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This repository was archived by the owner on Mar 22, 2026. It is now read-only.
我是从b站的视频找到这个仓库的
之前我也做过minecraft mmd渲染器,但是我最初的实现方法是使用jni调用saba,然后向minecraft在实体渲染时提供的缓冲区直接写入,完成了对光影阴影效果和物理模拟(saba库自身提供)的支持(详细实现参考https://github.com/Jack253-png/Advanced-Framework, https://github.com/Jack253-png/saba-native)
仔细理解了您的实现,看起来是使用了compute shader计算了顶点数据,最后通过独立管线渲染,我不知道这里是否可以通过写入minecraft自己的实体渲染管线实现对光影阴影效果的兼容?
(具体实现效果可以看我的b站账号的第1,4,5个视频,希望能对您进一步优化mmd渲染器提供思路和实现)