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I think all you'd need to accomplish that in particular is to move the ColorRect from before that I was talking about down by 8 pixels and add another color rect above it with the same palette shader which is smaller (only 8 pixels tall) that renders below the player.

For what it's worth, I'm only seeing an offset of like 2 pixels in S3... at least in Carnival Night. There's an interesting thing going on in S3 where you can spend a frame or two with part of yourself underwater without the palette effect being applied and that ends up being closer to the 8 pixels you mentioned, but I think that's a bug. I guess

EDIT: I just spent a few minutes analyzing what you are describing in Angel Is…

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