Commit 26c416f
feat(voyage): add Space Voyage 3D mini-game at /voyage
A spacefaring cousin of /explore: captain a flying star-galleon through
three altitude "dimensions" (low/mid/high orbit) to chart every TanStack
library as a glowing planet — go high, go low.
What's included:
- Self-contained vanilla Three.js engine (reuses the existing ship.glb +
modelLoader; independent of the Island Explorer game store): starfield,
nebula backdrop, flying ship with banking + stardust trail, chase camera,
layered altitude bands, and click-to-visit planet raycasting.
- Combat: forward-firing cannons (hold Space), pirate enemy ships with
patrol/pursue/fire AI, projectiles, player hull + damage + shipwreck/
respawn with grace, gentle hull regen.
- Rewards: per-world firework + toast + doubloons, and a "Voyage Complete"
victory screen once all worlds are charted.
- End-game boss gauntlet: three escalating bosses (Bronze/Silver/Gold) that
hunt you across dimensions, with a boss health bar, escorts, doubloon
bounties, and a Grand Champion finale.
- HUD: altitude gauge, discovery progress, hull + pirates-sunk, crosshair,
nearby-world card, and mobile touch controls.
Lazy-loaded route keeps the Three.js bundle out of the main chunk.
Note: src/routeTree.gen.ts was hand-edited to register /voyage (the router
generator's watcher didn't fire in this worktree); a normal dev/build run
will regenerate it identically.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>1 parent 4363ad0 commit 26c416f
8 files changed
Lines changed: 2875 additions & 0 deletions
File tree
- src
- components/voyage
- engine
- ui
- routes
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