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Point and Rect light geometry scale causing issues #439

@blundellj

Description

@blundellj

In Story, Point and Rect light geometry is very small
In Standalone, Point and Rect light geometry is very large

(Hemisphere, sun, spot, directional, and ambient spheres are the same size between Standalone and Story.)

Example of Point light geometry in Standalone.
Image

For testing I used this draco compressed mammoth:
https://3d-api.si.edu/content/document/3d_package:341c96cd-f967-4540-8ed1-d3fc56d31f12/resources/woolly-mammoth-100k-4096_std_draco.glb

Units were set to mm, Global units were set to cm

Impact of issue
Standalone:

  • geometry for Point and Rect lights is very large, but
  • it is easy to move them by dragging the x, y, z Setting>Transformation>Position values.

Story

  • geometry is very small, I could not see the triangles that made up the geometry,
  • it was impossible to move the light positions by dragging the position values, they would hardly move even if I dragged across the entire monitor.

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