Design native WebGPU 3D architecture #118
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Sportinger
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Migrated from issue #62, which was removed from the issue tracker to keep broad architecture direction in Discussions.
Topic
General 3D rendering on the GPU without making Three.js the core dependency.
Context
MasterSelects has a long-term goal of supporting many media/file types as visual signals, including 3D models, Gaussian splats, point clouds, CAD-like formats, and other geometry/data sources.
The original issue title captured an architecture preference: build general 3D support directly on the app's GPU/WebGPU architecture instead of centering the editor around Three.js.
Possible Goals
Open Questions
Recommendation: use this discussion to shape the 3D architecture. Open focused implementation issues only for concrete slices such as a glTF layer, Gaussian splat renderer, or camera/transform UI.
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