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Config/DefaultGame.ini

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@@ -5,7 +5,7 @@ ProjectID=3E0EC0484A59AE1195649BA69597AB52
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[/Script/UnrealEd.ProjectPackagingSettings]
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FullRebuild=False
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BuildConfiguration=PPBC_Development
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BuildConfiguration=PPBC_Shipping
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[/Game/DebugInterface/WBP_DI_Root.WBP_DI_Root_C]
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RootFeatherConfiguration=(bAlwaysSaveToAppData=True,SettingsSavePath="Feather/IniOverride/")

Script/DemoScripts/FeatherDemoPlayerController.as

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@@ -35,6 +35,7 @@ class AFeatherDemoPlayerPawn : APawn
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UFUNCTION(BlueprintOverride)
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void BeginPlay()
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{
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// It seems that the UMG root is not ready for certain operations during BeginPlay when doing actual builds. Waiting a frame or so fixes this problem though.
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System::SetTimer(this, n"CreateDebugInterface", 0.1f, false);
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}
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