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[Feature] - be able to win #71

Description

@seiyria

every class has different win conditions, and will probably need a function or something to determine if they win or not. or maybe track statistics for wins?

also, you have to go to a place like a town and find a certain landmark to retire

stuff to do:

  • add new information to a background to capture how retirement works
    • hasItems (should check for items in the same way the kit generator works)
    • hasStats (stats will need to be stored on a per-session basis in addition to what they do right now)
  • add victory screen (popup, like game over)
    • add losses stat
    • add wins stat

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