, j2))
print_matrix(orientation2)
print("Now matrix is:")
print_matrix(board_matrix)
for i3 in range(m_rows):
for j3 in range(m_cols):
for orientation3 in block3.get_all_block_orientations():
remove_block(board_matrix, block3)
status3 = place_block(board_matrix, block3.id, orientation3, i3, j3)
if not status3:
continue
print("Third block", block3.id, "placed at", (i3, j3))
print_matrix(orientation3)
print("Now matrix is:")
print_matrix(board_matrix)
for i4 in range(m_rows):
for j4 in range(m_cols):
for orientation4 in block4.get_all_block_orientations():
remove_block(board_matrix, block4)
status4 = place_block(board_matrix, block4.id, orientation4, i4, j4)
if not status4:
continue
print("Fourth block", block4.id, "placed at", (i4, j4))
print_matrix(orientation4)
print("Now matrix is:")
print_matrix(board_matrix)
if check_full(board_matrix) == 1:
return True
return False
if __name__ == '__main__':
solved_matrix = [
[0, 1, 1, 1, 0],
[1, 1, 1, 1, 0],
[1, 1, 1, 1, 1],
[1, 1, 1, 1, 1],
[0, 0, 0, 0, 0],
]
blocks = [
ThatOneWeirdShape(),
Line2(),
LongL(),
SquareTail()
]
solve_board_bruteforce(solved_matrix, blocks)
'''
from blocks import *
from copy import deepcopy
import time
def check_full(board_matrix: list[list[int]]):
for row in board_matrix:
for ele in row:
if ele == 1:
return 0
return 1
def place_block(board_matrix: list[list[int]], block_id: int, block_matrix: list[list[int]], start_row: int, start_col: int) -> int:
cpy = deepcopy(board_matrix)
try:
for row in range(len(block_matrix)):
for col in range(len(block_matrix[0])):
if board_matrix[start_row + row][start_col + col] != 1:
if block_matrix[row][col] != 0:
print("Bruh?")
print("Trying to place at", (start_row, start_col))
print("Block matrix orientation is:")
print_matrix(block_matrix)
board_matrix = cpy
print("Actual matrix is:")
print_matrix(board_matrix)
return 0
if block_matrix[row][col] == 1:
board_matrix[start_row + row][start_col + col] = block_id
#time.sleep(0)
return 1
except IndexError:
print("Index error!!!!")
print("Trying to place at", (start_row, start_col))
print("Block matrix orientation is:")
print_matrix(block_matrix)
board_matrix = cpy
print("Actual matrix is:")
print_matrix(board_matrix)
return 0
def remove_block(board_matrix: list[list[int]], block: Block):
print("removing the block ", block.id)
print("Block matrix is:")
print_matrix(block.matrix)
print("Before:")
print_matrix(board_matrix)
for i in range(len(board_matrix)):
for j in range(len(board_matrix[0])):
if board_matrix[i][j] == block.id:
board_matrix[i][j] = 1
print("After:")
print_matrix(board_matrix)
def solve_board_backtrack(board_matrix: list[list[int]], blocks: list[Block], block_index: int = 0):
if block_index == len(blocks):
return check_full(board_matrix) == 1
m_rows = len(board_matrix)
m_cols = len(board_matrix[0])
current_block = blocks[block_index]
for orientation in current_block.get_all_block_orientations():
for i in range(m_rows):
for j in range(m_cols):
remove_block(board_matrix, current_block)
status = place_block(board_matrix, current_block.id, orientation, i, j)
if not status:
continue
print(f"Block {current_block.id} placed at {(i, j)}")
print_matrix(orientation)
print("Now matrix is:")
print_matrix(board_matrix)
if solve_board_backtrack(board_matrix, blocks, block_index + 1):
time.sleep(0.5)
return True
remove_block(board_matrix, current_block)
return False