- Introduction
- External Contributions
- Configuring your environment
- Running on a Device
- Standalone Apps
- Modifying JS Code
- Tests
This is the source code for the Expo Go app used to view projects published to the Expo service. If you want to build and install Expo Go directly onto a device, you're in the right place. Note that if you just want to install Expo Go on a simulator, you do not need to build it from source. Instead, you should follow the instructions here.
To build Expo Go, follow the instructions in the Setup section below. Use the Expo CLI to use Expo's infrastructure to build your app.
Please ask us on the forums if you get stuck.
Please check with us before putting work into a Pull Request! We don't yet have a good guide available that covers the nuances of how to work with Expo Go and the types of PRs that we accept, so you will want a direct line of communication with someone on the team to ask us questions. The best place to talk to us is either on Discord at https://chat.expo.dev or the forums at https://forums.expo.dev.
Disclaimers:
If you want to build a standalone app that has a custom icon and name, see our documentation here. You're in the wrong place and you shouldn't need to build Expo Go from source.
If you need to make native code changes to your Expo project, such as adding custom native modules, we can generate a native project for you. You're in the wrong place and you shouldn't need to build Expo Go from source.
Note: We support building Expo Go only on macOS.
- Install direnv.
- Clone this repo; we recommend cloning it to a directory whose full path does not include any spaces (you should clone all the submodules with
git clone --recurse-submodules). - Run
yarnin the root directory. - Run
yarn setup:nativein the root directory. - Run
yarn buildin thepackages/expodirectory.
- Make sure you have latest non-beta Xcode installed.
- Run
et ios-generate-dynamic-macros. - Open and run
ios/Exponent.xcworkspacein Xcode.
- Make sure you have Android Studio 3 or newer installed.
- See "Running on a Device".
- In Xcode's menu bar, open the Xcode drop-down menu, and select Preferences. Then in the Accounts tab of the preferences menu, add your personal or team Apple Developer account.
- Connect your test device to your computer with a USB cable.
- In Xcode's menu bar, open the Product drop-down menu, select Destination, then in the Device grouping select your device.
- In the project navigator, select the Exponent project to bring up the project's settings, and then:
- In the General tab, in the Identity section, put in a unique Bundle Identifier.
- Also in the General tab, in the Signing section, select your personal or team Apple Developer account as your Team, and create a new signing certificate by clicking Fix Issue.
- Finally, run the build.
- If the Play Store version of the Expo Go is installed on your test device, uninstall it.
- Connect your test device to your computer with a USB cable.
- Run
fastlane android start, or alternately open theandroiddirectory in Android Studio, start it, and in the Select Deployment Target dialog, select your device.- Expo Go can be built with either
versionedorunversionedflavor. The latter is highly recommended for development and is used by default in Android Studio. You can switch flavors in Build Variants pane. - You can also run
./gradlew installUnversionedDebugfrom theandroiddirectory. - If you're having trouble building the Android app, trying clearing your gradle cache with
./gradlew cleanand rebuilding.
- Expo Go can be built with either
If you don't need custom native code outside of the Expo SDK, head over to our documentation on building standalone apps without needing Android Studio and Xcode.
If you need standalone apps as built by running expo build:ios or expo build:android for a supported SDK version, check out our docs on using turtle-cli to build apps locally or on CI.
If you're still here, you need to build a standalone app with code currently on master or another unreleased branch. Make sure to follow the Configure app.json section of the docs before continuing. You'll need to add the appropriate fields to your app.json before the standalone app scripts can run. Once that's done, continue on to the platform-specific instructions.
The Android standalone app script creates a new directory android-shell-app with the modified Android project in it. It then compiles that new directory giving you a signed or unsigned .apk depending on whether you provide a keystore and the necessary passwords. If there are issues with the app you can open the android-shell-app project in Android Studio to debug.
Here are the steps to build a standalone Android app:
- Publish your experience with Expo CLI. Note the published URL.
- If you want a signed
.apk, runet android-shell-app --url [the published experience url] --sdkVersion [sdk version of your experience] --keystore [path to keystore] --alias [keystore alias] --keystorePassword [keystore password] --keyPassword [key password]. - If you don't want a signed
.apk, runet android-shell-app --url [the published experience url] --sdkVersion [sdk version of your experience]. - The
.apkfile will be at/tmp/shell-signed.apkfor a signed.apkor at/tmp/shell-debug.apkfor an unsigned.apk.
The iOS standalone app script has two actions, build and configure:
buildcreates an archive or a simulator build of the Expo iOS workspace,configureaccepts a path to an existing archive and modifies all its configuration files so that it will run as a standalone Expo project rather than in Expo Go.
Here are the steps to build a standalone iOS app:
- Publish your experience with Expo CLI. Note the published URL.
et ios-shell-app --action build --type [simulator or archive] --configuration [Debug or Release]- The resulting archive will be created at
../shellAppBase-[type]. et ios-shell-app --url [the published experience url] --action configure --type [simulator or archive] --archivePath [path to ExpoKitApp.app] --sdkVersion [sdk version of your experience] --output your-app.tar.gz- This bundle is not signed and cannot be submitted to iTunes Connect as-is; you'll need to manually sign it if you'd like to submit it to Apple. Fastlane is a good option for this. Also, Expo will do this for you if you don't need to build this project from source.
- If you created a simulator build in the first step, unpack the tar.gz using
tar -xvzf your-app.tar.gz. Then you can run this on iPhone Simulator usingxcrun simctl install booted <app path>andxcrun simctl launch booted <app identifier>. Another alternative which some people prefer is to install the ios-sim tool and then useios-sim launch <app path>. - There are a few more optional flags you can pass to this script. They are all documented in the block comments inside
xdl/src/detach/IosShellApp.js.
The Expo Go apps run a root Expo project in addition to native code. By default, this will use a published version of the project, so any changes made in the home directory will not show up without some extra work.
Serve this project locally by running expo start from the home directory. On iOS, you'll additionally need to set DEV_KERNEL_SOURCE to LOCAL in EXBuildConstants.plist (the default is PUBLISHED).
The native Android Studio and Xcode projects have a build hook which will find this if expo start is running. Keep this running and rebuild the app on each platform.
For native XCTest unit tests:
- Press Command+U in XCode to build and test the
Testsunit test target. - Alternatively, run
fastlane ios testfrom the parent directory ofios.
For JS integration tests, test the ExponentIntegrationTests target (not included in the default test scheme). This target requires you to configure EXTestEnvironment.plist with a key testSuiteUrl whose value is the URL to load some version of Expo's test-suite app. This will run a bunch of Jasmine tests against the Expo SDK.