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If you didn't care what order the tilemap ended up in you could probably write/generate a quick script to get tilemap data from soned and convert that all to a technically usuable map of 16x16 tiles with collision already made. I don't parsonally have a script like that already and I probably wouldn't use it if I did because I like my tilemaps to look like the pieces of a level that I plan to make with them rather than to optimize them for minimal 16x16 tile re-use.

If you either don't have the gumption to make such a script or else are like me and care more about your tilemap looking nice and being easy to pick shapes and place tiles with than saving time laying out collision, you are go…

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@michawave
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@Caverns4
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Caverns4 May 2, 2026
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@michawave
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@Caverns4
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Caverns4 May 4, 2026
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@DimensionWarped
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Answer selected by michawave
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