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63 lines (56 loc) · 2.49 KB
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intro=介绍
tools=工具
tools.group_small=小型工具
tools.group_large=宽型工具
tools.group_ancient=远古工具
tools.group_staff=手杖
tools.tconstruct.earth_staff=大地黏液手杖
tools.tconstruct.sky_staff=碧空黏液手杖
tools.tconstruct.ichor_staff=灵浆手杖
tools.tconstruct.ender_staff=末影黏液手杖
armor=盔甲
materials_harvest=近程材料
materials_harvest.subtext=这些材料可以锻造出近战武器或采掘工具。
materials_ranged=远程材料
materials_ranged.subtext=这些材料可以锻造出远程武器。
materials_armor=盔甲材料
materials_armor.subtext=这些材料可以锻造成盔甲和盾牌的部件。
materials_skull=黏液头颅
materials_skull.subtext=本章节介绍了所有类型的头颅制成的黏液头颅的效果。
upgrades=升级强化
upgrades.subtext=每一把工具都有一些升级强化槽,不过数量有限。
upgrades.group_general=通用升级
upgrades.group_harvest=采掘升级
upgrades.group_weapon=近战升级
upgrades.group_ranged=远程升级
upgrades.group_damage=伤害升级
upgrades.group_armor=盔甲升级
upgrades.group_armor.helmet=头盔升级
upgrades.group_armor.chestplate=胸甲升级
upgrades.group_armor.leggings=护腿升级
upgrades.group_armor.boots=靴子升级
upgrades.boots.tconstruct.feather_falling=摔落保护
# can add other modifiers using [section].[prefix].[mod_id].[modifier_id], we just use this for long names
# you should also be able to leave off feather falling in your language and it will fallback to the language .json
# see the section json to find the prefix, any modifier type that defines that can use it
defense=防御强化
defense.subtext=盔甲没有材料特性,但有防御强化槽来提供更好的防护。
defense.group_protection=保护防御
defense.group_special=特殊防御
slotless=无槽位强化
slotless.subtext=无槽位强化不需要强化槽。
slotless.group_general=通用无槽位强化
slotless.group_bonus=额外槽位强化
abilities=能力强化
abilities.subtext=能力强化的槽位数量比升级强化要少,不过效果更强。
abilities.group_general=通用能力
abilities.group_harvest=采掘能力
abilities.group_melee=近战能力
abilities.group_ranged=远程能力
abilities.group_interact=交互能力
abilities.group_armor=盔甲能力
abilities.group_armor.helmet=头盔能力
abilities.group_armor.chestplate=胸甲能力
abilities.group_armor.leggings=护腿能力
abilities.group_armor.boots=靴子能力
abilities.group_armor.shield=盾牌能力