I have found that for some siege units the MeleeArmor/PierceArmor differs from Base Melee/Pierce in the Armours dict. e.g. Battering Ram https://github.com/SiegeEngineers/aoe2techtree/blob/master/data/data.json#L13305 ``` "MeleeArmor": 0, ..., "PierceArmor": 180, ``` vs. ``` "Armours": [ { "Amount": -3, "Class": 4 }, { "Amount": 180, "Class": 3 }, ... ], ``` Other siege units affected: Capped Ram https://github.com/SiegeEngineers/aoe2techtree/blob/master/data/data.json#L6269 Siege Ram https://github.com/SiegeEngineers/aoe2techtree/blob/master/data/data.json#L7536 Siege Tower https://github.com/SiegeEngineers/aoe2techtree/blob/master/data/data.json#L11638
I have found that for some siege units the MeleeArmor/PierceArmor differs from Base Melee/Pierce in the Armours dict.
e.g. Battering Ram
https://github.com/SiegeEngineers/aoe2techtree/blob/master/data/data.json#L13305
vs.
Other siege units affected:
Capped Ram
https://github.com/SiegeEngineers/aoe2techtree/blob/master/data/data.json#L6269
Siege Ram
https://github.com/SiegeEngineers/aoe2techtree/blob/master/data/data.json#L7536
Siege Tower
https://github.com/SiegeEngineers/aoe2techtree/blob/master/data/data.json#L11638