-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathload.lua
More file actions
24 lines (21 loc) · 722 Bytes
/
load.lua
File metadata and controls
24 lines (21 loc) · 722 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
local utf8 = require "utf8"
require "functions"
require "maps.mapconvert"
require "ui.game.game_ui"
require "sprites.mobs.carbon.human.humans"
steelFloor = {
[1] = love.graphics.newImage("sprites/tiles/floors/steel/steelfloor.png"), --sprite
[2] = false, --does this tile occlude
["hp"] = 256,--hp
["groundPassible"] = true, --gp
["airPassible"] = true, --fp
}
steelWall = {
love.graphics.newImage("sprites/tiles/walls/steel/wall.png"),
[2] = true, --does this tile occlude
["hp"] = 256,--hp
["groundPassible"] = false, --gp
["airPassible"] = false, --fp
}
Parallax1 = love.graphics.newImage("sprites/effects/parallax/layer1_0.png")
Parallax2 = love.graphics.newImage("sprites/effects/parallax/layer2_0.png")