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240 lines (204 loc) · 8.65 KB
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using System.Text.Json;
using Silk.NET.Maths;
using Silk.NET.SDL;
using TheAdventure.Models;
using TheAdventure.Models.Data;
using System;
namespace TheAdventure
{
public class Engine
{
private readonly Dictionary<int, GameObject> _gameObjects = new();
private readonly Dictionary<string, TileSet> _loadedTileSets = new();
private Level? _currentLevel;
private PlayerObject _player;
private GameRenderer _renderer;
private Input _input;
private DateTimeOffset _lastUpdate = DateTimeOffset.Now;
private DateTimeOffset _lastPlayerUpdate = DateTimeOffset.Now;
public Engine(GameRenderer renderer, Input input)
{
_renderer = renderer;
_input = input;
_input.OnMouseClick += (_, coords) => AddBomb(coords.x, coords.y);
}
public void InitializeWorld()
{
var jsonSerializerOptions = new JsonSerializerOptions() { PropertyNameCaseInsensitive = true };
var levelContent = File.ReadAllText(Path.Combine("Assets", "terrain.tmj"));
var level = JsonSerializer.Deserialize<Level>(levelContent, jsonSerializerOptions);
if (level == null) return;
foreach (var refTileSet in level.TileSets)
{
var tileSetContent = File.ReadAllText(Path.Combine("Assets", refTileSet.Source));
if (!_loadedTileSets.TryGetValue(refTileSet.Source, out var tileSet))
{
tileSet = JsonSerializer.Deserialize<TileSet>(tileSetContent, jsonSerializerOptions);
foreach (var tile in tileSet.Tiles)
{
var internalTextureId = _renderer.LoadTexture(Path.Combine("Assets", tile.Image), out _);
tile.InternalTextureId = internalTextureId;
}
_loadedTileSets[refTileSet.Source] = tileSet;
}
refTileSet.Set = tileSet;
}
_currentLevel = level;
/*SpriteSheet spriteSheet = new(_renderer, Path.Combine("Assets", "player.png"), 10, 6, 48, 48, new FrameOffset() { OffsetX = 24, OffsetY = 42 });
spriteSheet.Animations["IdleDown"] = new SpriteSheet.Animation()
{
StartFrame = new FramePosition(),//(0, 0),
EndFrame = new FramePosition() { Row = 0, Col = 5 },
DurationMs = 1000,
Loop = true
};
*/
var spriteSheet = SpriteSheet.LoadSpriteSheet("player.json", "Assets", _renderer);
if(spriteSheet != null){
_player = new PlayerObject(spriteSheet, 100, 100, _input);
}
_renderer.SetWorldBounds(new Rectangle<int>(0, 0, _currentLevel.Width * _currentLevel.TileWidth,
_currentLevel.Height * _currentLevel.TileHeight));
}
public void ProcessFrame()
{
var currentTime = DateTimeOffset.Now;
var secsSinceLastFrame = (currentTime - _lastUpdate).TotalSeconds;
_lastUpdate = currentTime;
bool up = _input.IsUpPressed();
bool down = _input.IsDownPressed();
bool left = _input.IsLeftPressed();
bool right = _input.IsRightPressed();
bool isAttacking = _input.IsKeyAPressed();
bool addBomb = _input.IsKeyBPressed();
if(isAttacking)
{
var dir = up ? 1: 0;
dir += down? 1 : 0;
dir += left? 1: 0;
dir += right ? 1 : 0;
if(dir <= 1){
_player.Attack(up, down, left, right);
}
else{
isAttacking = false;
}
}
if (!isAttacking)
{
_player.UpdatePlayerPosition(
up ? 1.0 : 0.0,
down ? 1.0 : 0.0,
left ? 1.0 : 0.0,
right ? 1.0 : 0.0,
_currentLevel.Width * _currentLevel.TileWidth,
_currentLevel.Height * _currentLevel.TileHeight,
secsSinceLastFrame
);
}
var itemsToRemove = new List<int>();
itemsToRemove.AddRange(GetAllTemporaryGameObjects().Where(gameObject => gameObject.IsExpired)
.Select(gameObject => gameObject.Id).ToList());
if (addBomb)
{
AddBomb(_player.Position.X, _player.Position.Y, false);
}
foreach (var gameObjectId in itemsToRemove)
{
var gameObject = _gameObjects[gameObjectId];
if(gameObject is TemporaryGameObject){
var tempObject = (TemporaryGameObject)gameObject;
var deltaX = Math.Abs(_player.Position.X - tempObject.Position.X);
var deltaY = Math.Abs(_player.Position.Y - tempObject.Position.Y);
if(deltaX < 32 && deltaY < 32){
_player.GameOver();
}
}
_gameObjects.Remove(gameObjectId);
}
}
public void RenderFrame()
{
_renderer.SetDrawColor(0, 0, 0, 255);
_renderer.ClearScreen();
_renderer.CameraLookAt(_player.Position.X, _player.Position.Y);
RenderTerrain();
RenderAllObjects();
_renderer.PresentFrame();
}
private Tile? GetTile(int id)
{
if (_currentLevel == null) return null;
foreach (var tileSet in _currentLevel.TileSets)
{
foreach (var tile in tileSet.Set.Tiles)
{
if (tile.Id == id)
{
return tile;
}
}
}
return null;
}
private void RenderTerrain()
{
if (_currentLevel == null) return;
for (var layer = 0; layer < _currentLevel.Layers.Length; ++layer)
{
var cLayer = _currentLevel.Layers[layer];
for (var i = 0; i < _currentLevel.Width; ++i)
{
for (var j = 0; j < _currentLevel.Height; ++j)
{
var cTileId = cLayer.Data[j * cLayer.Width + i] - 1;
var cTile = GetTile(cTileId);
if (cTile == null) continue;
var src = new Rectangle<int>(0, 0, cTile.ImageWidth, cTile.ImageHeight);
var dst = new Rectangle<int>(i * cTile.ImageWidth, j * cTile.ImageHeight, cTile.ImageWidth,
cTile.ImageHeight);
_renderer.RenderTexture(cTile.InternalTextureId, src, dst);
}
}
}
}
private IEnumerable<RenderableGameObject> GetAllRenderableObjects()
{
foreach (var gameObject in _gameObjects.Values)
{
if (gameObject is RenderableGameObject renderableGameObject)
{
yield return renderableGameObject;
}
}
}
private IEnumerable<TemporaryGameObject> GetAllTemporaryGameObjects()
{
foreach (var gameObject in _gameObjects.Values)
{
if (gameObject is TemporaryGameObject temporaryGameObject)
{
yield return temporaryGameObject;
}
}
}
private void RenderAllObjects()
{
foreach (var gameObject in GetAllRenderableObjects())
{
gameObject.Render(_renderer);
}
_player.Render(_renderer);
}
private void AddBomb(int x, int y, bool translateCoordinates = true)
{
var translated = translateCoordinates ? _renderer.TranslateFromScreenToWorldCoordinates(x, y) : new Vector2D<int>(x, y);
var spriteSheet = SpriteSheet.LoadSpriteSheet("bomb.json", "Assets", _renderer);
if(spriteSheet != null){
spriteSheet.ActivateAnimation("Explode");
TemporaryGameObject bomb = new(spriteSheet, 2.1, (translated.X, translated.Y));
_gameObjects.Add(bomb.Id, bomb);
}
}
}
}