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1729 lines (1727 loc) · 69.4 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project name="VN_MF_GAMEMODE">
<Package name="MF">
<Container name="default">
<Key ID="STR_vn_mf_levelup">
<Original>LEVEL UP!</Original>
</Key>
<Key ID="STR_vn_mf_rankpoint_short">
<Original>RP</Original>
</Key>
<Key ID="STR_vn_mf_needdutyofficer">
<Original>Cannot change teams without a duty officer present.</Original>
</Key>
<Key ID="STR_vn_mf_dropincomming">
<Original>%1 drop incomming.</Original>
</Key>
<Key ID="STR_vn_mf_requestdrop">
<Original>Request %1</Original>
</Key>
<Key ID="STR_vn_mf_goto">
<Original>Goto %1</Original>
</Key>
<Key ID="STR_vn_mf_training">
<Original>%1 Training</Original>
</Key>
<Key ID="STR_vn_mf_needtobeengineer">
<Original>You must be an %1 to build, please see a Duty Officer.</Original>
</Key>
<Key ID="STR_vn_mf_medic">
<Original>Medic</Original>
</Key>
<Key ID="STR_vn_mf_radioOperator">
<Original>Radio Operator</Original>
</Key>
<Key ID="STR_vn_mf_radioOperatorTasks">
<Original>Operating radios, communication</Original>
</Key>
<Key ID="STR_vn_mf_engineer">
<Original>Engineer</Original>
</Key>
<Key ID="STR_vn_mf_explosive_specialist">
<Original>Explosive Specialist</Original>
</Key>
<Key ID="STR_vn_mf_resupply">
<Original>Resupply With Crate</Original>
</Key>
<Key ID="STR_vn_mf_scout_action">
<Original>Scout for Nearest Enemy Site</Original>
</Key>
<Key ID="STR_vn_mf_arsenal">
<Original>Arsenal</Original>
</Key>
<Key ID="STR_vn_mf_nosupplydropnearby">
<Original>No supplies nearby!</Original>
</Key>
<Key ID="STR_vn_mf_invite">
<Original>Invite %1</Original>
</Key>
<Key ID="STR_vn_mf_friendsmade">
<Original>Acquaintance made</Original>
</Key>
<Key ID="STR_vn_mf_trainingcomplete">
<Original>Training Complete</Original>
</Key>
<Key ID="STR_vn_mf_invitereceived">
<Original>Invite Received</Original>
</Key>
<Key ID="STR_vn_mf_onetraitperplayer">
<Original>You can only have one speciality at a time.</Original>
</Key>
<Key ID="STR_vn_mf_onetraitperteam">
<Original>Your team already has a player with that speciality.</Original>
</Key>
<Key ID="STR_vn_mf_supplydroponstandby">
<Original>Supply drops on standby, make sure no other supplies are near drop zone.</Original>
</Key>
<Key ID="STR_vn_mf_situation_room">
<Original>Situation Room</Original>
</Key>
<Key ID="STR_vn_mf_checkpoint">
<Original>Checkpoint</Original>
</Key>
<Key ID="STR_vn_mf_aid_post">
<Original>Aid Post</Original>
</Key>
<Key ID="STR_vn_mf_guardtower">
<Original>Guard Tower</Original>
</Key>
<Key ID="STR_vn_mf_ammoresupply">
<Original>Ammo Resupply Station</Original>
</Key>
<Key ID="STR_vn_mf_repairresupply">
<Original>Repair Station</Original>
</Key>
<Key ID="STR_vn_mf_fuelresupply">
<Original>Fuel Station</Original>
</Key>
<Key ID="STR_vn_mf_vehicle_workshop">
<Original>Vehicle Workshop</Original>
</Key>
<Key ID="STR_vn_mf_bridgebailey01">
<Original>Bailey Bridge 1</Original>
</Key>
<Key ID="STR_vn_mf_bridgebailey02">
<Original>Bailey Bridge 2</Original>
</Key>
<Key ID="STR_vn_mf_bridgebailey03">
<Original>Bailey Bridge 3</Original>
</Key>
<Key ID="STR_vn_mf_bridgebailey04">
<Original>Bailey Bridge 4</Original>
</Key>
<Key ID="STR_vn_mf_bridgeramp01">
<Original>Bridge Ramp</Original>
</Key>
<Key ID="STR_vn_mf_bridgesmall01">
<Original>Small Bridge 1</Original>
</Key>
<Key ID="STR_vn_mf_bridgesmall02">
<Original>Small Bridge 2</Original>
</Key>
<Key ID="STR_vn_mf_bridgesmall03">
<Original>Small Bridge 3</Original>
</Key>
<Key ID="STR_vn_mf_bridgesmall04">
<Original>Small Bridge 4</Original>
</Key>
<Key ID="STR_vn_mf_school">
<Original>School</Original>
</Key>
<Key ID="STR_vn_mf_drink_water">
<Original>Drink Water</Original>
</Key>
<Key ID="STR_vn_mf_eat_food">
<Original>Eat Food</Original>
</Key>
<Key ID="STR_vn_mf_repack">
<Original>Repack</Original>
</Key>
<Key ID="STR_vn_mf_drink">
<Original>Drink</Original>
</Key>
<Key ID="STR_vn_mf_take_medicine">
<Original>Take Medicine</Original>
</Key>
<Key ID="STR_vn_mf_refill">
<Original>Refill</Original>
</Key>
<Key ID="STR_vn_mf_eat">
<Original>Eat</Original>
</Key>
<Key ID="STR_vn_mf_check_pulse">
<Original>Check Pulse</Original>
</Key>
<Key ID="STR_vn_mf_build">
<Original>Build</Original>
</Key>
<Key ID="STR_vn_mf_idle">
<Original>Idle</Original>
</Key>
<Key ID="STR_vn_mf_wreck">
<Original>Wreck</Original>
</Key>
<Key ID="STR_vn_mf_disabled">
<Original>Disabled</Original>
</Key>
<Key ID="STR_vn_mf_vehicle_locked_to_team">
<Original>This vehicle can't be used by your team</Original>
</Key>
<Key ID="STR_vn_mf_respawn_mike_force">
<Original>PLEI MEI SF CAMP - MIKE FORCE</Original>
</Key>
<Key ID="STR_vn_mf_respawn_green_hornets">
<Original>PLEIKU - GREEN HORNETS</Original>
</Key>
<Key ID="STR_vn_mf_respawn_spike_team">
<Original>FOB2 KONTUM - SPIKE TEAM</Original>
</Key>
<Key ID="STR_vn_mf_respawn_acav">
<Original>FOB 5 BAN ME THUOT - ACAV</Original>
</Key>
<Key ID="STR_vn_mf_respawn_mike_force_khe_sanh">
<Original>KHE SANH SF CAMP - MIKE FORCE</Original>
</Key>
<Key ID="STR_vn_mf_respawn_green_hornets_khe_sanh">
<Original>KHE SANH SF CAMP - GREEN HORNETS</Original>
</Key>
<Key ID="STR_vn_mf_respawn_spike_team_khe_sanh">
<Original>KHE SANH SF CAMP - SPIKE TEAM</Original>
</Key>
<Key ID="STR_vn_mf_respawn_acav_khe_sanh">
<Original>KHE SANH SF CAMP - ACAV</Original>
</Key>
<Key ID="STR_vn_mf_respawn_mike_force_the_bra">
<Original>CAMP STRIKER - MIKE FORCE</Original>
</Key>
<Key ID="STR_vn_mf_respawn_green_hornets_the_bra">
<Original>CAMP STRIKER - GREEN HORNETS</Original>
</Key>
<Key ID="STR_vn_mf_respawn_spike_team_the_bra">
<Original>CAMP STRIKER - SPIKE TEAM</Original>
</Key>
<Key ID="STR_vn_mf_respawn_acav_the_bra">
<Original>CAMP STRIKER - ACAV</Original>
</Key>
<Key ID="STR_vn_mf_respawn_spike_team_altis">
<Original>MOLOS VILLAGE - SPIKE TEAM</Original>
</Key>
<Key ID="STR_vn_mf_respawn_mike_force_altis">
<Original>MOLOS VILLAGE - MIKE FORCE</Original>
</Key>
<Key ID="STR_vn_mf_respawn_green_hornets_altis">
<Original>MOLOS AIRFIELD - GREEN HORNETS</Original>
</Key>
<Key ID="STR_vn_mf_respawn_acav_altis">
<Original>FOB 1 - ACAV</Original>
</Key>
<Key ID="STR_vn_mf_supply_officer">
<Original>Supply Officer</Original>
</Key>
<Key ID="STR_vn_mf_duty_officer">
<Original>Duty Officer</Original>
</Key>
<Key ID="STR_vn_mf_light_helicopters">
<Original>Light Helicopters</Original>
</Key>
<Key ID="STR_vn_mf_helicopters">
<Original>Helicopters</Original>
</Key>
<Key ID="STR_vn_mf_wreck_recovery">
<Original>Wreck Recovery</Original>
</Key>
<Key ID="STR_vn_mf_rearm">
<Original>Rearm</Original>
</Key>
<Key ID="STR_vn_mf_loading1">
<Original>writing diary entry...</Original>
</Key>
<Key ID="STR_vn_mf_loading2">
<Original>checking pockets...</Original>
</Key>
<Key ID="STR_vn_mf_loading3">
<Original>cleaning glasses...</Original>
</Key>
<Key ID="STR_vn_mf_loading4">
<Original>putting boots on...</Original>
</Key>
<Key ID="STR_vn_mf_loading5">
<Original>washing canteen...</Original>
</Key>
<Key ID="STR_vn_mf_loading6">
<Original>polishing spork...</Original>
</Key>
<Key ID="STR_vn_mf_loading7">
<Original>putting on shades...</Original>
</Key>
<Key ID="STR_vn_mf_loading8">
<Original>dusting off shoulders...</Original>
</Key>
<Key ID="STR_vn_mf_loading9">
<Original>shining boots...</Original>
</Key>
<Key ID="STR_vn_mf_loading10">
<Original>ready for action...</Original>
</Key>
<Key ID="STR_vn_mf_howtobuild">
<Original>How to Build</Original>
</Key>
<Key ID="STR_vn_mf_howtobuild_long">
<Original>Note: Engineer training required!<br></br>Press 'N' to enable/disable building.<br></br>Use mouse scroll wheel for adjustments, press Alt to cycle between height adjustment or rotation.<br></br>Press and hold 'Space' to finalize Build.</Original>
</Key>
<Key ID="STR_vn_mf_other_keys">
<Original>Other Key Binds</Original>
</Key>
<Key ID="STR_vn_mf_other_keys_long">
<Original>Press 'Y' to use gesture menu ('Z' on QWERTZ keyboards).<br></br>Press 'H' to open task roster.<br></br>Press '6' to activate wheel menu.<br></br></Original>
</Key>
<Key ID="STR_vn_mf_restrictedzone">
<Original>Cannot build in Restricted Zone!</Original>
</Key>
<Key ID="STR_vn_mf_purple_heart">
<Original>Purple Heart</Original>
</Key>
<Key ID="STR_vn_mf_rvn_wound_medal">
<Original>RVN Wound Medal</Original>
</Key>
<Key ID="STR_vn_mf_rvn_civil_action_unit_citation">
<Original>RVN Civil Action Unit Citation</Original>
</Key>
<Key ID="STR_vn_mf_distinguished_service_cross">
<Original>Distinguished Service Cross</Original>
</Key>
<Key ID="STR_vn_mf_vietnam_gallantry_cross">
<Original>Vietnam Gallantry Cross</Original>
</Key>
<Key ID="STR_vn_mf_rvn_defense_medal">
<Original>RVN Defense Medal</Original>
</Key>
<Key ID="STR_vn_mf_combat_infantryman_badge">
<Original>Combat Infantryman Badge</Original>
</Key>
<Key ID="STR_vn_mf_bronze_star">
<Original>Bronze Star</Original>
</Key>
<Key ID="STR_vn_mf_silver_star">
<Original>Silver Star</Original>
</Key>
<Key ID="STR_vn_mf_air_medal">
<Original>Air Medal</Original>
</Key>
<Key ID="STR_vn_mf_distinguished_service_order">
<Original>Distinguished Service Order</Original>
</Key>
<Key ID="STR_vn_mf_congressional_medalofhonor">
<Original>Congressional Medal of Honor</Original>
</Key>
<Key ID="STR_vn_mf_air_cross_of_gallantry">
<Original>RVN Air Cross of Gallantry</Original>
</Key>
<Key ID="STR_vn_mf_vietnam_tet_campaign_commemorative_medal">
<Original>Vietnam Tet Campaign Commemorative Medal</Original>
</Key>
<Key ID="STR_vn_mf_rvn_special_service_medal">
<Original>RVN Special Service Medal</Original>
</Key>
<Key ID="STR_vn_mf_national_defense_service_medal">
<Original>National Defense Service Medal</Original>
</Key>
<Key ID="STR_vn_mf_distinguished_flying_cross">
<Original>Distinguished Flying Cross</Original>
</Key>
<Key ID="STR_vn_mf_army_commendation_medal">
<Original>Army Commendation Medal</Original>
</Key>
<Key ID="STR_vn_mf_air_force_good_conduct_medal">
<Original>Air Force Good Conduct Medal</Original>
</Key>
<Key ID="STR_vn_mf_air_force_cross">
<Original>Air Force Cross</Original>
</Key>
<Key ID="STR_vn_mf_special_operations_medal">
<Original>Special Operations Medal</Original>
</Key>
<Key ID="STR_vn_mf_army_presidential_unit_citation">
<Original>Army Presidential Unit Citation</Original>
</Key>
<Key ID="STR_vn_mf_usaf_outstanding_unit_award">
<Original>USAF Outstanding Unit Award</Original>
</Key>
<Key ID="STR_vn_mf_meritorious_unit_citation">
<Original>Meritorious Unit Citation</Original>
</Key>
<Key ID="STR_vn_mf_meritorious_service_medal">
<Original>Meritorious Service Medal</Original>
</Key>
<Key ID="STR_vn_mf_joint_service_commendation_medal">
<Original>Joint Service Commendation Medal</Original>
</Key>
<Key ID="STR_vn_mf_legion_of_merit">
<Original>Legion of Merit</Original>
</Key>
<Key ID="STR_vn_mf_vietnam_service_medal">
<Original>Vietnam Service Medal</Original>
</Key>
<Key ID="STR_vn_mf_republic_of_vietnam_campaign_medal">
<Original>Republic of Vietnam Campaign Medal</Original>
</Key>
<Key ID="STR_vn_mf_gulf_of_tonkin_vietnam_commemorative_medal">
<Original>Gulf of Tonkin Vietnam Commemorative Medal</Original>
</Key>
<Key ID="STR_vn_mf_navy_cross">
<Original>Navy Cross</Original>
</Key>
<Key ID="STR_vn_mf_rvn_training_service_medal">
<Original>RVN Training Service Medal</Original>
</Key>
<Key ID="STR_vn_mf_rvn_technical_service_medal">
<Original>RVN Technical Service Medal</Original>
</Key>
<Key ID="STR_vn_mf_rvn_military_merit_first_republic_medal">
<Original>RVN Military Merit First Republic Medal</Original>
</Key>
<Key ID="STR_vn_mf_hud_interact">
<Original>Interact</Original>
</Key>
<Key ID="STR_vn_mf_hud_toggledOff">
<Original>You toggled off the interaction overlay.</Original>
</Key>
<Key ID="STR_vn_mf_hud_toggledOn">
<Original>You toggled on the interaction overlay.</Original>
</Key>
<Key ID="STR_vn_mf_keybindings_interactionOverlay_toggle">
<Original>Toggle Interaction Overlay</Original>
</Key>
<Key ID="STR_vn_mf_taskRoster_Main_MikeForceDescription">
<Original>As special forces infantry, your team's role is to:<br/>- Sweep and clear areas of enemy<br/>- Secure and hold zones<br/>- Protect populations, logistics and supplies<br/>- Reinforce other teams<br/>Tasks<br/>- <img color='#CC000000' image='\vn\ui_f_vietnam\ui\taskroster\img\icons\vn_icon_task_primary.paa'/> Primary Tasks are shared by all teams.<br/>- <img color='#CC000000' image='\vn\ui_f_vietnam\ui\taskroster\img\icons\vn_icon_task_secondary.paa'/> Secondary Tasks are unique to your team.<br/>- <img color='#CC000000' image='\vn\ui_f_vietnam\ui\taskroster\img\icons\vn_icon_task_support.paa'/> Support Tasks are called by other teams in need of your help. You may also request their support, for example transport is provided for you by ACAV or Green Hornets.</Original>
</Key>
<Key ID="STR_vn_mf_taskRoster_Main_SpikeTeamDescription">
<Original>As special forces recon, your team's role is to:<br/>- Carry out reconnaissance to locate enemy infrastructure<br/>- Ambush and assault the enemy<br/>- Direct air and armour support onto enemy concentrations<br/>- Support other teams with reconnaissance and search and rescue<br/>Tasks<br/>- <img color='#CC000000' image='\vn\ui_f_vietnam\ui\taskroster\img\icons\vn_icon_task_primary.paa'/> Primary Tasks are shared by all teams. <br/>- <img color='#CC000000' image='\vn\ui_f_vietnam\ui\taskroster\img\icons\vn_icon_task_secondary.paa'/> Secondary Tasks are unique to your team.<br/>- <img color='#CC000000' image='\vn\ui_f_vietnam\ui\taskroster\img\icons\vn_icon_task_support.paa'/> Support Tasks are called by other teams in need of your help. You may also request their support, for example transport is provided for you by ACAV or Green Hornets.</Original>
</Key>
<Key ID="STR_vn_mf_taskRoster_Main_GreenHornetsTeamDescription">
<Original>As a Green Hornet, your team's role is to fly helicopters and jets to:<br/>- Insert and extract troops to their desired location<br/>- Carry out aerial reconnaissance to find enemy infrastructure<br/>- Support other teams with close air support<br/>- Deliver supplies to build new infrastructure<br/>- Engage enemy aircraft<br/>Tasks<br/>- <img color='#CC000000' image='\vn\ui_f_vietnam\ui\taskroster\img\icons\vn_icon_task_primary.paa'/> Primary Tasks are shared by all teams.<br/>- <img color='#CC000000' image='\vn\ui_f_vietnam\ui\taskroster\img\icons\vn_icon_task_secondary.paa'/> Secondary Tasks are unique to your team.<br/>- <img color='#CC000000' image='\vn\ui_f_vietnam\ui\taskroster\img\icons\vn_icon_task_support.paa'/> Support Tasks are called by other teams in need of your help. You may also request their support, for example search and rescue is provided for you by Spike Team.</Original>
</Key>
<Key ID="STR_vn_mf_taskRoster_Main_ArmouredCavalryDescription">
<Original>As Armoured Cavalry, your team's role is to operate trucks and tanks to:<br/>- Insert and extract troops to their desired location<br/>- Support other teams with heavy weapons vehicles<br/>- Deliver supplies and build new infrastructure<br/>- Engage enemy vehicles and armour<br/>Tasks<br/>- <img color='#CC000000' image='\vn\ui_f_vietnam\ui\taskroster\img\icons\vn_icon_task_primary.paa'/> Primary Tasks are shared by all teams. <br/>- <img color='#CC000000' image='\vn\ui_f_vietnam\ui\taskroster\img\icons\vn_icon_task_secondary.paa'/> Secondary Tasks are unique to your team.<br/>- <img color='#CC000000' image='\vn\ui_f_vietnam\ui\taskroster\img\icons\vn_icon_task_support.paa'/> Support Tasks are called by other teams in need of your help. You may also request their support, for example vehicle recovery or convoy protection is provided for you by Green Hornets.</Original>
</Key>
<Key ID="STR_vn_mf_taskRoster_Main_rolesHeaderName">
<Original>Role</Original>
</Key>
<Key ID="STR_vn_mf_taskRoster_Main_rolesHeaderTasks">
<Original>Tasks</Original>
</Key>
<Key ID="STR_vn_mf_taskRoster_Main_rolesHeaderPlayers">
<Original>Players</Original>
</Key>
<Key ID="STR_vn_mf_taskRoster_Main_medicTasks">
<Original>Healing, Humanitarian</Original>
</Key>
<Key ID="STR_vn_mf_taskRoster_Main_engineerTasks">
<Original>Building</Original>
</Key>
<Key ID="STR_vn_mf_taskRoster_Main_explosive_specialistTasks">
<Original>Demolition, mining, de-mining</Original>
</Key>
<Key ID="STR_vn_mf_taskRoster_Main_assaultpilotTasks">
<Original>Flying gunship/ jet</Original>
</Key>
<Key ID="STR_vn_mf_taskRoster_Main_requestButton">
<Original>REQUEST</Original>
</Key>
<Key ID="STR_vn_mf_taskRoster_Main_teamWelcome">
<Original>Welcome to:<br/>%1</Original>
</Key>
<Key ID="STR_vn_mf_task_support_resupply_title">
<Original>Resupply: Ammo</Original>
</Key>
<Key ID="STR_vn_mf_task_support_resupply_desc">
<Original>Transport the supplies to the position provided by %1.</Original>
</Key>
<Key ID="STR_vn_mf_task_support_resupply_deliver_crate_title">
<Original>Deliver Resupply Crate</Original>
</Key>
<Key ID="STR_vn_mf_task_support_resupply_deliver_crate_desc">
<Original>Deliver the resupply crate to the units that need it.</Original>
</Key>
<Key ID="STR_vn_mf_task_support_resupply_requesterDesc">
<Original>Request ammo supplies be dropped at a specific location.</Original>
</Key>
<Key ID="STR_vn_mf_task_support_resupply_medical_title">
<Original>Resupply: Medical</Original>
</Key>
<Key ID="STR_vn_mf_task_support_resupply_medical_requesterDesc">
<Original>Request medical supplies be dropped at a specific location.</Original>
</Key>
<Key ID="STR_vn_mf_task_support_resupply_food_title">
<Original>Resupply: Food</Original>
</Key>
<Key ID="STR_vn_mf_task_support_resupply_food_requesterDesc">
<Original>Request food supplies be dropped at a specific location.</Original>
</Key>
<Key ID="STR_vn_mf_task_support_resupply_building_materials_title">
<Original>Resupply: Building Materials</Original>
</Key>
<Key ID="STR_vn_mf_task_support_resupply_building_materials_requesterDesc">
<Original>Request building materials be dropped at a specific location.</Original>
</Key>
<Key ID="STR_vn_mf_task_support_resupply_workshop_title">
<Original>Resupply: Workshop</Original>
</Key>
<Key ID="STR_vn_mf_task_support_resupply_workshop_requesterDesc">
<Original>Request workshop supplies be dropped at a specific location.</Original>
</Key>
<Key ID="STR_vn_mf_player_markers_vehicle_marker">
<Original>%1 (%2%3)</Original>
</Key>
<Key ID="STR_vn_mf_add_sandbag">
<Original>Add Sandbag</Original>
<English>Add Sandbag</English>
</Key>
</Container>
<Container name="interaction_overlay">
<Key ID="STR_vn_mf_overlay_duty_officer_name">
<Original>Duty Officer</Original>
</Key>
<Key ID="STR_vn_mf_overlay_duty_officer_description">
<Original>Change teams or train in a role, such as engineer.</Original>
</Key>
<Key ID="STR_vn_mf_overlay_fast_travel_name">
<Original>Fast Travel</Original>
</Key>
<Key ID="STR_vn_mf_overlay_fast_travel_description">
<Original>Teleport to the bases of each team</Original>
</Key>
<Key ID="STR_vn_mf_overlay_supply_officer_name">
<Original>Supply Officer</Original>
</Key>
<Key ID="STR_vn_mf_overlay_supply_officer_description">
<Original>Request supplies, such as building supplies, food or ammunition.</Original>
</Key>
<Key ID="STR_para_overlay_wreck_recovery_status">
<Original>Wreck Recovery Status: %1</Original>
</Key>
<Key ID="STR_para_overlay_wreck_recovery_time_left">
<Original>Repairing: %1 (%2s remaining)</Original>
</Key>
<Key ID="STR_para_overlay_buildable_base">
<Original>Base: %1</Original>
</Key>
<Key ID="STR_para_overlay_buildable_standalone">
<Original>Standalone</Original>
</Key>
<Key ID="STR_para_overlay_buildable_status">
<Original>Status: %1</Original>
</Key>
<Key ID="STR_para_overlay_buildable_build_progress">
<Original>Build Progress: %2%1</Original>
</Key>
<Key ID="STR_para_overlay_buildable_percentage_filled">
<Original>Percentage Filled: %1</Original>
</Key>
<Key ID="STR_para_overlay_buildable_current_supplies">
<Original>Current Supplies: %1</Original>
</Key>
<Key ID="STR_para_overlay_buildable_supplies_until_full">
<Original>Supplies Until Full: %1</Original>
</Key>
<Key ID="STR_para_overlay_buildable_supply_capacity">
<Original>Supply Capacity: %1</Original>
</Key>
<Key ID="STR_para_overlay_buildable_lifetime">
<Original>Time Until Decay: %1 hours %2 minutes</Original>
</Key>
<Key ID="STR_para_overlay_good">
<Original>Good</Original>
<English>Good</English>
</Key>
<Key ID="STR_para_overlay_decaying">
<Original>Decaying</Original>
<English>Decaying</English>
</Key>
<Key ID="STR_para_overlay_ready">
<Original>Ready</Original>
<English>Ready</English>
</Key>
<Key ID="STR_para_overlay_in_progress">
<Original>In Progress</Original>
<English>In Progress</English>
</Key>
</Container>
<Container name="notifications">
<Key ID="STR_vn_mf_notification_title_training">
<Original>Training</Original>
</Key>
<Key ID="STR_vn_mf_notification_title_vehicle_locked">
<Original>Vehicle Locked</Original>
</Key>
<Key ID="STR_vn_mf_notification_title_new_support_request">
<Original>New Support Request</Original>
</Key>
<Key ID="STR_vn_mf_notification_title_zone_completed">
<Original>Zone Completed</Original>
</Key>
<Key ID="STR_vn_mf_notification_title_support_transport">
<Original>Squad Transport</Original>
</Key>
<Key ID="STR_vn_mf_notification_desc_support_transport_all_onboard">
<Original>All Players Onboard</Original>
</Key>
<Key ID="STR_vn_mf_notification_desc_support_transport_players_dead">
<Original>All Players Dead</Original>
</Key>
<Key ID="STR_vn_mf_notification_desc_support_transport_too_close">
<Original>Drop-off Too Close</Original>
</Key>
<Key ID="STR_vn_mf_notification_desc_support_transport_wrong_location">
<Original>Wrong Location</Original>
</Key>
<Key ID="STR_vn_mf_notification_desc_support_transport_complete">
<Original>Transport Complete</Original>
</Key>
<Key ID="STR_vn_mf_notification_desc_support_task_created">
<Original>Support Task Created</Original>
</Key>
<Key ID="STR_vn_mf_notification_title_counter_attack">
<Original>Counter-attack</Original>
<English>Counter-attack</English>
</Key>
<Key ID="STR_vn_mf_notification_desc_counter_attack_preparing">
<Original>The enemy will counter-attack in %2 minutes</Original>
<English>The enemy will counter-attack in %2 minutes</English>
</Key>
<Key ID="STR_vn_mf_notification_desc_counter_attack_imminent">
<Original>Enemy counter-attack is imminent!</Original>
<English>Enemy counter-attack is imminent!</English>
</Key>
<Key ID="STR_vn_mf_notification_title_base_attack">
<Original>FOB Attack</Original>
<English>FOB Attack</English>
</Key>
<Key ID="STR_vn_mf_notification_desc_base_attack_preparing">
<Original>The enemy will attack an FOB in %2 minutes</Original>
<English>The enemy will attack an FOB in %2 minutes</English>
</Key>
<Key ID="STR_vn_mf_notification_desc_base_attack_imminent">
<Original>Enemy attack on FOB is imminent!</Original>
<English>Enemy attack on FOB is imminent!</English>
</Key>
<Key ID="STR_vn_mf_notification_desc_counter_attack_shortened">
<Original>All critical tasks completed. Enemy counter attack in %2 minutes.</Original>
<English>All critical tasks completed. Enemy counter attack in %2 minutes.</English>
</Key>
<Key ID="STR_vn_mf_notification_desc_counter_attack_lost">
<Original>The enemy counter-attack was successful. Zone %1 has been lost.</Original>
<English>The enemy counter-attack was successful. Zone %1 has been lost.</English>
</Key>
<Key ID="STR_vn_mf_notification_desc_no_sandbag">
<Original>No sandbags in inventory</Original>
<English>No sandbags in inventory</English>
</Key>
<Key ID="STR_vn_mf_notification_desc_sandbags_not_allowed">
<Original>Sandbags cannot be used on this building</Original>
<English>Sandbags cannot be used on this building</English>
</Key>
<Key ID="STR_para_build_cantresupplyunbuiltbuilding">
<Original>You can't resupply an unbuilt building</Original>
<English>You can't resupply an unbuilt building</English>
</Key>
<Key ID="STR_vn_mf_notification_title_empty_food_item">
<Original>Empty Food Item</Original>
<English>Empty Food Item</English>
</Key>
<Key ID="STR_vn_mf_notification_desc_empty_food_item">
<Original>The container is empty</Original>
<English>The container is empty</English>
</Key>
<Key ID="STR_vn_mf_notification_title_team_full">
<Original>This team is full</Original>
<English>This team is full</English>
</Key>
<Key ID="STR_vn_mf_notification_desc_team_full">
<Original>Try choosing another team</Original>
<English>Try choosing another team</English>
</Key>
</Container>
<Container name="building">
<Key ID="STR_para_building_position">
<Original>Position</Original>
<English>Position</English>
</Key>
<Key ID="STR_para_building_rotation">
<Original>Rotation</Original>
<English>Rotation</English>
</Key>
<Key ID="STR_para_building_height">
<Original>Height</Original>
<English>Height</English>
</Key>
<Key ID="STR_para_building_hint_header">
<Original>Building Placement</Original>
<English>Building Placement</English>
</Key>
<Key ID="STR_para_building_hint_body">
<Original><t color='#23aa50'>[LMB]/[RMB]</t> to cycle placement mode.<br/><br/>Building can be placed with the 'build' action when the building is green. Buildings must not be colliding, and must be placed on a surface.</Original>
<English><t color='#23aa50'>[LMB]/[RMB]</t> to cycle placement mode.<br/><br/>Building can be placed with the 'build' action when the building is green. Buildings must not be colliding, and must be placed on a surface.</English>
</Key>
<Key ID="STR_para_building_placing_in_progress">
<Original>Placing Building</Original>
<English>Placing Building</English>
</Key>
<Key ID="STR_vn_mf_buildingMenu_condition_hasRank">
<Original>Has Rank</Original>
</Key>
<Key ID="STR_vn_mf_buildingMenu_condition_isEngineer">
<Original>Is an Engineer</Original>
</Key>
<Key ID="STR_vn_mf_buildingMenu_condition_rnFoot">
<Original>On Foot</Original>
</Key>
<Key ID="STR_vn_mf_buildingMenu_condition_inRestrictedZone">
<Original>Restricted Zone</Original>
</Key>
<Key ID="STR_vn_mf_buildingMenu_ui_costs">
<Original>Costs</Original>
</Key>
<Key ID="STR_vn_mf_buildingMenu_per_hour">
<Original>per hour</Original>
</Key>
<Key ID="STR_vn_mf_buildingMenu_total_capacity">
<Original>total capacity</Original>
</Key>
<Key ID="STR_vn_mf_buildingMenu_ui_pageAbrev">
<Original>p.</Original>
</Key>
<Key ID="STR_vn_mf_buildingMenu_ui_build">
<Original>Build</Original>
</Key>
<Key ID="STR_vn_mf_buildingMenu_ui_nextPage">
<Original>Next page</Original>
</Key>
<Key ID="STR_vn_mf_buildingMenu_ui_previousPage">
<Original>Previous page</Original>
</Key>
<Key ID="STR_vn_mf_buildingMenu_ui_title">
<Original>Building Menu</Original>
</Key>
<Key ID="STR_vn_mf_buildingMenu_conditions">
<Original>Conditions</Original>
</Key>
<Key ID="STR_vn_mf_keybindings_selector">
<Original>Wheel Menu</Original>
</Key>
<Key ID="STR_vn_mf_keybindings_debug_monitor">
<Original>Toggle Debug Monitor</Original>
</Key>
<Key ID="STR_vn_mf_keybindings_task_roster">
<Original>Task Roster</Original>
</Key>
<Key ID="STR_vn_mf_keybindings_build_mode">
<Original>Building Mode</Original>
</Key>
<Key ID="STR_vn_mf_buildingMenu_category">
<Original>Category:</Original>
<English>Category:</English>
</Key>
<Key ID="STR_vn_mf_buildingMenu_search">
<Original>Search:</Original>
<English>Search:</English>
</Key>
<Key ID="STR_vn_mf_buildingMenu_showLocked">
<Original>Show Locked:</Original>
<English>Show Locked:</English>
</Key>
<Key ID="STR_vn_mf_buildingMenu_category_search">
<Original>Search</Original>
<English>Search</English>
</Key>
<Key ID="STR_vn_mf_buildingMenu_condition_inACav">
<Original>In ACav</Original>
<English>In ACav</English>
</Key>
</Container>
<Container name="params">
<Key ID="STR_vn_mf_param_wipe_save">
<Original>==== Delete Save ====</Original>
<English>==== Delete Save ====</English>
</Key>
<Key ID="STR_vn_mf_param_wipe_save_desc">
<Original>[WARNING] Deletes your saved game. This will delete all progress (ranks and map)!</Original>
<English>[WARNING] Deletes your saved game. This will delete all progress (ranks and map)!</English>
</Key>
<Key ID="STR_vn_mf_param_enable_ranks">
<Original>==== Enable Rank System [Under Development] ====</Original>
<English>==== Enable Rank System [Under Development] ====</English>
</Key>
<Key ID="STR_vn_mf_param_hard_ai_limit">
<Original>==== Hard AI Limit ====</Original>
<English>==== Hard AI Limit ====</English>
</Key>
<Key ID="STR_vn_mf_param_hard_ai_limit_desc">
<Original>[High performance impact] The maximum number of AI the mission will ever have simultaneously.</Original>
<English>[High performance impact] The maximum number of AI the mission will ever have simultaneously.</English>
</Key>
<Key ID="STR_vn_mf_param_ai_scaling">
<Original>==== AI Quantity Scaling ====</Original>
<English>==== AI Quantity Scaling ====</English>
</Key>
<Key ID="STR_vn_mf_param_ai_scaling_desc">
<Original>[High performance impact] Global AI scaling. Higher is more AI for everything, lower is less.</Original>
<English>[High performance impact] Global AI scaling. Higher is more AI for everything, lower is less.</English>
</Key>
<Key ID="STR_vn_mf_param_enable_ranks_desc">
<Original>Restrict vehicles/weapons based on rank. Recommended to reduce griefing.</Original>
<English>Restrict vehicles/weapons based on rank. Recommended to reduce griefing.</English>
</Key>
<Key ID="STR_vn_mf_param_allow_map_markers">
<Original>==== Enable Map Markers ====</Original>
<English>==== Enable Map Markers ====</English>
</Key>
<Key ID="STR_vn_mf_param_allow_map_markers_desc">
<Original>Toggle player map markers</Original>
<English>Toggle player map markers</English>
</Key>
<Key ID="STR_vn_mf_dawn_length">
<Original>==== Dawn Length ====</Original>
<English>==== Dawn Length ====</English>
</Key>
<Key ID="STR_vn_mf_day_length">
<Original>==== Day Length ====</Original>
<English>==== Day Length ====</English>
</Key>
<Key ID="STR_vn_mf_dusk_length">
<Original>==== Dusk Length ====</Original>
<English>==== Dusk Length ====</English>
</Key>
<Key ID="STR_vn_mf_night_length">
<Original>==== Night Length ==== </Original>
<English>==== Night Length ====</English>
</Key>
<Key ID="STR_vn_mf_buildables_require_vehicles">
<Original>==== Resupply buildings require vehicles ====</Original>
<English>==== Resupply buildings require vehicles ====</English>
</Key>
<Key ID="STR_vn_mf_buildables_require_vehicles_desc">
<Original>Should vehicles be required to build resupply buildings [Not Advised].</Original>
<English>Should vehicles be required to build resupply buildings [Not Advised].</English>
</Key>
<Key ID="STR_vn_mf_ai_quantity">
<Original>==== AI Quantity ====</Original>
<English>==== AI Quantity ====</English>
</Key>
<Key ID="STR_vn_mf_always_allow_withstand">
<Original>==== Allow Withstanding ====</Original>
<English>==== Allow Withstanding ====</English>
</Key>
<Key ID="STR_vn_mf_always_allow_withstand_desc">
<Original>Enable withstand with friendlies nearby</Original>
<English>Enable withstand with friendlies nearby</English>
</Key>
<Key ID="STR_vn_mf_building_sandbag_value">
<Original>==== Sandbag Supplies Quantity ====</Original>
<English>==== Sandbag Supplies Quantity ====</English>
</Key>
<Key ID="STR_vn_mf_building_sandbag_value_desc">
<Original>The building supplies value of sandbags carried in the inventory.</Original>
<English>The building supplies value of sandbags carried in the inventory.</English>
</Key>
<Key ID="STR_vn_mf_advanced_revive">
<Original>==== Advanced Revive ====</Original>
<English>==== Advanced Revive ====</English>
</Key>
<Key ID="STR_vn_mf_advanced_revive_desc">
<Original>Enable Advanced Revive (Recommended)</Original>
<English>Enable Advanced Revive (Recommended)</English>
</Key>
<Key ID="STR_vn_mf_param_snake_header">
<Original>======== Snake Settings ========</Original>
<English>======== Snake Settings ========</English>
</Key>
<Key ID="STR_vn_mf_param_snake_bite_chance">
<Original>==== Bite Chance ====</Original>
<English>==== Bite Chance ====</English>
</Key>
<Key ID="STR_vn_mf_param_snake_bite_chance_desc">
<Original>Percentage chance of being bitten</Original>
<English>Percentage chance of being bitten</English>
</Key>
<Key ID="STR_vn_mf_param_snake_bite_distance">
<Original>==== Bite Distance ====</Original>
<English>==== Bite Distance ====</English>
</Key>
<Key ID="STR_vn_mf_param_snake_bite_distance_desc">
<Original>How close a snake must be to bite a player</Original>
<English>How close a snake must be to bite a player</English>
</Key>
<Key ID="STR_vn_mf_param_snake_bite_frequency">
<Original>==== Bite Frequency ====</Original>
<English>==== Bite Frequency ====</English>
</Key>
<Key ID="STR_vn_mf_param_snake_bite_frequency_desc">
<Original>Minimum Amount of time between bites</Original>
<English>Minimum Amount of time between bites</English>
</Key>
<Key ID="STR_vn_mf_param_snake_bite_extra_time">
<Original>==== Ramp up Time ====</Original>
<English>==== Ramp up Time ====</English>
</Key>
<Key ID="STR_vn_mf_param_snake_bite_extra_time_desc">
<Original>Amount of time with a reduced chance of being bitten. Starts counting after the bite frequency time has elapsed.</Original>
<English>Amount of time with a reduced chance of being bitten. Starts counting after the bite frequency time has elapsed.</English>
</Key>
<Key ID="STR_vn_mf_param_teams_header">
<Original>======== Team Settings ========</Original>
<English>======== Team Settings ========</English>
</Key>
<Key ID="STR_vn_mf_max_players_acav">
<Original>==== Max players on ACAV ====</Original>
<English>==== Max players on ACAV ====</English>
</Key>
<Key ID="STR_vn_mf_max_players_greenhornets">
<Original>==== Max players on Green Hornets ====</Original>
<English>==== Max players on Green Hornets ====</English>
</Key>
<Key ID="STR_vn_mf_max_players_mikeforce">
<Original>==== Max players on Mike Force ====</Original>
<English>==== Max players on Mike Force ====</English>
</Key>
<Key ID="STR_vn_mf_max_players_spiketeam">
<Original>==== Max players on Spike Team ====</Original>
<English>==== Max players on Spike Team ====</English>
</Key>
<Key ID="STR_vn_mf_param_hunger_loss_rate">
<Original>==== Hunger Gain Rate ====</Original>
<English>==== Hunger Gain Rate ====</English>
</Key>
<Key ID="STR_vn_mf_param_hunger_loss_rate_desc">
<Original>The percentage of the hunger bar lost every 10 seconds</Original>
<English>The percentage of the hunger bar lost every 10 seconds</English>
</Key>
<Key ID="STR_vn_mf_param_thirst_loss_rate">
<Original>==== Thirst Gain Rate ====</Original>
<English>==== Thirst Gain Rate ====</English>
</Key>
<Key ID="STR_vn_mf_param_thirst_loss_rate_desc">
<Original>The percentage of the thirst bar lost every 10 seconds</Original>
<English>The percentage of the thirst bar lost every 10 seconds</English>
</Key>
<Key ID="STR_vn_mf_param_medical_header">
<Original>======== Medical Settings ========</Original>
<English>======== Medical Settings ========</English>
</Key>
<Key ID="STR_vn_mf_param_headshot_kill">
<Original>==== Headshots Kill ====</Original>
<English>==== Headshots Kill ====</English>
</Key>
<Key ID="STR_vn_mf_param_headshot_kill_desc">
<Original>Toggle if headshots can cause instadeath</Original>
<English>Toggle if headshots can cause instadeath</English>
</Key>
<Key ID="STR_vn_mf_param_bleedout_time">
<Original>==== Bleedout Time ====</Original>
<English>==== Bleedout Time ====</English>
</Key>
<Key ID="STR_vn_mf_param_bleedout_time_desc">
<Original>The time it takes in seconds for a wounded player to die</Original>
<English>The time it takes in seconds for a wounded player to die</English>
</Key>
<Key ID="STR_vn_mf_param_withstand_percentage">
<Original>==== Withstand Percentage ====</Original>
<English>==== Withstand Percentage ====</English>
</Key>
<Key ID="STR_vn_mf_param_withstand_percentage_desc">
<Original>Percentage of bleedout time that must pass before withstanding is allowed</Original>
<English>Percentage of bleedout time that must pass before withstanding is allowed</English>
</Key>
<Key ID="STR_vn_mf_param_remove_bandage_item">
<Original>==== Remove Bandage Item ====</Original>
<English>==== Remove Bandage Item ====</English>
</Key>
<Key ID="STR_vn_mf_param_remove_bandage_item_desc">
<Original>Remove the item used to stabilize a patient</Original>
<English>Remove the item used to stabilize a patient</English>
</Key>
<Key ID="STR_vn_mf_param_remove_revive_item">
<Original>==== Remove Revive Item ====</Original>
<English>==== Remove Revive Item ====</English>
</Key>
<Key ID="STR_vn_mf_param_remove_revive_item_desc">
<Original>Remove the item used to revive a patient</Original>
<English>Remove the item used to revive a patient</English>
</Key>
<Key ID="STR_vn_mf_param_revive_requirement">
<Original>==== Require Medic to Revive ====</Original>
<English>==== Require Medic to Revive ====</English>
</Key>
<Key ID="STR_vn_mf_param_respawn_delay">
<Original>==== Respawn Delay ====</Original>
<English>==== Respawn Delay ====</English>
</Key>
<Key ID="STR_vn_mf_enable_air_support">
<Original>==== Enable RTO Air Support ====</Original>
<English>==== Enable RTO Air Support ====</English>
</Key>
<Key ID="STR_vn_mf_enable_air_support_desc">
<Original>Unique supports only will disable support from fast air and rotary wing units</Original>
<English>Unique supports only will disable support from fast air and rotary wing units</English>
</Key>
<Key ID="STR_vn_mf_enable_arty_support">
<Original>==== Enable RTO Artillery Support ====</Original>
<English>==== Enable RTO Artillery Support ====</English>
</Key>
<Key ID="STR_vn_mf_param_enable_stamina">
<Original>==== Enable Stamina ====</Original>
<English>==== Enable Stamina ====</English>
</Key>
<Key ID="STR_vn_mf_param_set_stamina">
<Original>==== Stamina Setting ====</Original>
<English>==== Stamina Setting ====</English>
</Key>
<Key ID="STR_vn_mf_param_cleanup_header">
<Original>======== Cleanup Settings ========</Original>
<English>======== Cleanup Settings ========</English>
</Key>
<Key ID="STR_vn_mf_param_cleanup_min_player_distance">
<Original>==== Cleanup Distance ====</Original>
<English>==== Cleanup Distance ====</English>
</Key>
<Key ID="STR_vn_mf_param_cleanup_min_player_distance_desc">
<Original>Prevents deletion for certain objects, if a player is within X metres</Original>
<English>Prevents deletion for certain objects, if a player is within X metres</English>
</Key>
<Key ID="STR_vn_mf_param_cleanup_max_bodies">
<Original>==== Max Bodies ====</Original>
<English>==== Max Bodies ====</English>
</Key>
<Key ID="STR_vn_mf_param_cleanup_placed_gear">
<Original>==== Cleanup Placed Equipment ====</Original>
<English>==== Cleanup Placed Equipment ====</English>
</Key>