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Copy pathGameWindow.cs
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79 lines (65 loc) · 1.71 KB
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using Silk.NET.SDL;
namespace TheAdventure;
public unsafe class GameWindow : IDisposable
{
private IntPtr _window;
private Sdl _sdl;
public (int Width, int Height) Size
{
get
{
int width, height;
_sdl.GetWindowSize((Window *)_window, &width, &height);
return (width, height);
}
}
public GameWindow(Sdl sdl, int width, int height)
{
_sdl = sdl;
_window = (IntPtr)sdl.CreateWindow(
"The Adventure", Sdl.WindowposUndefined, Sdl.WindowposUndefined, width, height,
(uint)WindowFlags.Resizable
);
if (_window == IntPtr.Zero)
{
var ex = sdl.GetErrorAsException();
if (ex != null)
{
throw ex;
}
throw new Exception("Failed to create window.");
}
}
public IntPtr CreateRenderer()
{
var renderer = (IntPtr)_sdl.CreateRenderer((Window*)_window, -1, (uint)RendererFlags.Accelerated);
if (renderer == IntPtr.Zero)
{
var ex = _sdl.GetErrorAsException();
if (ex != null)
{
throw ex;
}
throw new Exception("Failed to create renderer.");
}
_sdl.RenderSetVSync((Renderer*)renderer, 1);
return renderer;
}
private void ReleaseUnmanagedResources()
{
if (_window != IntPtr.Zero)
{
_sdl.DestroyWindow((Window*)_window);
_window = IntPtr.Zero;
}
}
public void Dispose()
{
ReleaseUnmanagedResources();
GC.SuppressFinalize(this);
}
~GameWindow()
{
ReleaseUnmanagedResources();
}
}