Which version are you playing on?
Latest commit (Only for experts)
Details about version
029d320
Which OS are you playing on?
Windows
On which platform did you buy Subnautica?
Steam
Describe the issue.
There is no synchronization for the base flooding state when a player disconnects and reconnects. The FloodState starts from zero again for the reconnected player, while the player who stayed in the session continues to see the actual flood progression of the base. This causes both players to see different water levels for the same base.
When a player reconnects, the flooding state is not restored from the current server state. Instead, the rejoined player sees the base as if flooding had restarted, while the remaining player sees the already progressed or fully flooded state. The expected behavior would be that reconnecting players receive the current flood state immediately and see the same base state as everyone else.
Describe the steps you took to encounter the bug.
-
Join a session with a base that can flood.
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Let the base flood for a while.
-
Disconnect a player.
-
Reconnect the same player.
-
Compare the flood state between the reconnecting player and the player who stayed connected.
Relevant log output
No response
Which version are you playing on?
Latest commit (Only for experts)
Details about version
029d320
Which OS are you playing on?
Windows
On which platform did you buy Subnautica?
Steam
Describe the issue.
There is no synchronization for the base flooding state when a player disconnects and reconnects. The FloodState starts from zero again for the reconnected player, while the player who stayed in the session continues to see the actual flood progression of the base. This causes both players to see different water levels for the same base.
When a player reconnects, the flooding state is not restored from the current server state. Instead, the rejoined player sees the base as if flooding had restarted, while the remaining player sees the already progressed or fully flooded state. The expected behavior would be that reconnecting players receive the current flood state immediately and see the same base state as everyone else.
Describe the steps you took to encounter the bug.
Join a session with a base that can flood.
Let the base flood for a while.
Disconnect a player.
Reconnect the same player.
Compare the flood state between the reconnecting player and the player who stayed connected.
Relevant log output
No response